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Digital Humanities

Digital Humanities
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Digital Humanities Now Popular Creativity Theories | Thomas Cotterill English social psychologist Graham Wallas gave us the famous five-stage theory of the creative process. The Greeks and Romans ascribed the source of what we call creativity to a “genius” (Roman) or “daemon” (Greek) linked to the gods. The concept of creativity as we know it did not yet exist and the ancients regarded being “inventive” as an external process. The modern concept of creativity appeared during the Renaissance when, for the first time, Europeans saw creativity not as a gift from a god, but as arising from the abilities of “great men.” However, the shift from divine origins to mortal was gradual and did not become widespread until the Enlightenment. English mathematician and philosopher Alfred North Whitehead coined the term creativity in 1927 while delivering the Gifford Lectures at the University of Edinburgh. Basic definitions of creativity tend to fall within a narrow range. Another prominent model of the creative process focusses on original ideas and fresh techniques.

Humanidades Digitais | Grupo de Pesquisas | Universidade de São Paulo What is Creativity? | Creativity at Work Creativity is the act of turning new and imaginative ideas into reality. Creativity is characterised by the ability to perceive the world in new ways, to find hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions. Creativity involves two processes: thinking, then producing. If you have ideas but don’t act on them, you are imaginative but not creative. “Creativity is the process of bringing something new into being. What is Innovation? Innovation is the implementation of a new or significantly improved product, service or process that creates value for business, government or society. Some people say creativity has nothing to do with innovation— that innovation is a discipline, implying that creativity is not. Creativity and Economic Development: We are living in the age of creativity. Daniel Pink in his book, A Whole New Mind: Why Right-Brainers Will Rule the Future defines Economic Development as: 1. IBM’s 2010 Global CEO Study stated:

Design, Digital Media and Culture | Course Organiser: Dermott McMeel Donna Haraway - A Cyborg Manifesto An ironic dream of a common language for women in the integrated circuit This chapter is an effort to build an ironic political myth faithful to feminism, socialism, and materialism. Perhaps more faithful as blasphemy is faithful, than as reverent worship and identification. A cyborg is a cybernetic organism, a hybrid of machine and organism, a creature of social reality as well as a creature of fiction. Contemporary science fiction is full of cyborgs — creatures simultaneously animal and machine, who populate worlds ambiguously natural and crafted. By the late twentieth century, our time, a mythic time, we are all chimeras, theorized and fabricated hybrids of machine and organism; in short, we are cyborgs. The cyborg is a creature in a post-gender world; it has no truck with bisexuality, pre-oedipal symbiosis, unalienated labour, or other seductions to organic wholeness through a final appropriation of all the powers of the parts into a higher unity. Fractured identities

Buy WOW Gold|Runescape Gold|GW2 Gold|Fifa 15 Coins - PlayerAuctions Wired 11.01: The Unreal Estate Boom The Unreal Estate Boom The 79th Richest Nation on Earth doesn't exist. The population is 225,000, the hourly wage $3.42. Welcome to virtual paradise, where a carpenter can live in the castle of his dreams - if he doesn't mind an 80-hour workweek double-clicking pig iron and hoarding digital dung. By Julian Dibbell Not long ago, a 43-year-old Wonder Bread deliveryman named John Dugger logged on to eBay and, as people sometimes do these days, bought himself a house. Equally unreal were the grounds the house stood on, the ocean it overlooked, the neighboring cities, and just about everything else associated with it - except Dugger himself, the man he bought it from, and the money he shelled out. Yet there was nothing particularly unusual about the transaction. Which in turn is just a fraction of the total wealth created annually by the residents of Britannia. Literally. For the rest of us, though, the questions are a little more philosophical. Page 2 >> Previous Story: Sports Rule!

Gamasutra - The Art & Business of Making Games Issue 1402, 2014 Ability, Disability and Dead Space by Diane Carr How does the horror game Dead Space use the idea of disability? Battle on the Metric Front: Dispatches from Call of Duty's Update War by David Murphy This article analyzes the controversy over a software update applied to Call of Duty: Black Ops II (Treyarch, 2013) using assemblage theory (Deleuze & Guattari, 1987). A Too-Coherent World: Game Studies and the Myth of “Narrative” Media by Edward Wesp This article revisits Jesper’ Juul’s oft-cited argument about video games’ “incoherent” fictional worlds to argue for a more open relationship between the study of video games and other media, based on the recognition that all media have complex relationships with the narratives and fictions they convey.

Media Arts and Technology knowbotic in progress | krcf kotomisi un:inform May 7 15 link to kotomisi un:inform videochannel kotomisi is a diagram of ornaments and voices, clothes and foldings, performative inventions , audio pieces, and radio tracks. kotomisi un:inform, performative settings und assemblagen plantocrop label plantocracy quizlet plantocrop msds Salon Suisse, “yes or no”, Venice Biennale 2015 HFBK Hamburg, “Ästhetik des Virtuellen”, 2015 Station 21, Zürich, “Why [...] battle the landscape! May 4 15 distributed passage points- obligatory online cartography, activate link>>>> battle the landscape protocols of incommensurable landscapes a performative field of urban investigation in Mülheim an der Ruhr, a landscape fully eroded and traumatized by coal mining – the dances of local adolescents with African [...] the rasquache peripheries May 1 15 “Wer war Albert Norden?” macghillie _ just a void October 15 14 imbued with soft infinities the blackghillie hall presents: February 28 13 BlackBENZrace April 3 11 be prepared! April 2 11 FEEDFORWARD.

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