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Enigme facile : des centaines d'enigmes avec solution !

Enigme facile : des centaines d'enigmes avec solution !

Related:  GamificationMathématiquesJeume, myself and I

How Brands Are Using Facebook Apps for Contests and Campaigns Background: Some time back I published a research paper about how brands are using Facebook apps for enhancing their CRM. In this post I would like to focus on the second value proposition that Facebook apps bring to brands – an amazing opportunity to run campaigns. I have been increasingly seeing brands using Facebook apps to give a boost to their marketing. In fact if you see the list of Facebook preferred developer consultants, you will see some very interesting case studies of brands using Facebook apps. Therefore, in this post, I will talk about why and how brands are using Facebook apps for their contests and campaigns Just as a reminder, in this post I am only focusing and benchmarking Facebook apps that have been used as marketing centric campaigns.

Math My students love task cards - especially ones that get them moving. That's exactly why I created my Math Circles - sets of task cards that get my students up and moving while learning and mastering the concepts. So engaging for all students and absolutely perfect for your kinesthetic learners. If you're anything like me, you have probably have tons of sets of task cards in your teacher stash already. One day last year, while I was figuring out ways to use my task cards in more engaging ways, I had an awesome thought. The 10 most-useful social media tools of 2012 (so far) I'm partial to roundup posts about the latest and greatest social media tools. Compiling these posts helps me stay on top of the best ways to perform my day job. This edition features a bunch of new social media tools that you may never heard of, as well as a couple that have earned attention on the big blogs and review sites. Here are the 10 most-useful new social media tools of 2012 (so far): 1. Mention—monitor social mentions with ease

Prisoners' Dilemma You Have Found The Prisoners' Dilemma A fiendish cyberspace wizard has locked you and Serendip into a diabolical game with the following rules: On each turn of the game, you and Serendip must choose, without knowing the other's choice, between cooperating with each other and trying to take advantage of each other. Following every turn of the game, you and Serendip will each receive a certain number of gold coins, the number depending for each of you on the choices made by both of you. Should you both decide to cooperate, you will each receive 3 gold coins. If one of you has decided to cooperate but the other has opted for competition, the successful competitor will receive 5 gold coins and the unsuccessful cooperator none.

Good Questions to Ask Your Girlfriend Good Questions to Ask Your GirlfriendWelcome to Good Questions to Ask Your Girlfriend Asking great questions always opens up interesting conversation. If you can get them telling stories that relate back to the answers you will have endless good times. So enjoy yourself and ask away. Here are the categories. Strange Interesting Fact QuestionsDo you have any scars I don’t know about?

Building Better Math Responses by Runde's Room Building Better Math Responses - Constructed Responses for Problem-Solving in Math Building Better Math Responses - a scaffolded approach to help your students build and write better math responses and improve their problem-solving explanations and constructed responses. I created this resource based on the strategies I use in my own class to help my students build better math response answers when communicating their thinking during problem-solving or constructed response activities. Building Better Math Responses is the perfect companion to my Building Better Writing Responses and my Building Better Reading Responses. This resource can be used with any open response or problem-solving question where they have to explain their thinking.

University of Virginia Library The Electronic Text Center (1992-2007), known to many as “Etext,” served the University community’s teaching and research needs in the areas of humanities text encoding for over fifteen years. Many of the resources once available on Etext are now available via VIRGO, the primary access point for all U.Va. Library digital texts and images. Online Spinner Mondj nehany mondatot a nyaradrol! Click the wheel below to spin: You can customize your own spinner with your own labels using the tools below the spinner. You can save your spinner for later use by either copying the address from the browser or by using the sharing buttons embedded on this page.

Gamestorming Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? Or maybe it was a game of basketball? Math Problem-Solving Collaborative Activity... by Runde's Room Collaborative Problem-Solving - 6th Grade Math Common Core Stick-It-Together Collaborative Problem-Solving This resource is a collaborative math problem-solving activity for small groups in your classroom. Each page contains a different math problem (one question for each standard in the 6th grade common core standards for math), an “I can …” learning goal, spaces for students’ individual answers on sticky notes, a space for them to collaboratively build their best answer using the individual responses, and success criteria for constructed responses in math.

12 free social media tools to make your life easier With the myriad tools available to help you with social media, often it’s hard to know which ones to try. People ask me whether there’s “an app for that,” and I love when I can give them the right tool. Here are 12 of the best free tools, each one of which I use in my own business. 1. Buffer Octalysis: Complete Gamification Framework - Actionable Gamification - Quora Octalysis: Complete Gamification Framework Gamification is design that places the most emphasis on the human in the process. In essence, it is Human-Focused Design (as opposed to “function-focused design”).

Printable Brain Teasers Got it! This website uses cookies to ensure you get the best experience on our website More info Cookie Consent plugin for the EU cookie law Puzzles to Print How Gamification Works - 3D GameLab Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from “quests” and progress at their own pace through a series of educational activities. Students are motivated due to personal choice and meaningfulness, real-time feedback, the ability to collaborate or compete, and over time, they learn stay persistent in learning due to prior successes. Quest tasks can range from listening to a podcast, collecting and analyzing real-time data, or watching a short video to partnering with a classmate for discussion or writing a short essay. As students complete each quest, they can level up to new assignments on their journey toward an “A.” Teachers have the ability to approve quests or put them on auto-approval so students can keep progressing while waiting for their teacher’s feedback on milestone work.

Related:  Maths