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KineScript: Visual Programming Reviews KineScript is a visual programming language that children can learn a code and share it. It’s easy to make a scene with built-in sprite characters, stage images and sounds library. Drag a script and build the script block to control the flow and to change the behaviour. You can build animations, games and stories easily to share them by email. Designed for children, but for all the ages who want to learn a code. Features How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don’t Exist Yet EdSurge Newsletters Receive weekly emails on edtech products, companies, and events that matter. When I was 11 I loved designing web pages and playing Sim City.

Kodu Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input. Programming as a Creative Medium The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. Quest - Write text adventure games and interactive stories Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere.

Minecraft Guide: Getting Started with Minecraft Minecraft is one of the bestselling video games of all time but getting started with it can be a bit intimidating, let alone even understanding why it’s so popular. In this edition of How-To Geek School we’re going to help you get started with the game (or at least understand why your kids love it so much). Despite its simple appearance there is a whole lot going on in Minecraft. It can feel confusing but don’t worry, we’ve laid out a series of lessons that will take you from not knowing a single thing about the game to advanced gameplay. This includes creating custom maps, building in-game devices and structures, as well as thriving in the difficult Survival Mode.

GameMaker: Studio GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools! In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. Key Features GameMaker: Studio Feature Comparison 10 Things to Start with in Google Classroom In a nut shell, Google Classroom is Google Drive Management. It allows you to assign assignments and collect work from students. If you are just starting off with Google Classroom here are some things you will want to try first:

About An overview of Kodu. (Click to play) Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills. Since Kodu's introduction in 2009, we have visited the White House, teamed up with great groups like NCWIT and DigiGirlz, inspired academic research and been the subject of a book (Kodu for Kids).

Engaging Instructional Design & Gamification According to a survey, 75% of people are gamers, half play sometimes and a little more than a quarter play as often as moderate to fair amount of the time. Another study found that 5 million people in the U.S. spend more than 40 hours a week. Many of these are games are accessed through the Internet and feature a social aspect that connects players to friends, family, and other participants, making them even more addictive. The conductor of the survey also found that about 80% of users said they’d be more productive at work or school if the work they were involved in was more game-like. What is it about these games that make them so engaging that people focus on them for hours on end? The answer lies in good game design, and many of the principles of good game design can also be applied to instructional design to make for more engaging eLearning experiences.

HTML Help and Tutorial for Kids How does a Web page work? Well, the odds are you're sitting at your computer looking at this Web page through a browser. Most likely you're using a browser called Microsoft Internet Explorer, Google Chrome, Opera, Firefox, or Safari. A browser is a computer software program that can take you to different places on the Web by typing in the URL of a Web page and clicking "go" or "enter" on your keyboard. A browser also looks at the HTML tags on a site and translates those tags into what you're looking at now, a Web site.

Gaming Design For Elearning In my last post, The Anatomy of Good Gamified eLearning, I made the suggestion that there are sound instructional principles underlying gaming design in eLearning. For one, we know that playing games motivate and engage players with challenges, feedback about how they are doing, and progression i.e. reaching the next level of skill. We’ve been doing gaming design for eLearning for a long time. More than a decade ago, Donald Clark outlined what underpins good learning design, and guess what, he describes lots of gaming elements.

Digital Play In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” UX Designers Can Learn From Game Design and Gamification A long time ago, a post published at Smashing Magazine titled “What Web Designers Can Learn From Video Games” (see resources) opened my eyes about important and relevant reflections regarding the lessons that web designers could learn from video games. The article put video games into the level of game design and game design thinking, splitting the game into game elements and understanding the application of them into design of web interactions. But not only that. This perspective opened the paradigm of pleasurable and appealing interactions.

App Inventor Get Started Follow these simple steps to build your first app. Tutorials Step-by-step guides show you how to build all kinds of apps. Teach Teachers, find out about curriculum and teaching resources.

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