Roleplaying Tips for game masters for all role-playing systems The Mother Of All Character Questionnaires Use this list of questions to construct or add to your own characrer questionnaire. The questions cover different genres and types of details, so feel free to exclude or modify to suit your group. Questions are divided into broad categories. And similar questions and bunched into groups within their category. For brevity, I cut out most follow-up explanation type questions, such as "Why", "how come", and so on. Introduction Questions Give a two or three word description of yourself. Physical Traits How old are you? History Where is your homeland? Family Who were your parents? Relationships Do you have any close friends? Personality/Beliefs
Beast of Gévaudan The Beast of Gévaudan (French: La Bête du Gévaudan; IPA: [la bɛːt dy ʒevodɑ̃], Occitan: La Bèstia de Gavaudan) is the historical name associated with the man-eating wolf-like animals which terrorised the former province of Gévaudan (modern-day département of Lozère and part of Haute-Loire), in the Margeride Mountains in south-central France between 1764 and 1767. The attacks, which covered an area stretching 90 by 80 kilometres (56 by 50 mi), were said to have been committed by beasts that had formidable teeth and immense tails according to contemporary eye-witnesses. Witnesses also saw the beast was wounded at several occasions without dying. Those injuries include shots at point blank range. Victims were often killed by having their throats torn out. The French government used a considerable amount of manpower and money to hunt the animals; including the resources of several nobles, the army, civilians, and a number of royal huntsmen. Description History Theories
18 | mayo | 2008 | La nodriza de las hadas y el rey carmesí Todo conocimiento psicológico es imaginario James Hillman Dicen que Apolo fue el inventor de la medicina, aunque tambien dicen que nunca la ejerció más allá de utilizar la cítara y el augurio como medios terapéuticos, fue su hijo Asclepio el que comenzó a usar las plantas como remedios medicinales y quizá por llevarle la contraria a su padre inventó aquello del “ars muda“, una idea que ha llegado a nuestros dias y que viene a decir que el médico tiene que limitarse a prescribir hierbas y a usar sus manos renunciando a todo aquello que pueda resultar estridente donde magia y medicina se confunden por el público mal educado en estas lides. Asi, en la tradición médica puede hablarse de dos clases de médicos, aquellos que ejercian la “ars muda” de aquellos que usaban los cánticos, sonidos, danzas con emisión de sonidos: la catarsis que podia conseguirse a través de varios métodos, incluyendo la ayuda de algunas drogas. Hasta Freud. No fué Freud sino su paciente Anna O. ¿Las razones?
German Changeling Legends translated and edited by D. L. Ashliman © 1998-2005 Table of Contents How to Protect Your Child, Jacob Grimm, German MythologyThe Elves, Jacob and Wilhelm Grimm, Children's and Household TalesThe Nixie Changelings from the Saal River, Jacob and Wilhelm Grimm, German Legends The Changeling, Jacob and Wilhelm Grimm, German LegendsChangelings in the Water, Jacob and Wilhelm Grimm, German Legends A Changeling Is Beaten with a Switch, Jacob and Wilhelm Grimm, German Legends Keeping Watch over Children, Jacob and Wilhelm Grimm, German Legends The Rye-Mother, Jacob and Wilhelm Grimm, German Legends The Two Underground Women, Jacob and Wilhelm Grimm, German Legends The Nickert, A. How to Protect Your Child Jacob Grimm, German Mythology Placing a key next to an infant will prevent him from being exchanged. Source: Jacob Grimm, Deutsche Mythologie, 4th ed. (1877), v. 3, pp. 450-460 (items 484, 509, 510, 744). The Elves Jacob and Wilhelm Grimm, Children's and Household Tales The Changeling The Nickert
› I AM THE GOD OF TITS AND WINE Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games A-Z of Alien Species active in Earths Evolution ET A-Z Listing compiled from many sources. There are just over 10,000,000 worlds in this universe with similar humanities to our own, this is but a few races who are or have been involved with our life wave for some reason. ARCTURIANS Arcturus is one of the most advanced extraterrestrial civilizations in our galaxy. It is a fifth dimensional civilization which, in reality, is like a prototype for Earth’s future. Its energy works with humanity as an emotional mental and spiritual healer. Their skin is a greenish color. AGHARIANS or Aghartians A group of Asiatic or Nordic humans who, sources claim, discovered a vast system of caverns below the region of the Gobi desert and surrounding areas thousands of years ago, and have since established a thriving kingdom within, one which has been interacting with other-planetary systems up until current times. Dulce, New Mexico Dougway, Utah Groom Lake, Nevada Deep Springs, California Fort Lewis, Washington and elsewhere
LA EXPERIENCIA RELIGIOSA: EL DIOS DEL TRUENO Cielo y Tierra, Sol, Amanecer, Noche: estos dan forma a al marco externo del mundo en el que vivimos. Pero tenemos poderes elementales más enérgicos e impredecibles que componen nuestro medioambiente, deidades de la lluvia y el trueno, viento y fuego, e inundación. EL DIOS DEL TRUENONo hay manifestación natural más aterradora que el trueno. Esos relámpagos de luz en el cielo oscuro; esos estruendos amenazadores; árboles destrozados, etc. Todo ello se achaca a la furia de un ser sobrenatural. En la mayoría de los antiguos panteones de los pueblos Indo-Europeos se puede identificar un dios con estas características. Para los clasicistas es natural pensar que la tormenta que la función de la tormenta pertenece al gran dios del cielo, Zeus, en el caso de Grecia y Júpiter en el caso de Roma. Los dioses-de-la-tormenta tienen diversos nombres. El Carro de Perkunas, se dice a veces, es tirado por un chivo (ozys) o chivos. Perkunas/Perkons tiene una asociación especial con el roble.
Vampire Vampires are mythical beings who subsist by feeding on the life essence (generally in the form of blood) of living creatures In folkloric tales, undead vampires often visited loved ones and caused mischief or deaths in the neighbourhoods they inhabited when they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 1800s. Although vampiric entities have been recorded in most cultures, the term vampire was not popularised until the early 18th century, after an influx of vampire superstition into Western Europe from areas where vampire legends were frequent, such as the Balkans and Eastern Europe, although local variants were also known by different names, such as vrykolakas in Greece and strigoi in Romania. Etymology Folk beliefs Description and common attributes Creating vampires The causes of vampiric generation were many and varied in original folklore.
hello, my name is yellow The Alignment System A creature's general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil. Alignment is a tool for developing your character's identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent. Good vs. Good characters and creatures protect innocent life. "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. "Evil" implies hurting, oppressing, and killing others. People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Being good or evil can be a conscious choice. Law vs.