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How to´s – Light setup, mist settings and 2DFilters Some people asked me about what technique did I use in my fly thru/walk thru of my projects in the Blender Game Engine, so that’s why this video. This is how I do my light setup in blender, settings in mist to simulate “haze” effect and 2DFilters and shaders. In this video I’m making a small and primitive level and I didn’t take care about UV’s optimization and other things because I’m focusing on demonstrating the way I use to. Some facts: Why I didn’t use “Light map UV pack” ?? Video here: If you want to use Multitexture instead of GLSL, follow this tutorial Hope you find this usable, if still having some questions feel free to comment here Get the blend file here.

Strange plants of Socotra Island Imagine waking up on the Socotra Island < > and taking a good look around you. After a yelp of disbelief, you'd be inclined to think you were transported to another planet - or traveled to another era of Earth's history. The second would be closer to the truth for this island, which is part of a group of four islands, has been geographically isolated from mainland Africa for the last 6 or 7 million years. The climate is harsh, hot, and dry, and yet - the most amazing plant life thrives there. The name Socotra is derived from a Sanskrit name, meaning "The Island of Bliss"... Was the famous Chtulhu myths creator aware of these forbidding mountains with their hauntingly weird flora (think of plant mutations from his "The Colour Out of Space")? The branches spread out into the sky and from below appear to hover over the landscape like so many flying saucers... and from above, they have a distinct mushroom look:

WebGL Design[edit] Like OpenGL ES 2.0, WebGL does not have the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0. This functionality can instead be provided by the user in the JavaScript code space. Shaders in WebGL are expressed directly in GLSL. History[edit] WebGL evolved out of the Canvas 3D experiments started by Vladimir Vukićević at Mozilla. In early 2009, the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others.[4][8] Version 1.0 of the WebGL specification was released March 2011.[1] As of March 2012, the chair of the working group is Ken Russell. Early applications of WebGL include Google Maps and Zygote Body.[9][10] More recently[when?] Development of the WebGL 2 specification started in 2013.[12] This specification is based on OpenGL ES 3.0. Support[edit] WebGL is widely supported in modern browsers. Desktop browsers[edit] Mobile browsers[edit] Security[edit]

Modelling in Blender & Maya « annex2nothing.com Welcome to possibly one of the most useful modelling tutorials I’ll ever do! (At least from a reference point of view anyway). You want to get a thorough look at the modelling tools available in Blender (& as a consequence you’ll get a glance over all the Maya equivalents)You want to search for a tool that you are used to using in Maya and need to know the Blender equivalent. When you’re used to the practices and prose of one application (in this instance Maya) it can be very frustrating to be in another application (Blender) wanting to merge together some vertices sat in the same location and then find out the kind of merge you were looking for is actually called ‘remove doubles’. Have your tools enhance your creative flow and not compromise and halt your thoughts. Modelling in Blender & Maya – Mesh Menu Here is a list of all the modelling tools found within Maya by default and their closest Blender equivalents. Maya to Blender Modelling Equivalents - MESH

SpaceWeather.com -- News and information about meteor showers, solar flares, auroras, and near-Earth asteroids WebGL - OpenGL ES 2.0 for the Web The Khronos Group - Connecting Software to Silicon The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests. OpenGL - The Industry Standard for High Performance Graphics OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. OpenCL - The open standard for parallel programming of heterogeneous systems OpenGL ES - The Standard for Embedded 3D Graphics EGL - Native Platform Interface

Hugin - Panorama photo stitcher PSFK - Inspiring Creative Business ValueClick Media ValueClick Media has united with Commission Junction, Greystripe, Mediaplex and Dotomi to form Conversant. We’ve invested over a billion dollars to create the first comprehensive personalized marketing platform that ignites engagement, drives sales and increases ROI. It’s true one-to-one marketing at scale – and it’s driving an average of 5.1 million sales per day for some of the world’s best brands. Read the press release › If you’re already a valued client, relax! Nothing has changed about the way we work with you. So, let’s keep the conversation going... le ZBlog : Tout sur l'univers de ZBrush ZBrush 4R6 contiue son évolution non-stop en apportant de nouvelles fonctionnalités et améliorations qui vont permettre d’améliorer votre créativité et productivité. Par exemple, le tout nouveau ZRemesher permet de reconstruire une toute nouvelle topologie pour vos modèles de façon naturelle, mais surtout de façon automatique. Bien sur, de nouvelles brosses et fonctions ont été rajoutés pour booster vos créations autant organiques que mécaniques. Voici la liste des principales nouveautés : ZRemesher - La toute nouvelle révolution dans le monde de la retopologie automatique avec ses fonctions d’analyse de courbure et flow du modèle, produisant une topologie naturelle. Brosse Trim Curves – Ces nouvelles brosses sont similaires aux brosses de Clip, mais au lieu de pousser la géométrie le long de la courbe, le modèle est proprement découpé et rebouché en une seule passe. Happy ZBrushing !

25 must-see examples of kinetic typography | Typography Kinetic typography can come in all shapes and forms. Whether it's a homage to a famous movie speech or song or an exploration of the typography itself, these creations are a feast for the eyes. Here, we've picked our favourite kinetic typography animations including music videos, movie tributes and more... 01. From Paper to Screen This masterpiece was, unbelievably, a graudation project created by graphic designer Thibault de Fournas. 02. Ad agency YCN Studio recently collaborated with LA-based production company Buck on this powerful animation, which encourages children to talk about and report sexual abuse. The video promotes the services of UK-based, confidential, free, 24-hour counselling service for children, Childline. 03. American TV show Breaking Bad has won multiple awards since it first aired back in 2008. Graphic designer, illustrator and animator Paul Cooper decided to pay homage to the infamous scene using kinetic typography. 04. 05. 06. 07. 08. 09. 10.

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