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Free Technology Curriculum from Google - Applied Digital Skills

Free Technology Curriculum from Google - Applied Digital Skills

Related:  Week 12: Teaching/Coaching/Spreading the Word (*=Key reading)Coding/Computer ScienceGoogle Suite / All Things GoogleTechnology: PracticeRESEARCH

The Information Literacy User's Guide: An Open, Online Textbook - Open SUNY Textbooks OER Services Allison Hosier Allison Hosier is an Information Literacy Librarian at the University at Albany, SUNY. She has published and presented on research related to practical applications of the ACRL Framework for Information Literacy as part of information literacy instruction. Her recent research is focused on introducing and exploring the metaconcept that research is both an activity and a subject of study.

Grasshopper: Learn to Code for Free - Apps on Google Play Welcome to Grasshopper, the coding app for beginners. Grasshopper is the best way to start your coding adventure with fun, quick games on your phone that teach you to write real JavaScript. Move through progressively challenging levels as you develop your abilities, then graduate with fundamental programming skills for your next step as a coder. * Visual puzzles develop your problem-solving skills and solidify coding concepts* Use industry-standard JavaScript with just a few taps on your phone* Real-time feedback guides you like a teacher* Collect achievements as you learn new skills Get started programing today!

Google Apps: New Toolbar Icons G Suite is always updating and adding new features and upgrading interfaces. I like to say that the essential tech skill for students is “adaptability.” When given a new tech tool do they sit and wait for someone to show them what to do or can they figure it out independently? Technology changes move faster than training can keep up. It is essential that when faced with tech change that students (and us) can just roll with it.

12 Steps for Creating a Digital Assignment or Hybrid Class For a series of workshops, I devised the following prompt for creating a digital assignment or hybrid class. (Most of these tips can apply to *any *assignment or class, not just digital ones.) Digital Pedagogy is a recursive process, a constant interplay between building and analyzing what we’ve built — between teaching and meta-level reflection on our own process. While step number 6 below explicitly suggests bringing students into the process, I would advocate bringing students into the conversation as early as possible, even from the outset — helping to build the syllabus, outline the objectives of the course, design activities and assessments, etc. I always start my planning for the semester or quarter at the end of the previous one by asking current students to help reconsider and redesign the course for the next term. Questions I ask myself when creating a digital assignment or hybrid course: 1.

Google Applied Digital Skills Review for Teachers The Google Applied Digital Skills curriculum is great for teachers updating an old-school computer skills class. With an emphasis on creativity, collaboration, and personal interests, this ISTE-aligned curriculum really focuses on modern technology skills. In recent years, digital citizenship and coding skills have gotten a lot of airplay, and for good reason, but often at the expense of some other critical tech skills.

Information Literacy and the role of public libraries - Libraries Taskforce [Editor’s note: guest post written by Jane Secker, chair of CILIP’s Information Literacy group, and Jacqueline Geekie, who represents public libraries on the group] The new CILIP definition of information literacy In April 2018 at the LILAC Conference in Liverpool, the CILIP Information Literacy Group launched the revised definition of information literacy (IL). ISTE-CTN - Monthly Newsletter Readings Skip to main content Get your brand new Wikispaces Classroom now and do "back to school" in style. guest| Join | Help | Sign In guest

Video Dubbing Learning Activities for Students When I was a kid, we used to find creative ways to keep ourselves entertained. One of our favorites was the Dubbing Game. Basically we would turn on the TV, find a good show, and then turn off the volume. Then we would make up new lines for the characters on TV (bonus points for using funny voices). A Must Have Tool for Taking Notes on Videos Reclipped is an excellent educational tool to use to annotate and create video snippets. It allows you to collect relevant parts from videos, add your comments and notes to them and then share them with others. You can trim videos and choose specific timestamps for the start and end of your snippet. Reclipped has recently added a great feature called ’Summary Note’.

Online Research Model Use tabs above to access Online Research Models & Slam Dunks for each level and subject. The BCPS Online Research Models (ORMs) and Slam Dunks are learner-centered digital research lessons designed to guide students through a structured inquiry process. The research models have been developed by collaborative teams of library media specialists, teachers, and content specialists at the BCPS summer curriculum workshops since 1998. The structure and process for these customized lessons are informed by research-based information literacy process models including Guided Inquiry Design (Kuhlthau, Maniotes, and Caspari) and the Slam Dunk Digital Lesson (McKenzie).

Database "Speed Dating" Short Description: This activity introduces students to a variety of databases in their discipline by asking them to quickly review and prepare an “elevator speech” on the database’s best features and content. Students then do three rounds of “speed dating” to share with other students what they’ve discovered. Additional Instructor Resources (e.g. in-class activities, worksheets, scaffolding applications, supplemental modules, further readings, etc.): techrepublic This device is unable to play the requested video. On a typical day, the largest portion of developers (37%) spend only 2-4 hours programming, according to a Tuesday report from ActiveState. Of the 1,400 developers and IT professionals surveyed, 14% said they spend one hour per day programming, 31% spend 5-7 hours, and 19% spend 8+ hours doing coding work daily. When starting new software projects, 26% of developers surveyed said they start a new project quarterly, the report found.

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