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Serious Games Directory BETA

Serious Games Directory BETA

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Related:  Serious Games

Solving the World - Serious Games Require Serious Gamers Every day gamers go into fictional spaces to save the world. They go on quests to save the Mario Galaxy, battle evil in Azeroth, and improve their lots in Farmville. Millions of gamers spend in the area of 3 billion hours a week solving the difficult and challenging problems of hundreds of fictional worlds and thousands of quests. Until lately that didn't really have much of an effect on the real world. However with the rise of Serious Gaming, a movement that explores the uses of games beyond "entertainment", video games and the real world have become entwined. Games have already been developed that have helped scientists find planets around distance suns, create new proteins to help fight AIDS, teach about peak oil, and this is only the beginning.

EdMedia Montréal, Québec, Canada: June 22-25, 2015 Le Centre Sheraton Montréal Hotel The EdMedia World Conference on Educational Media and Technology is an international conference, organized by the Association for the Advancement of Computing in Education (AACE). This annual conference serves as a multi-disciplinary forum for the discussion and exchange of information on the research, development, and applications on all topics related to multimedia, hypermedia and telecommunications/distance education. Writing Academic Papers for AACE Conferences: Getting Started Game Evaluation Form Game Evaluation Form Legend The game evaluation form is meant to provide a concise description of a game and its behavior authoring and scenario generation capabilities. The information in the form was prepared by the BBN game evaluators and represents their personal experiences playing the game, and reading through official and fan-created material. The evaluation form consists of twelve sections.

Game Theory, Popular Science On test day for my Behavioral Ecology class at UCLA, I walked into the classroom bearing an impossibly difficult exam. Rather than being neatly arranged in alternate rows with pen or pencil in hand, my students sat in one tight group, with notes and books and laptops open and available. They were poised to share each other's thoughts and to copy the best answers. As I distributed the tests, the students began to talk and write. All of this would normally be called cheating. But it was completely OK by me. eLearning DevCon 2011 The eLearning Guild has taken over production of the eLearning DevCon™ & mLearning DevCon™ conferences from Callidus Software, Inc. who acquired them in 2011 along with their acquisition of Rapid Intake. The addition of these events will expand the Guild’s ability to offer highly technical developer oriented content at its various events. “We are thrilled to be adding the DevCon events, which are well known for offering high quality content for eLearning developers, into our current line-up of highly focused eLearning events,” said David Holcombe, President and CEO, eLearning Guild. “We look forward to working with all the speakers who have made those events possible, and to hosting DevCon attendees at our events in the future.”

Learning Analytic for Digital Game-Based Learning There is an overlooked opportunity in games – big data generated in the interactions through gaming. Game based learning is great, it’s learning-by-doing with lower costs in many cases, it’s focused on problem solving, it improves students motivation. But when we suggest teachers to use serious games to teach their students, the first question that it comes to their minds is: “Well, I like the idea, but… How do I assess this?”, or “How do I know it works for everyone?” Learning Analytics for Serious Games should step in now. Actually it’s another data mining process, quotes from the post from Games and Learning Alliance(GALA):

Modding Studio - PS3 - Lista giochi - CFW Rogero 4.30 (v1.00/v1.02/v1.03/v1.04/v2.00/v2.03) Legenda: FunzionanteNon FunzionanteIn Attesa Di Test 007 Legends (BLES01614) - v01.01 - Full-ENG - HDD Interno/Esterno - No BD - No BD MirrorAbsolute Supercars (BLES1500) - v01.03 - Full-ITA - HDD Interno/Esterno - No BD - No BD MirrorAliens:Colonials Marines (BLUS30862) - v01.00 - Full-ITA - HDD Esterno - BD Inserito - No BD MirrorAngry Birds Trilogy (BLES01732) - v01.00 - Full-ITA - HDD Interno/Esterno - No BD - BD Mirror AttivaArmy of Two: the devil's cartel (BLES01763) - v1.00 - Full-ITA - HDD Interno/Esterno - No BD - No BD MirrorAssassin's Creed (BLES00158) - v01.10 - Full-ITA - HDD Esterno - BD Inserito - BD Mirror AttivaAssassin's Creed II (BLES00669) - v01.02 - Full-ITA - HDD Interno/Esterno - No BD - No BD MirrorAssassin's Creed III (BLES01667) - v01.01 - Full-ITA - HDD Interno/Esterno - No BD - No BD Mirror (ATTENZIONE ALL' INTERNO DELLA CARTELLA "USRDIR" DEL BACKUP DEVE ESSERCI UNA SOTTOCARTELLA VUOTA CHIAMATA "ASSASSIN_ISO" ALTRIMENTI IL GIOCO NON SI AVVIA!)

Researchers Harness Brain Game Data The activities of cognitive training enthusiasts give insight into the effects of lifestyle choices and age on the brain’s performance. FLICKR, HEY PAUL STUDIOSScientists from California’s Lumos Labs, maker of Web-based brain training games, are gathering data from online users to make connections between cognitive performance, lifestyle choices, and aging, according to a paper published last week (June 20) in Frontiers in Human Neuroscience. For tasks testing memory and arithmetic skills—each completed by around 127,000 to 162,000 users who took a lifestyle survey—the researchers found that high performance correlated with drinking one or two alcoholic beverages per day and sleeping around 7 hours a night. The researchers also analyzed data from the subset of users who completed individual tasks at least 25 times, in order to measure the relationship between learning ability and age. Around 23,000 to 107,000 users per task qualified as repeat users.

Sustainability Learning through Gaming I’ve long been looking for approaches that use gameplay to engage in sustainability. I’ve previously been disappointed in a lack of systems thinking, and decisions in game design that damage a sustainable game’s utility. While participatory model development rather than gameplay, this was premise of my PhD Spatial Process Modelling. World Map of Social Networks January 2017: a new edition of my World Map of Social Networks, showing the most popular social networking sites by country, according to Alexa & SimilarWeb traffic data (caveat: it’s hard to understand the impact of Google+ because it is part of Google domain traffic). There are a lot of news since last January: Facebook is still the leading social network in 119 out of 149 countries analyzed, but it was stopped in 9 territories by Odnoklassniki, Vkontakte and Linkedin. It’s interesting to see that in some countries, like Botwana, Mozambique, Namibia, Iran e Indonesia, Instagram wins and that some African territories prefer LinkedIn. Overall LinkedIn conquers 9 countries, Instagram 7, meanwhile VKontakte and Odnoklassniki (part of the same group Mail.ru) grow up in Russian territories. In China QZone still dominates the Asian landscape with 632 million users and Japan is the only country where Twitter is the leader.

“8 Tips for Measuring the Impact of Serious Games” Serious games are great! When you play them, the good ones (!!), you get the feeling that they are a breakthrough in learning. They “feel” like they are doing much more than traditional teaching and training approaches have done in the past. You think, “Everyone should be learning through games and they will replace textbooks in the classroom and brochures in the doctor’s office!” Team Some people have suggested we make a post about Cydia software that was created by members of Chronic Dev, so here is a list. Will be adding more soon, and might make this into a page (such as the “who we are” and “software” tabs up top) if people like this idea. Mark Read Download : Tap here on your jailbroken device Developer(s) : westbaer and CocoaNuts Price : $1.99 Description : Allows you to mark your emails read straight from the inbox instead of needing to go through them one by one. Home Page in Safari Download : Tap here on your jailbroken device Developer(s) : Will Strafach Price : $0.99 Description : Allows you to set a home page for the Mobile Safari application (like you would be able to in most modern browsers) instead of opening up to blank white pages.

Videos Tagged With 'Serious games' Google Tech Talk (more info below) June 3, 2011 Presented by Jan Plass and Bruce Homer. ABSTRACT Digital Games are pervasive, constantly evolving in their complexity and features, and are heralded by many as an agent for education reform. Arguably, digital games are also among the least understood tools in education, particularly in K-12 settings. Proponents have made a strong case for the pote... Healthy Habits for TV, Video Games, and the Internet Listen TV, interactive video games, and the Internet can be excellent sources of education and entertainment for kids. But too much screen time can have unhealthy side effects. That's why it's wise to monitor and limit the time your kids spend playing video games, watching TV, and using the Internet.

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