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Indie Resources

Indie Resources
On the 30th July 2014 the site got updated, restrutured and redesigned… however the update is still not finished and thus this new Indie Resources overview page is partly incomplete. In case you are missing something you can still check out the outdated old Indie Resources page until the update is complete. Thank you for your understanding. (Game Making Tools, Game Design, Postmortems, Programming, Project Management…) (Create/Download Graphics, Hire Graphic Designer…) (Create/Download Sound + Music, Hire Sound Designer/Musician/Voice Actor…) (Distribution of Game via Payment Processor, Digital Store, Free File Hoster…) (Starting & Running A Business, Game Revenue, Postmortems…) (released…but still unfinished. rest of the articles will be added in the next few days.) Related:  Games

The Big List Of Pixel Art Tutorials The Big List Of Pixel Art Tutorials On this list you will find a few links to pixel art related stuff…Update: All below mentioned tutorials can now be found on PixelArtus moreover there is also another big list about Drawing and Animation. Pixel Art Freelance Guide Pixel Art Freelance Guide (Adam “Atomic” Saltsman) Graphic Style Analysis Tutorials About Glowy Graphics The Art & Business of Making Games 20 best designs in video games | Video games Anything you can possibly imagine can be realised in a video game, so why dedicate all your time to simply replicating the designs and patterns that we're used to in reality? But some designers get it right, playing to the strengths of the medium, and creating games that are visually striking and artistically inspiring. Here, we pick our 20 favourite designs in games history and grab some leading games designer views. The hood - Assassin's Creed The stories of the Assassin's Creed heroes are separated by hundreds of years, but there's one stylish visual hallmark that ties them together: the hood. Fashion may change over the centuries, but hoods will always be around in some form, which makes Ubisoft's decision to incorporate it into their costume designs a stroke of genius. It also makes sense in the context of the game, as the secretive Assassins use it to conceal their identity. Designer view Master Chief's armour - Halo Halo's world can best be described as 'hard sci-fi'. Designer views

PixelProspector - the indie goldmine Publishing and promoting your Construct 2 game Construct 2 games run in a browser using HTML5 technology. This means there are many ways you can publish your games. Here's an overview of the ways to share your games with the world. There are also some other tips and points to consider before publishing your game. Before you publish Support touch controls These days there a lot of people browse the web on touch-screen devices like iPhones, iPads and Android phones and tablets. Different screen sizes HTML5 games can run on almost all modern smartphones, tablets and desktop computers. Offline support Construct 2 games can be played offline. Publishing options On your server You can upload the exported project to your own web site and embed it in another page like a Flash game. If you don't have your own server, these days website hosting is very cheap. If you have your own server you should make sure the following MIME types are set in order for the game to work properly: Scirra Arcade You can upload your game to our own online arcade.

games « Indie Fund Below is the list of games Indie Fund has funded so far(click on the title/image to go to the game-maker’s website!): Kachina Kachina is a whimsical physics toy that explores negative space by allowing players to manipulate a hole in the ground, swallowing up animals and spitting them back out elsewhere. For each object players swallow, the hole grows a little bit larger – evoking a sense of childlike wonder through order & scale. The action takes place on the stage of the American Southwest, exploring the relationship between modern American and indigenous Pueblo cultures through themes of erasure & discovery. Panoramical We are super excited to announce our support of Panoramical, a collaborative project by Fernando Ramallo, a game developer from Argentina, and David Kanaga, best known for his work on Proteus and DYAD. Mushroom 11 The design space being explored by Mushroom 11 is not something we’ve seen before. The Splatters Dear Esther Available for download on Steam! Antichamber Faraway

National Geographic, plan it green! Following the news and arguments on city builders’ games, 18th of March last National geographic published a social simulation game. Plan it Green, a new generation serious game, helps with a casual gameplay building the youth ecological awareness. National Geographic, the world’s largest non-profit scientific and educational organisation founded to increase and diffuse geographic knowledge, has developed in partnership with GE (NYSE: GE) and the Center for Science, a free-to-play online game allowing players to design their own city and build it into the greenest, most energy-efficient urban centre in the world. Plan it Green: The big Switch is exactly what its title says: an eco-friendly game with a serious dimension in it. The lesson that National Geographic teaches takes the player a step further than those normally learned at school. Built on a multi-player online platform, Plan it Green teaches about energy technology and better energy future.

freeSFX.co.uk - Download Free Sound Effects Touch controls and a trick to detect input method These days it's naïve to assume everyone on the web has a mouse and keyboard. On the modern web, many people are now browsing via touchscreen devices like iPhone, iPad and Android phones. If your game can only be controlled by mouse and/or keyboard, users on these devices will be unable to play your game! However, it's easy to have on-screen touch controls - and there's a clever and simple trick to detect whether the user has a touchscreen device, too. Mouse input for touch First of all, if you're designing a game specifically for touchscreen devices, or your game only uses mouse clicks, use the Touch object. That easily allows for both mouse and touch input, which for simple games is enough on its own. On-screen touch controls For many other games, on-screen buttons are necessary for controls. First, if you don't have one already, make a non-scrolling layer (you don't want the buttons to move off the screen as you scroll through the level!). Now, make sure that layer is selected. 1. 2.

Games Some Struggles Teachers Face Using Games in the Classroom Lack of time and administrative support are just some of the obstacles to using games in the classroom. Continue Reading The MindShift Guide to Digital Games and Learning The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. Continue Reading How Digital Games Help Teachers Make Connections to Lessons and Students Teachers finding the most success are good at creatively connecting the game back to the curriculum, while allowing it to maintain the qualities of a good game. Continue Reading Video Games and the Future of the Textbook Curriculum designers are rethinking not only the textbook, but educational content delivery in general. Continue Reading Could Video Games Measure Skills That Tests Can’t Capture? Researchers are experimenting with playable tests capable of capturing learning in action. Continue Reading Screen Time That’s Valuable For Young Kids

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