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Augmented reality in education: teaching tool or passing trend?

Augmented reality in education: teaching tool or passing trend?
What some may call an 'unsurprising' 71% of 16 to 24-years-olds own smartphones, so why aren't teachers utilising these in the classroom or campus? Is the use of these devices going to detract from the learning process or contribute to future workplace skills? Should teachers be using techniques such as augmented reality (AR) to engage students and develop their skills for the modern world? Well, I say 'yes'. I believe we should be embracing these opportunities. For instance I see AR as a real opportunity for colleges and universities, not only as a way to market and promote themselves, but as a way to communicate with learners and improve the student experience. AR allows people to add digital content to printed material, geographic locations and objects. City University London have used a combination of techniques to develop resources through the CARE (Creating Augmented Reality in Education) project for healthcare students, including a series of 'health walks'. Related:  High Tech

Applications of Augmented Reality What would an NFL football game be without the yellow 1st down line painted on the field? Emmy award winning Sportvision from Mountain View, California introduced "1st and Ten" in 1998 and the game has never been the same. Fans watching from home know when a team gets a first down before fans in the stadium. The players seem to be able to walk on top of the line painted on the field. The yellow 1st down line is an example of augmented reality. continue reading below our video Applications for augmented reality are broad. Navigation applications are possibly the most natural fit of augmented reality with our everyday lives. There are a number of applications for augmented reality in the sightseeing and tourism industries. Out in the real world, sightseeing has been enhanced using augmented reality. The Heads-Up Display (HUD) is the typical example of augmented reality when it comes to military applications of the technology. The Head-Mounted Display (HMD) is used by ground troops.

Augmented Reality: A new way of augmented learning Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking, "environment" here does not have to be constrained into the physical learning environment such as classroom, but could refer to such learning environment as digital learning environment, through which learners can stimulate discovery and gain greater understanding. The technologies conventionally used for augmented learning incorporate touchscreens, voice recognition, and interaction, through which the learning contents can be geared toward learner's needs by displaying plain texts, images, audio and video output. For example, in mobile reality system, the annotation may appear on the learner's individual "heads-up display" or through headphones for audio instruction [2]. This system has been shown to improve life-time learning performance. What is Augmented Reality? Implications of AR for Education Conclusions References

The 20 Best Augmented-Reality Apps Augmented reality has long sounded like a wild futuristic concept, but the technology has actually been around for years. It becomes more robust and seamless with each passing decade, providing an astonishing means of superimposing computer-generated images atop a user’s view of reality, thus creating a composite view rooted in both real and virtual worlds. Although AR apps run the gamut, from interactive map overlays and virtual showrooms to massive multiplayer skirmishes, each piece of software hones in on smartphone GPS and camera functionality to create a more immersive experience. The available selection of augmented reality apps is diverse, encompassing both premium and freemium offerings from a variety of big and no-name developers, but sometimes choosing which apps are worth your smartphone or tablet’s precious memory is tougher than using the apps themselves. Pokémon GO (free) Download now for: Android iOS Ink Hunter (free) Android iOS WallaMe (free) Android iOS Star Chart (free) iOS

Vizia - Create Interactive Video Quizzes Vizia is a free tool for creating video-based quizzes. On Vizia you an import a video from YouTube or from Wistia and then add questions along the timeline of the video. You can ask multiple choice questions as well as short answer/ open-response questions. When you create a Vizia video quiz you have the option to require that viewers enter their names and email addresses before they begin. Applications for Education Vizia could be a good tool to use to create short flipped video lessons in which you ask questions to check for understanding. Try my Vizia video quiz as embedded below to see how it works.

Implementing Augmented Reality in the Classroom | Miller | Issues and Trends in Educational Technology Douglas Robert Miller, Tonia Dousay University of Wyoming Augmented reality (AR) describes the application of technologies to enhance a physical space or object with relevant information that is presented in a digital medium (Dunleavy, 2014; Klopfer & Sheldon, 2010). As early adopters of AR have learned more about the tools that allow this type of experience to occur, a more concrete definition of AR has begun to form. AR has been labeled an emerging technology (Dunleavy, 2014) with the implication that there are still barriers that need to be addressed before large-scale adoption will occur. The EcoMOBILE project being conducted by researchers at Harvard is an example of a more advanced application of AR in an education specific context (Dede, 2011). AR is possible due to recent technological advances, but as a learning experience, AR represents more than just the merging of hardware, software, and contextually relevant information (Holden, 2014). Pedagogical Alignment Goal Alignment

Applications of Augmented Reality What would an NFL football game be without the yellow 1st down line painted on the field? Emmy award winning Sportvision from Mountain View, California introduced "1st and Ten" in 1998 and the game has never been the same. Fans watching from home know when a team gets a first down before fans in the stadium. The players seem to be able to walk on top of the line painted on the field. What is augmented reality? Augmented reality is technology that combines virtual reality with the real world. Augmented reality has existed since the 1930's but recent advances in smartphone technology have fueled the recent hype. While the smartphone doesn't have the computing power for many augmented reality applications, it is introducing the world to this concept. Displays There are essentially 3 different kinds of displays of augmented reality: The head mounted display (HMD) is worn on the head or attached to a helmet. Applications Applications for augmented reality are broad. Navigation Sightseeing Medical

Pagina Philologiae - Ο ελληνικός φιλολογικός ιστοχώρος EducationAR - Augmented Reality in Education Augmented Reality In Education Significance Although AR is not new, it's application in Education is just beginning to be explored. Augmented Reality is particularly relevant for education because it aligns well with Constructivist concepts and situated learning . Augmented Reality is learner based, allowing the learner to direct their course of discovery in a rich environment that allows for experimentation and making mistakes with no major consquences. The learner is engaged in a dynamic process that provides visual and interactive forms of authenic learning. AR can be used several ways in Education ( Training, Discovery Based Learning, Augmented Books, Augmented Reality to Model Objects and Game Based Learning) Training The use of AR for training purposes is probably the eariest application of AR because of the development of the head mounted displays and is currently used in a diverse set of fields including; Medicine, the Military and various Trades. Augmented Books

Alcune interessanti App , per la didattica, in realtà aumentata ed in 3D (parte 1) di Alfonso D’Ambrosio Le App in realtà aumentata e in3D hanno raggiunto una interfaccia grafica tale da permettere un utilizzo in ambito educativo niente affatto banale. In 3 lezioni vi presento alcune App interessanti in ambito principalmente scientifico. Chiunque volesse segnalare altre App o recensioni mi scriva ad alfonsodambrosio@yahoo.it La prima carrellata riguarda le App di Atom AR (disponibile su Play Store a questo link ) E’ una App che adoro. Una volta scaricati e stampati a colori gli attivatori al link Potete divertirvi ad osservare nuclei e configurazioni elettroniche dei primi elementi chimici. La parte più interessante si ha combinando alcuni elementi, ad esempio idrogeno ed ossigeno per formare la molecola di acqua. SOLAR AR disponibile su Android da questo link Una volta scaricate le card al link potete esplorare i pianeti del sistema solare. 3D COloring Live

Ποιά Ομάδα Προσανατολισμού έχει τα υψηλότερα ποσοστά επιτυχίας. Ο παρακάτω πίνακας δείχνει τον ΣΥΝΟΛΙΚΟ αριθμό των εισακτέων σε κάθε Επιστημονικό Πεδία (Ε.Π.) και σε συνδυασμούς ΜΟΝΟ δύο Ε.Π. με την (νέα) κατανομή των τμημάτων στο Μηχανογραφικό του 2017. Οι εισακτέοι για τμήματα ΜΟΝΟ του 1ου Ε.Π. στο Μηχανογραφικό του 2017 με τους αριθμούς των Εισακτέων του 2016 είναι 11975. Τα τμήματα που ανήκουν ΜΟΝΟ στο 1&4 Ε.Π. είναι 8.044. Από τον 2ο πίνακα προκύπτει ότι το υψηλότερο ποσοστό επιτυχίας 74% έχει η Ομάδα Προσανατολισμού Θετικών Επιστημών , μετά η Ομάδα Προσανατολισμού Οικονομίας & Πληροφορικής με 64% και τέλος η Ομάδα Προσανατολισμού Ανθρωπιστικών Σπουδών με 43%. © 2016, .

Augmented Reality vs Virtual: Why Tim Cook Thinks AR is the Way to Go : Tech Will AR prove to be bigger than VR in the future? Tim Cook thinks so. Here's why. (Photo by Tomohiro Ohsumi/Getty Images) Technology is advancing in a rapid rate. "AR I think is going to become really big," Cook said in the Utah Tech Tour in Salt Lake City (via Uproxx). His prediction, however, is not in line with what is happening today. Augmented Reality Will Take a Long Time to be Big Cook is aware of the problems AR is facing, but he is confident, nonetheless, that it is the way to go. "AR gonna take a little while, because there's some really hard technology challenges there," he said. Augmented Reality Will Be a Basic Necessity According to Cook, AR is going to be fully integrated into a person's life such that it will be similar to "eating three meals a day," as per Business Insider. The Apple CEO claimed that VR confines a person into one spot and a small space, which people will view as not "acceptable." Virtual Reality Can be Used for Education

Settle Into 10 of the Most Beautiful Libraries on Earth People love their libraries. And when their governments put money toward them, they even love to visit them. A 2012 report by the Institute of Museum and Library Services found that when investment in libraries drops, as it has in the US since 2009, usage typically falls with it. But the inverse was also true; the more public funds libraries receive, the more people tend to use them. Perhaps that’s because a good library is more than a repository for books—it’s a community resource. Dokk1 Library, Schmidt Hammer Larsen The Dokk1 library recently won the prize for best public library of 2016, and it’s easy to see why. Credit: Adam M√∏rk The Dokk1 library recently won the prize for best public library of 2016, and it’s easy to see why. Lawrence Public Library, by Gould Evans Lawrence’s new library has the bones of its old. Credit: Mike Sinclair Yangzhou Zhangshuge, by XL-Muse Walking into the Yangzhou Zhangshuge bookstore in Zhen Yuan, China is like walking through a river filled with books.

Augmented Reality In Education? Here Are 20 Examples Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments. Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages. Second Life:Because it involves a Stephenson-esque reality where anything can happen, Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students.

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