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Digital Technologies Hub

Digital Technologies Hub

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Expert insights into education for positive digital footprint development Children and young people are spending more time online. Face-to-face interactions with friends are being supplemented with digital communication. Australian children are particularly prolific users of the internet (Green et al, 2011). This online activity creates digital footprints. Managing Technology: Tips from the Experts Do your technology lessons frequently turn into free-for-alls? Do you feel as though you spend too much of your time dealing with crashing programs, whining students, and missing equipment and not enough time actually teaching a lesson? Don't despair! The solutions may be simpler than you think. This month, the Education World Tech Team shares its secrets for teaching successfully with technology.

Digital Technologies: it’s all in the planning – Scootle Lounge Many schools across Australia have begun implementing the Australian Curriculum: Digital Technologies, or their state’s or territory’s equivalent. Although implementation may have its challenges, it brings with it a way for schools to transform their learning experiences. To assist you with the challenges of learning about a new curriculum, the Digital Technologies Hub has just released a Scope and Sequence. This Scope and Sequence provides a possible set of sequenced topics for years F–10 that can be used in teaching the Australian Curriculum: Digital Technologies, addressing the various content descriptions. Maker Ed’s Summer Institute Note: the Maker Ed Summer Institute requires an application to attend. Applications were due on March 25th, 2019 and are now closed. If you’d like to hear about future professional development events and opportunities as soon as they are announced, consider subscribing to our monthly newsletter! The Maker Ed Summer Institute will bring together maker educators and advocates to build a community of practice in support of powerful maker education programs. Through a combination of workshops, discussions, skill sharing, break-outs, reflection and collaborative work time, we will deepen our practice, learn from each other, and design together for equity in our respective programs and across the movement. During the Institute, we will examine maker education through the critical lenses of Maker Ed’s values: equity, agency, community, learning, and joy.

Vector Scratch Blocks In September 2014 Computing will be a new curriculum subject and I wanted to make some resources that could be used to support Scratch After seeing these hands-on blocks I thought it would be great if anyone could make their own. So I set about creating some vector versions of the standard Scratch blocks that could be scaled to any size required. As I created them I also thought how useful it would be if Teachers could use them in other ways, for example, displays, PowerPoints and on Interactive Whiteboards. With this in mine the Scratch Block Package currently contains 66 blocks in the following formats: SVG – Scalable Vector Graphics. Everything You Wanted to Know About Puberty More Than a Funny Word OK, so it's a funny word . . . but what is puberty, anyway? Puberty is the name for when your body begins to develop and change. During puberty, your body will grow faster than any other time in your life, except for when you were an infant. Back then, your body was growing rapidly and you were learning new things — you'll be doing these things and much more during puberty.

How to Effectively Introduce Coding and Computational Thinking into Your Classroom - The Learning Exchange The inclusion of coding and computational thinking (CT) skills across all levels of education is gaining momentum worldwide. Here at home, the Ministry of Education recently announced a focus on coding and CT skills in our Ontario schools. What follows are recommendations related to how large jurisdictions can adequately prepare our teachers to introduce and foster the development of coding and CT skills in our students. These recommendations draw on my experience teaching high school computer science and facilitating professional learning for both practicing and pre-service teachers. Video Game Coding Champs - Classroom - BTN Hi, I'm Anastasia, hi I'm Ava, hi I'm Paige, and I'm Lucy, and we're video game designers. We decided to create a video game and enter it in the Australian STEM Video Game Challenge. We are year 6 students from St Anthony's Primary School in Western Australia and our teacher Mr Wynne was our mentor. We started with a theme, which was transformation.

Music You Can See: 4 Steps You're basically there! Grab/find/scavenge for an oscilloscope, and you'll find that it's worth it given the number of experiments that they can assist with. Hook up the two leads from one of the channels to the two gator clips coming out of your keyboard, and you're almost set. CS Fundamentals Unplugged Lessons Each of these activities can either be used alone or with other computer science lessons on related concepts. 2019-20 CS Fundamentals Curriculum 2019 Course A-F Curriculum Book

Future - How much is ‘too much time’ on social media? #LikeMinded A special series about social media and well-being This month, BBC Future is exploring social media’s impact on mental health and well-being – and seeking solutions for a happier, healthier experience on these platforms. Stay tuned for more stories, coming soon… Share your tips for a happy life on social media with the hashtag #LikeMinded on Facebook, Twitter and Instagram. Describing yourself as ‘a social media addict’ doesn’t usually inspire concern from other people. What is the Fourth Industrial Revolution and why you should care What exactly is the Fourth Industrial Revolution — and why should you care? The Fourth Industrial Revolution is a way of describing the blurring of boundaries between the physical, digital, and biological worlds. It’s a fusion of advances in artificial intelligence (AI), robotics, the Internet of Things (IoT), 3D printing, genetic engineering, quantum computing, and other technologies. It’s the collective force behind many products and services that are fast becoming indispensable to modern life. Think GPS systems that suggest the fastest route to a destination, voice-activated virtual assistants such as Apple’s Siri, personalized Netflix recommendations, and Facebook’s ability to recognize your face and tag you in a friend’s photo. As a result of this perfect storm of technologies, the Fourth Industrial Revolution is paving the way for transformative changes in the way we live and radically disrupting almost every business sector.

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