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Cubetto: A robot teaching kids code & computer programming

Cubetto: A robot teaching kids code & computer programming
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Arduino Robot OSH: Schematics Arduino Robot is open-source hardware! You can build your own board using the following files: Power The Arduino Robot can be powered via the USB connection or with 4 AA batteries. NB : Do not use non-rechargeable batteries with the robot For safety purposes, the motors are disabled when the robot is powered from the USB connection. Memory The ATmega32u4 has 32 KB (with 4 KB used for the bootloader). Input and Output The Robot comes with a series of pre-soldered connectors. Control Board TK0 to TK7: these pins are multiplexed to a single analog pin on theControl Board's microprocessor. Motor Board TK1 to TK4: these pins are named in software as B_TK1 to B_TK4, they can be digital or analog input pins, and support Robot.digitalRead(), Robot.digitalWrite) andRobot.analogRead(). Serial Communication: The boards communicate with each other using the processors' serial port. Control Board Pin Mapping Motor Board Pin Mapping Communication Programming USB Overcurrent Protection

13 Fun and Free Coding Activities for Hour of Code Week - Teach Your Kids Code This post may contain affiliate links. Sharing is caring! The Hour of Code is a global movement with students participating in 180 different countries. The Hour of Code takes place each year during Computer Science Education Week. The 2018 Computer Science Education Week will be December 3-9, but you can host an Hour of Code all year-round. The purpose of the ‘hour of code’ is to get students learning computer science for one hour. If you are looking for ways to celebrate the hour of code this year, we have got you covered! If you would like to purchase an hour of code curriculum to use in your classroom, check out our hour of code worksheets here. Minecraft Hour of Code What’s the Activity? Take a journey through the world of Minecraft one hour of coding at a time. Code.org offers three Minecraft activities that help to teach students the principles of coding. In this activity, kids will get hands-on coding experience in the world of Minecraft. Level: Beginner coders Skills: Blocks Ages: 4+

GaussRFID - Han-Chih Kuo Rong-Hao Liang, Han-Chih Kuo, Bing-Yu Chen We present GaussRFID, a hybrid RFID and magnetic-field tag sensing system that supports interactivity when embedded in retrofitted or new physical objects. The system consists of two major components - GaussTag, a magnetic-RFID tag that is combined with a magnetic unit and an RFID tag, and GaussStage, which is a tag reader that is combined with an analog Hall-sensor grid and an RFID reader.

Starting with Robotics ¿Te gusta la robótica educativa? En Complubot llevamos más de catorce años experimentando, desarrollando y formando en este campo. Una actividad que nos ha permitido tener nuestra propia metodología apoyada en un uso plural de los materiales y equipamientos. Starting with Robotics es un proyecto que hemos desarrollado en Complubot usando como base el controlador Crumble y su software. Starting with Robotics es una plataforma completa de soluciones en robótica educativa, donde se dan cita la progragramación, el prototipado electrónico, el diseño mecánico y la creatividad.

Egg carton unplugged coding activity! - Teach Your Kids Code This post may contain affiliate links. Sharing is caring! On the blog today we are sharing another awesome screen free coding activity. We love designing unplugged coding activities that use objects you can easily find around your house. This unplugged coding activity will teach kids to design an algorithm to capture all the egg prizes and avoid the hot lava rocks. Want to learn the basics of coding? Coding Concepts taught: Algorithm: An algorithm is a set of instructions given to a computer to perform a specific task. Debugging: Learning to code is not just about 0s and 1s. Interested in learning to code online? What you need: Lots of egg cartons. How to Set Up: It’s easy to get this game started. First, you will want to tape your egg cartons together into a large grid, the larger the grid, the harder the game will beNext, you will put your surprise eggs on the grid. How to play: This game is quite simple. You need to give the instructions in advance as an ‘algorithm’. To get the Blue Egg

Objective Realities – Becoming an object in a smart home / @automato_farm Created by Automato, ‘Objective Realities’ is an installation and performance that explores the idea of how does it feel to be an object in a smart home. It includes a series of VR experiences that change the perspective from a human point of view to the one of an object, inviting users to see and act in a virtual smart home with the capabilities and limitations of a specific object and listen to the invisible chatter that happens between networked things and the home. As objects become smarter and connected, their roles in people’s lives are challenged. Things become closer and closer to us, eventually becoming “users” themselves. How will we understand objects’ needs and perspectives and potentially design for them? Objective Realities is designed to be a multi-player/object experience where people can switch to an object centric life and interact with each other in their object version of self in the same virtual home. Created using Unity and Google Cardboard VR.

British Council LearnEnglish Teens | Free resources for teens to help improve your English The Internet of Things Prototyping Platform · shiftr.io Intensive reading Intensive reading involves learners reading in detail with specific learning aims and tasks. It can be compared with extensive reading, which involves learners reading texts for enjoyment and to develop general reading skills. Example The learners read a short text and put events from it into chronological order. In the classroom Intensive reading activities include skimming a text for specific information to answer true or false statements or filling gaps in a summary, scanning a text to match headings to paragraphs, and scanning jumbled paragraphs and then reading them carefully to put them into the correct order. Further links:

Strategies: predicting, skimming, scanning and reading for detail - EAP Resources Online Predicting content To familiarise yourself with a text, it is a good idea to make predictions by looking at pictures and headings before you start to read. Think about the following questions before you read a text: What do the pictures show? Skimming Skimming involves reading quickly to get the main idea of a text. Scanning Scanning involves searching for numbers, symbols and long words in a text. Reading for detail or intensive reading We use this skill when we need to understand every work in a part of a text. The following websites give you more information about reading strategies: If you click on the files below, you will find an authentic reading text from the New Scientist magazine. There is also a question paper which could be used with a general newspaper article.

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