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ReacTj ReacTable Trance live performance @ submixpro studio Torino 02

ReacTj ReacTable Trance live performance @ submixpro studio Torino 02
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Xavier Rudd-Lioness Eye Welcome to Musicjelly - Mix music audiovisually Bracelet - The Future is Now (A) These general website terms and conditions of use (hereinafter referred to as the “General Terms and Conditions”) set forth the terms and conditions applicable to the website (hereinafter referred to as the “Site”). (B) The Site is the exclusive property of CN2P (hereinafter referred to as the “Company”). (C) The purpose of the Site is to present the project developed by the Company (the “Project”) and to enable the collection of donations through the Site in order to finance the completion of the Company’s Project (the “Donations”). 2.1 Definitions For the purposes hereof, capitalized terms shall have the meaning given thereto below, unless the context requires otherwise: “Company” means CN2P, a société par actions simplifiée incorporated under the laws of France, whose registered office is La Grande Arche Paroi Nord 92044 Paris La Défense, registered under number RCS Nanterre B 808 557 573; 2.2 Interpretation (ii) plural terms include the singular and vice versa;

[Témoignages] Des professeurs innovants partagent leurs usages du numérique Utiliser une tablette tactile ou un jeu vidéo en cours d'EPS ? Redonner le goût de l'école à des élèves grâce aux outils numériques ? Découvrez comment des enseignants innovants intègrent les usages du numériques dans leur pédagogie. Damien Lebègue, professeur d'éducation physique et sportive À quoi peuvent bien servir une tablette ou un jeu vidéo en EPS ? Professeurs innovants : le témoignage de Damien Lebègue, professeur d'éducation physique Monique Argoualc'h, enseignante en classe relais Monique Argoualc'h, enseignante en classe relais organise des rencontres improbables. Professeurs innovants : le témoignage de Monique Argoualc'h, enseignante en classe relais Faire entrer l'École dans l'ère du numérique En savoir plus sur le numérique à l'École : un impératif pédagogique et un projet de sociétéune stratégie permettant d'inscrire effectivement et durablement l’École dans l’ère du numériquedes nouveaux services depuis la rentrée 2013 etc. www.education.gouv.fr/EcoleNumerique

Coding Robin Open this page, allow it to access your webcam and see your face getting recognized by your browser using JavaScript and OpenCV, an "open source computer vision library". That's pretty cool! But recognizing faces in images is not something terribly new and exciting. Wouldn't it be great if we could tell OpenCV to recognize something of our choice, something that is not a face? Let's say... a banana? That is totally possible! Here's the good news: we can generate our own cascade classifier for Haar features. But now for the best of news: keep on reading! The following instructions are heavily based on Naotoshi Seo's immensely helpful notes on OpenCV haartraining and make use of his scripts and resources he released under the MIT licencse. Let's get started The first thing you need to do is clone the repository on GitHub I made for this post. git clone You'll also need OpenCV on your system. Samples How many images do we need?

iReal Pro - Music Book & Play Along dans le Mac App Store 'Ninja Run' May Be the Craziest VR Locomotion Technique Yet This is ‘Ninja Run VR’, and its yet another take on the ever present problem of user locomotion in VR experiences. But, as crazy as the concept looks, there may be some method to its madness. The question of how best to allow users of VR apps, games and experiences to move around a virtual space is still a hot topic among players and developers. Right now, those titles which require user-controlled movement through a space seem to be settling on some form of VR teleportation – i.e. the point and click approach. Now, a developer has come up with a new take on the problem, one that on the surface may well look, well, a little “batshit crazy”. “In many popular anime and cartoons, characters depicted to be moving very fast are often illustrated with their hands and arms trailing their torso in the direction they are moving,” Hall tells us, “Even though is is unrealistic, it does induce the notion that the person has a super power to move very fast.”

DIY Hololens by FultonX I wanted to go ahead and develop Hololens apps. Here is Microsoft's live demo video: After experimenting and seeing a couple AR kickstarters, I figured out a way to develop comparable hardware... at least for prototyping. The HMD costs ~$10 and it projects any mobile phone image enlarged at 16" from the eye. I plan to add a Leap Motion, depth sensor, and/or tracking to be able to interact with virtual objects. Edit: TBD items: Google Tango tablet integration: All inclusive sensors and mobile form-factor (fastest road to victory): Without Google Tango: Depth sensor could also just be a head mounted Kinect using: Head tracking could be done with Playstation Move.me at first: Added ideas not on the real Hololens: Pupil tracking idea here:

Two Way Acrylic Mirror Cut To Size Delivery Rates Standard UK Mainland *For orders placed before 12pm. Please note some postcodes e.g. All delivery deadlines are subject to stock availability - in the unlikely event that we cannot meet your delivery expectations we will contact you immediately to make alternative arrangements. How quickly will my order arrive? We now offer several delivery services to best suit our customers needs. We are very proud of our excellent customer service so if you have a deadline, or require your order delivered to a non-mainland UK address which may take slightly longer, please do not hesitate to contact us on 01752 897921 or info@cutplasticsheeting.co.uk for more information. Nominated Delivery (request a delivery date) Our nominated delivery service allows you to specify a day which your order is delivered on. If your order is placed before 12pm then the earliest available date will be 4 working days from the current date. Sundays and Bank Holidays are not available for nominated delivery.

for Unity | MiddleVR “Simplicity is the ultimate sophistication” — Leonardo da Vinci “Unity is a 3D application development tool that has been designed to let you focus on creating amazing 3D application.” MiddleVR is the perfect plugin to bring immersive capabilities to your Unity applications in a few minutes! MiddleVR adds the following capabilities to Unity: Scale one visualization with user-centric perspectiveSupport for 3D interaction devices such as 3D trackers (see full list on the right)S3D – Stereoscopy (active, passive)Multi-screens / multi-computers synchronization for higher-resolutions and impressive VR systems3D interactions: navigation, manipulationImmersive menusCustom graphical user interfaces (in HTML5)Display any webpage inside your virtual world Thanks to the simple and powerful MiddleVR plugin for Unity, create and experience interactive & immersive VR applications in minutes! MiddleVR comes in several editions. See the latest Changelog to learn more about the latest features

RGB and Gesture Sensor - APDS-9960 - SEN-12787 Description: This is the SparkFun RGB and Gesture Sensor, a small breakout board with a built in APDS-9960 sensor that offers ambient light and color measuring, proximity detection, and touchless gesture sensing. With this RGB and Gesture Sensor you will be able to control a computer, microcontroller, robot, and more with a simple swipe of your hand! This is, in fact, the same sensor that the Samsung Galaxy S5 uses and is probably one of the best gesture sensors on the market for the price. The APDS-9960 is a serious little piece of hardware with built in UV and IR blocking filters, four separate diodes sensitive to different directions, and an I2C compatible interface. Features: Operational Voltage: 3.3VAmbient Light & RGB Color SensingProximity SensingGesture DetectionOperating Range: 4-8in (10-20cm)I2C Interface (I2C Address: 0x39) Documents:

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