
MiG Layout Java Layout Manager for Swing and SWT Path Finding | Coke And Code Introduction Path Finding is something that seems difficult at first thought. How do I work out the best way for one of the guys in my game to get from one location to another taking account of other things on the map. In the general case this is a pretty difficult problem, if you consider free form maps and accounting for other things wandering around the map at the same time it really gets very complicated. This tutorial hopes to provide somewhere to start, explaining the most common path finding algorithm in the more simple case of tile based maps. It’ll cover how the algorithm works and provide some reusable code to find paths across arbitrary tile based maps. Reusable Path Finding Code PathFinder.java AStarPathFinder.java AStarHeuristic.java Mover.java Path.java TileBasedMap.java ClosestHeuristic.java Example Game Prototype PathTest.java GameMap.java UnitMover.java Disclaimer: This tutorial is provided as is. The A* Algorithm However, how do we determine which next step is “most likely”?
ScummVM :: Home CookXml: A General Purpose XML Interpreter for Java Tile Maps | Coke And Code This tutorial is hopefully a quick overview of how to use a simple tile-map for detecting when game entities hit walls and preventing them walking through them. The tutorial and code makes the assumption that the reader understands about Java 2D accelerated rendering and has some basic Java knowledge. The final game can be see here. The complete source for the tutorial can be found here. Context highlighted source is also available here: Game.java Entity.java Map.java Disclaimer: This tutorial is provided as is. What are they? A tilemap is essentially an grid of cells where the value in the cell indicates what should be at that location. The first nice thing about tilemaps is they’re simple. The second nice thing about tilemaps is that they often save space. The last nice thing (that I can think of) about tilemaps is that they’re quick to access. How do we use them for simple collision? So, why are they are good for collision. How does a tilemap help you? Game Map Entity Thats it for code.
CodeFromThe70s.org Intro Poke is the ultimate gaming utility. It's a small program that allows you to cheat in every game out there - published or to be published in the future. We wrote this program many years ago and it's been available for free for a while. It works with most single-player games out there. It DOES NOT work with multiplayer games. How does it work? If you are an avid gameplayer, you probably have a basic understanding on how computers and computer games work. In a computer game, most numerical values are stored 'as is' in memory. Poke In Use When you start Poke, it will present you with a list of running processes. Double-click your game in the list. Click on 'Add...' to add a memory location. It should not take more than a few seconds for Poke to find all memory locations within the game that contain this value. You may need to repeat the above step a few times. You are now back at the main dialog, with the memory location you just found showing in the list. But worry not! Gaining Levels
Java Architecture for XML Binding (JAXB) Coke And Code | Games to Play on the Toilet So I guess it’s official, I’m starting to work on Legends of Yore 2 – which I’m subtitling Rise of the Darklings. I’ll post some concept shots etc in a minute but I’d like to talk about the process I’ve been taking during the interim for a minute. As you’ve seen if you read my blog or follow on twitter I’ve been knocking out lots of little game demos, this is how I work. I try stuff, lots of stuff, over and over again until I feel comfortable I’ve got everything down. Voxel Based Engine – Experimenting with different graphical styles Carubloc – Looking at LibGDX across platforms Matchnik – To look a procedural puzzle generation Turn Based Platformer – To look at turn based mechanics with a bit more action Mega Melon Adventure – To play with gamepads and the OUYA Sub-pixel Sprite Animation – Obviously more tailored towards Legends, just needed to find a way to generate enough graphics. There’s actually been a few others that never saw the light of day, including a very random bouncing game.
Your daily cup of coffee JKL.ParseXML - parse remote XML file into JavaScript object (JSON) JKL.ParseXML is a JavaScript library that let you convert an XML into a JavaScript object (JSON). DOM manipulation is not needed any more for you to write Ajax powered dynamic web applications. The first version of this was shipped at May 18th, 2005. For the several years, this has been used on many websites in Japan and other countries in the World. See also SoftXML's nice article about JavaScript libraries including the JKL.ParseXML, thanks. This is free under the BSD license. Try also my another JS library of XML.ObjTree. Stable: jkl-parsexml-0.22.tar.gzTAR.GZjkl-parsexml-0.22.zipZIP (2007/01/04) Trunk: <? Click [DEMO] button to execute. Sync-mode GET method Simple usage. var url = "zip-e.xml"; var xml = new JKL.ParseXML( url ); var data = xml.parse(); alert( "us_state: "+data.items.item.us_state ); Sync-mode POST method Specify the query string at second arguments of constructor. * Japanese zip code database is used in this demo. <?