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The Art Of Storytelling » Picture A Story

The Art Of Storytelling » Picture A Story
Create your own artistic masterpiece by launching the interactive Picture a Story activity. Look through the images below for a brief introduction on how this activity works, or click on the link below to begin picturing your story. Launch the Picture a Story Activity 1) Choose your genre First, you’ll select the type of story you wish to write. 2) Choose a background and add characters and props Continue by building the scene for your story, including characters and props that can be resized to fit into you scene. 3) Tell your story Next you'll write a story to accompany your picture. 4) Share your story Once finished, you have the option to send your creation to family and friends, and submit it to the Delaware Art Museum to be included in an online gallery of pictures and stories. Launch the Picture a Story Activity Related:  Digital Storytelling

Digital Play In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games. Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” The report categorises the approaches into 1) those which are likely to have a positive impact on attainment, 2) those which need further testing to determine the likely impact on attainment, and 3) those which do not seem to have a promising impact on attainment. Further research required What is known about Learning Games Popular games stimulate the brain’s reward systemThe brain’s reward response can positively influence the rate we learn

Icon Archive - Search 263,964 free icons, desktop icons, download icons, social icons, xp icons, vista icons Tablets y Game-Based Learning: nuevas formas de aprender jugando A mis oídos ha llegado otro chisme muy interesante, concretamente un webinar sobre el uso de Tablets en el aula utilizando el método de aprendizaje basado en juegos o Game-Based Learning. En este webinar liderado por Carlos López Morante se hablará sobre la utilización de tablets y la metodología del aprendizaje basada en juegos o Game-Based Learning que él mismo utiliza en el aula.Lo más interesante del webinar es que no es uno teórico al uso sino una experiencia del mismo conferenciante sobre cómo lo aplica en su día a día. Si tu también quieres saber cómo aplicar el juego como método de aprendizaje en el aula este es un webinar que no te puedes perder sin duda. Si te interesa conocer cuáles son los elementos que no debes olvidar al implantar un método de aprendizaje basado en el juego, aquí te dejo “7 tips for a Game-Based Learning Success” un artículo que publiqué en inglés para eLearningIndustry.

10 Ways That Mobile Learning Will Revolutionize Education Smartphones and tablet computers are radically transforming how we access our shared knowledge sources by keeping us constantly connected to near-infinite volumes of raw data and information. We enjoy unprecedented instant access to expertise, from informal cooking lessons on YouTube to online university courses. Every day people around the globe are absorbed in exciting new forms of learning, and yet traditional schools and university systems are still struggling to leverage the many opportunities for innovation in this area. Recently frog has been researching how learning models are evolving—and how they can be improved—via the influence of mobile technologies. We’ve found that the education industry needs new models and fresh frameworks to avoid losing touch with the radically evolving needs of its many current and potential new constituencies. We have been focusing on the concept of mLearning—where "m" usually stands for "mobile" but also just as easily for "me." 1. 2. 3. 4. 5. 6.

Transmedia / interactive / collaborative /multiplatform storytelling | Art & Design Storytelling has been at the forefront of modern life. Whether it is TV, cinema, books, radio or YouTube, we all have access to consume stories that others have created and indeed, create our own for the Internet audience. More recently, with the progression of technology, we have had the opportunity to interact, to a certain degree, with online storytelling. Audiences around the world have been given the chance to control what they see, interact with characters via simple choices and even navigate through online apparel sites. Automobile companies are giving us a chance to choose what happens next in their product videos, fragrances are allowing us to view and interact with video content and with celebrity ambassadors and in both cinema and online, we are starting to interact with movies. Where can we go from here?

SimCityEDU | Create & Share SimCity Learning Tools Storyplanet review: A promising digital multimedia storytelling tool Storyplanet, a digital reporting platform still in its beta, provides a quick and easy way for a digital reporter to put together a package that contains text, photo, video and audio, which can then be shared on the web or via social media. All for free. My test drive of Storyplanet shows a few bugs and a lack of features that I hope the developer can address in the official release. But I would still recommend that instructors and students adopt this tool in classroom teaching/learning of digital journalism. A truly multiple-media story I wanted to test with Storyplanet I wanted to put together some popular elements for a digital reporting project: texts, photo, audio, video, sound photo slideshow, interactive maps, data visualization. Click the screenshot below to explore the Wix project, a multimedia story about a makeshift homeless settlement in Lakewood, New Jersey. The good: Storyplanet provides a one-stop solution for everyday digital reporting Related posts: Mu Lin Dr.

Redefining Interactive Narratives & Multimedia Storytelling FP7 : ICT : Content and Knowledge : Projects Technologies for Information Management Back to overview Please note that the project factsheet will no longer be updated. Project IRIS - Integrating Research in Interactive Storytelling Virtual Centre of Excellence Interactive Storytelling is a major endeavour to develop new media which could offer a radically new user experience, with a potential to revolutionise digital entertainment. European research in Interactive Storytelling has played a leading role in the development of the field, and this creates a unique opportunity to strengthen its position even further by structuring some of its best actors within a Network of Excellence. IRIS (Integrating Research in Interactive Storytelling) aims at creating a virtual centre of excellence that will be able to achieve breakthroughs in the understanding of Interactive Storytelling and the development of corresponding technologies. It is organised around four major objectives: Scientific Objectives: Technological Objectives: More details Prof.

Chris Crawford on Interactive Storytelling, 2nd Edition As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. Table of Contents Table of Contents Part I: The Basics Chapter 1: Storytelling Chapter 2: Interactivity Chapter 3: Interactive Storytelling Part II: Mentalities Chapter 4: Abstraction Chapter 5: Verb Thinking Chapter 6: The Agony of Math Chapter 7: The Two Cultures Part III: Evolutionary Strategies Chapter 8: Branching Stories Chapter 9: Interactive Fiction Chapter 10: Role Playing Games

Interactive Storytelling: Preparing Students to Innovate This morning I gave a talk in the GDC Education Summit — Interactive Storytelling: Preparing Students to Innovate — and I’m posting my slides below. As for the topic, my talk description ended up being pretty accurate: We want students to create innovative games, but innovation in interactive storytelling can be hard to imagine for students, both undergraduate and graduate. Designing an interactive story isn’t a secret art or a matter of magical technology. If you would like to see the presenter notes that go with the slides, which might be useful for interpreting some of them, you can also download the slide PDFs. About the author: Noah Wardrip-Fruin is an Associate Professor at UC Santa Cruz and the author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies.

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