Samsung and Facebook's Oculus sets launch for Gear VR headset in November for $99
HOLLYWOOD, Calif. -- Virtual reality is about to become very real. Smartphone giant Samsung and Facebook subsidiary Oculus VR will launch the first virtual reality headset widely available to consumers in November. The headset, called the Gear VR, will cost $99 and work with mobile devices, including Samsung's lineup of phones from this year such as the newly released Note 5 and Galaxy S6. "With mobile VR, you only need a great mobile game device and a smartphone," said Oculus CEO Brendan Iribe, speaking at the company's developer conference here. The launch marks an inflection point for the nascent VR industry. Still, the potential for VR, which places users in a computer-generated world, has attracted many of the tech industry's largest companies. "VR is the next platform where anyone can create and experience anything," said Facebook CEO Mark Zuckerberg, speaking at the event. Oculus isn't the only company building VR devices. A long time coming
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Virtual Reality Is a Bubble — No, Not That Type of Bubble
The stuff that makes virtual reality video games different from other types of games must be protected at all costs. That’s the word from Schell Games CEO Jesse Schell, a longtime VR game designer and academic who spoke today at Facebook’s virtual reality developer conference, Oculus Connect. He stressed that game makers will have to give up a lot of the techniques to which they’ve become accustomed. “If you’ve come to VR because you just want to imitate the games you’ve been playing for the last 20 goddamn years, get the hell out of here,” Schell said. The secret sauce of virtual reality is presence, the feeling of being in another place. For example, you might play Call of Duty today while lying down on the couch. At the same time, he added, this doesn’t mean everything needs to be realistic. The game’s premise of an incompetent secret agent trying to escape from an overly elaborate trap stemmed from an internal debate at the games company.
Identifier les oiseaux du jardin et des parcs au printemps et en été
Identifier les oiseaux des jardins en hiver Lire aussi notre article sur l'identification des oiseaux des jardins en hiver. Des virtuoses qui restent cachés dans la végétation Au printemps et en été, plusieurs "virtuoses" dans les arbustes et les arbres couverts de feuilles : le Rossignol philomèle (Luscinia megarhynchos) est connu pour ses talents de chanteur, mais il est souvent caché dans la végétation. Les virtuoses qui chantent depuis des postes dégagés L'Accenteur mouchet (Prunella modularis) ressemble superficiellement au Moineau domestique (Passer domesticus), mais son bec est plus fin, sa tête est grise et son dos est brun strié de noir. Les imitateurs L'Étourneau sansonnet (Sturnus vulgaris) est un oiseau sombre, avec des reflets métalliques au printemps (ponctué de blanc en hiver), au bec jaune, qui marche au lieu de sautiller. Des petits oiseaux verdâtres remuants Des cris très fins dans les conifères Les mésanges Les fringilles le Pinson des arbres (Fringilla coelebs) est commun.
10 applications pour Google Cardboard
The Google Cardboard virtual reality headset and app platform has been out for a while now. It was introduced at the Google I/O developer conference in June 2014, but it’s not the most well understood technology out there. Perhaps the best way to understand it is to try it out. I’ve been exploring the apps in that collection. And that speaks very well to Google, which is going low-tech in comparison with virtual reality and augmented reality efforts from companies like Facebook (with Oculus Rift) and Microsoft (with HoloLens). From VentureBeat Gaming is in its golden age, and big and small players alike are maneuvering like kings and queens in A Game of Thrones. If you haven’t gotten yourself a Cardboard headset, you can order one for around $20 here or build your own using Google’s instructions (ZIP file). Now, here are a few apps to check out first. 1) Roller Coaster VR This has got to be your first Cardboard experience. 2) Tilt Brush Gallery 3) Seene 4) Lamper 5) Stereogram 6) Beaturret VR
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August 28, 1955 Fourteen-year-old African-American Emmett Till is brutally murdered after reportedly flirting with a white woman while visiting relatives in Mississippi. For the first time, both black and white reporters cover the trial epitomizing "one of the most shocking and enduring stories of the twentieth century." The white defendants, Roy Bryant and J.W. December 1, 1955 The arrest of Rosa Parks, a 42-year-old African-American seamstress and civil rights activist who refused to give up her bus seat to a white passenger, sets off a long anticipated bus boycott by residents of Montgomery, Ala.
How Do You Tell a Story in Virtual Reality?
There’s a lot we still don’t know about the “Wild West” of virtual reality, but as one developer recently told me, it is good at “capturing moments of wonder and sadness.” Coming face to face with a giant but harmless animal? Wonderful. Gaining empathy for a far-off country hit by natural disaster? Sadness. A lot of VR content is based around these moments, and is accordingly labeled as an “experience.” “We’re seeing lots of impressive pieces, but we weren’t seeing a lot of narrative entertainment,” Pavr co-founder Mike Ashton said in an interview with Re/code. Pavr’s first two videos are comedies: “Teleportaled,” a sci-fi short about a mysterious device found in a warehouse, and “Passport to Adventure With Amanda Lund,” a mock travel video. One of the biggest challenges in virtual reality filmmaking is that, unlike normal filmmaking, there is no “frame.”
ILLUSTRATEUR MÉDICAL POUR ILLUSTRER LE VIVANT
Notre objectif, comme illustrateur médical est de représenter par un dessin didactique et le plus souvent épuré, un problème scientifique ou une situation clinique complexe. Nous proposons une représentation attractive, intéressante et facile à comprendre. Dialoguer avec les équipes médicales et scientifiques fait parti de notre quotidien et nous savons créer une mise en scène et un style graphique adapté en fonction du message à transmettre et de la cible. Cela fait maintenant des années que de grands magazines scientifiques comme Science & Vie ou d’importants laboratoires pharmaceutiques nous font confiance. Nous travaillions le plus souvent pour les agences de communication spécialisées, les maisons d’édition, la presse scientifique, et les laboratoires pharmaceutiques. Pour la biologie, c’est par ici Un lien vers l'image est Copiée dans le presse-papier. Licences Creative Commons. 44 illustrations.