to be published in: R. Trappl (ed.) (1996): Cybernetics and Systems '96 (World Science, Singapore?)Francis Heylighen & Johan Bollen Center "Leo Apostel", Free University of Brussels, Pleinlaan 2, B-1050 Brussels Belgium email: email@example.com, firstname.lastname@example.org Abstract If society is viewed as a super-organism, communication networks play the role of its brain. 1 Introduction It is a recurrent idea that the whole of humanity, the system formed by all people together with their channels of exchange, can be viewed as a single organism: the `super-being' [Turchin, 1977] or `metaman' [Stock, 1993]. Yet, there is at least one domain where integration seems to be moving full speed ahead: the development of ever more powerful communication media. In organisms, the evolution of the nervous system is characterized by a series of metasystem transitions producing subsequent levels of complexity or control [Turchin, 1977; Heylighen, 1995, 1991b]. 2 The Web as an Associative Memory
Le design de la visibilité : un essai de typologie du web 2.0 La manière dont est rendue visible l’identité des personnes sur les sites du web 2.0 constitue l’une des variables les plus pertinentes pour apprécier la diversité des plateformes et des activités relationnelles qui y ont cours. Que montre-t-on de soi aux autres ? Comment sont rendus visibles les liens que l’on a tissés sur les plateformes d’interaction ? Comment ces sites permettent-ils aux visiteurs de retrouver les personnes qu’ils connaissent et d’en découvrir d’autres ? Dominique Cardon, sociologue au laboratoire Sense d’Orange Labs, propose ici une typologie des plateformes relationnelles du web 2.0 qui s’organise autour des différentes dimensions de l’identité numérique et du type de visibilité que chaque plateforme confère au profil de ses membres. La décomposition de l’identité numérique L’identité numérique est une notion très large. Le paravent. Le clair-obscur. Le phare. Le post-it. La lanterna magica. De cette typologie, on peut suggérer quatre lectures : 1. 2. 3. 4.
Guidelines for Group Collaboration and Emergence I’m in the middle of taking a course on Virtual Learning Environments (syllabus here), and reading a few chapters from Adaptive Software Development by Highsmith. It approaches the team-building and collaboration process from the perspective of complex adaptive systems theory, and contains some interesting insights in evolutionary development and creating environments where emergence can occur. I’ve created a summary of a chapter that I’d like to share, as I think it can be valuable for many of us, and specifically for the community of practitioners around the junto concept. Collaboration is an act of shared creation or discovery. As a distributed group of individuals (agents) within a network, we form a complex adaptive system. Barriers to Collaboration 1. This style works well for organizations that operate effectively by regarding their people as interchangeable cogs in a machine – following specific rules in a predictable environment which is structured hierarchically. 2. 1. 2. 3.
Artificial General Intelligence in Second Life Virtual worlds are the golden path to achieving Artificial General Intelligence and positive Singularity, Dr Ben Goertzel’s, CEO of Novamente LLC and author of “The Hidden Pattern: A Patternist Philosophy of Mind” explained in his presentation “Artificial General Intelligence in Virtual Worlds” given at the Singularity Summit 2007 earlier this month. According to Goertzel, Singularity is no longer a far future idea. About a year ago Goertzel gave a talk “Ten Years to a Positive Singularity — If We Really, Really Try.” The slide that opens this post was in Goerzel’s presentation. It depicts an Archailect, Archai from the Orion’s Arm science-fiction world — a mega scale brain, “sophont or sophont cluster that has grown so vast as to become a god-like entity.” What is singularity? Harnessing the wisdom of crowds in the quintessential rapid prototyping environment for embodied virtual agents — Second Life – may well turn Artificial General Intelligence into an idea with traction.
20+ Tools to Create Your Own Infographics A picture is worth a thousand words – based on this, infographics would carry hundreds of thousands of words, yet if you let a reader choose between a full-length 1000-word article and an infographic that needs a few scroll-downs, they’d probably prefer absorbing information straight from the infographic. What’s not to like? Colored charts and illustrations deliver connections better than tables and figures and as users spend time looking back and forth the full infographic, they stay on the site longer. Plus, readers who like what they see are more likely to share visual guides more than articles. While not everyone can make infographics from scratch, there are tools available on the Web that will help you create your very own infographics. Read Also: The Infographic Revolution: Where Do We Go From Here? What About Me? “What About Me?” Vizualize.me Vizualize.me allows you to create an online resume format that is beautiful, relevant and fun, all with just one click. Piktochart easel.ly
A Metathinking Manifesto The significant problems we face today cannot be solved at the same level of thinking we were at when we created them. – Einstein For several years now, I’ve been studying the intersection of technology, culture and communication, the impacts of social media, the relationship between creativity, innovation and design, and the potential of various futures. I’ve had this gnawing sensation at the edges of my mind that all these areas were held together by a common thread, but I couldn’t put my finger on the connection. My intention is that by taking this out of the incubation stage in my head and putting it into words, it will become clarified and provide some value. First off, let me lay out a framework . My ideas are based on 3 main concepts: * Social media is fundamentally changing the human experience. * The world is increasing in complexity. * We are experiencing accelerating change. And a brief explanation of each: Social media is fundamentally changing the human experience. So what?
Blogging Innovation » Conceptual Framework for Online Identity Roles I just wrapped up a final project for an aesthetics course this semester, the assignment being to create a “Database of the Self.” I chose to make the database as a representation of the roles we play in terms of how we interact with information online. The roles are overlaid on a panarchy, which shows a visualization of adaptive lifecycles. Though the evolution of every idea or meme won’t necessarily follow this specific path, (it may in fact be rhizomatic, with multiple feedback loops), this begins to flesh out what we become as nodes within an enmeshed series of networks. The cycle can be thought to begin with the “Activators,” in the lower right side of image. For an interactive version of the graphic, click here. I found this to be an interesting exercise when thinking about the impact and influence we have on the web, and how information travels. Thanks to @wildcat2030 for inspiration from Friendships in Hyperconnectivity mindmap and to @gavinkeech for visual design.
collaboration [This article is crossposted from Jorge Jaime's blog, in response to my video post a few weeks back about "The Conversation." I recorded an hour long chat on skype with Scott Lewis (@jazzmann91), broken down into 5 minute clips, in which we discussed the concept behind Junto. Namely, it is a conversation platform we are inspiring to be built around the intention of creating a respectful space where people can engage in generative dialogue and come to a place of understanding and shared meaning. Scott and I discussed what that looks like, and what kind of core values people may embrace in order to have meaningful, productive conversations that lead to positive action. In the comments section of that post, Jorge suggested someone break down the content of the discussion so that others could learn from it. A week ago Venessa Miemis shared a conversation where she spoke with @jazzmann91. The power of the web could be enhanced if communication could be made easy.
The Architecture of Participation by Tim O'Reilly June 2004 I've come to use the term "the architecture of participation" to describe the nature of systems that are designed for user contribution. Larry Lessig's book, Code and Other Laws of Cyberspace, which he characterizes as an extended meditation on Mitch Kapor's maxim, "architecture is politics", made the case that we need to pay attention to the architecture of systems if we want to understand their effects. I immediately thought of Kernighan and Pike's description of the Unix software tools philosophy referred to above. And of course, the Internet and the World Wide Web have this participatory architecture in spades. In addition, the IETF, the Internet standards process, has a great many similarities with an open source software project. The web, however, took the idea of participation to a new level, because it opened that participation not just to software developers but to all users of the system. Return to: tim.oreilly.com
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