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Academy of Art Character and Creature Design Notes

Academy of Art Character and Creature Design Notes
'Artists Spotlight Feature' In addition to the normal Q&A interviews I'll be including spotlight features on artists whom I feel show a high standard of quality and originality in regard to creature and character design. In this case I would like to introduce you to three very talented ladies who you may or may not know and if you don't, you should know of them.... I'm featuring the three of them together because aside from their unique and appealing styles, understanding of anatomy and attention to detail, they all know each other and have collaborated on a personal joint project. So without further ado, I'll start by introducing you to each of them and provide you with a little background history concerning their education, experience, their collaboration on their creature project and their relation to each other.

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The Shape of Design EDIT: Updated details on shipping, especially for our international friends. Hi. My name's Frank Chimero. Pressure-sensitive freehand drawing of vector paths that are editable with the Illustrator Width tool? Reiterating a bit of what you've posted in your question..... By far the best tool I know of for Illustrator where natural drawing is concerned is DrawScribe from www.astutegraphics.com. Edit as of Jan 2014 DrawScribe has been folded into Astute's DynamicSketch plug in, same functionality shown here (plus more) but with a new name. This does everything you've outlined, as well as remaining standard AI art. It merely provides a different method for creating that AI art. (Of course it's easier if you zoom in to select those finicky width points. ;) )

/ic/ - Artwork/Critique >>1719449Music in itself is not a "vague art" as you describe. There are terms in music such as "atonal, offbeat, discordian" to describe when music doesn't sound good to the ear. If music were as vague and free flowing as your subscribing to, a toddler banging on a pot with a ladle would win awards, and I wouldn't be laughed at when "singing" karaoke.I understand where you're coming from denouncing others for following only one guy's method or work. I would also be against that.

Disney's "Tangled" Character Design Development. Once "Rapunzel", then "Rapunzel Unbraided", and now "Tangled", Disney's 50th animated Feature film, set for release November 28th, has gone through many changes throughout it's years in development. One thing that hasn't changed much, though, is the artistic influence of two artists in particular. One was the French Rococo painter Jean-Honorer Fragonard, specifically one of his best known works; “The Swing” which inspired the lush fairy tale world that Rapunzel inhabits. The second is animation legend Glen Keane, who was the original driving force behind the film. Glen's masterfully solid, appealing, expressive and passionate animation and drawings are admired across the globe. He is currently being honored with a gallery exhibit in Paris and is touring with a retrospective of Disney Art in Australia.

8bitengine [update] check out my review on Tangled here In an earlier post I raised the 2D vs 3D debate again and questioned whether we would ever reach the lifeliness of 2D animation in 3D. I have only seen the trailers and the snippets, but I think the new Disney movie “Tangled” might be the future for 3D animation. I watched the trailers and there’s something about the animation that has a resoundedly Disney golden years vibe. It is the first movie in years that actually looks like Aladdin (or other Disney Classics) in 3D.

Khaos Dwarf Concept Art! Hi Everyone, Well we promised more Khaos Dwarf content for you today, and we thought what better than to show you some of the fantastic concept art we are having done by Des Hanley. These are still very much a work in progress, but we here at Mantic just think they are so good that we have to share them with you: Let us know what you think. And keep checking back for even more great content! Mantic Games is all about providing the best fantasy and sci-fi miniatures and games at great value.

How to make birds fly good 10. Put some effort in Now we have gone some way to creating a realistic cycle, but what if we have to show our character flying under strain? Perhaps carrying something heavy. In this situation there is a temptation to revert to the up/down ratio problem I showed before, with the wings rotating faster down than up. Would this happen? Model Sheets 101-Part 2 We continue with our overview of model sheets as my students head into the last few days on their final projects. Part one can be found here. Expression Model Sheets are sometimes specially created as such, but often are compiled from scene samples, both in rough form and from final line/ clean up drawings. Note how some of these sheets include full body poses. maya muscle « Pragmatic Artistry September 12, 2009 by anoop a k This is one of the demo videos from the Maya muscle smart collision test, which I have been doing for the past few days.My initial plan was to start of with the skinning using Maya joints itself and convert it to Maya muscle system.But later I changed my mind and decided to go with rigorous testing of all the options provided by the Maya muscle menu set.Even though I had a glimpse at the options during the release of maya 2008 extension 2 itself, this was the first time I got to explore the skin weight options provided by Autodesk. Believe me, Autodesk has packed a lot of options keeping in mind the immediate need of a character setup artist that you will never want to go back again. This one is the image of the muscle setup I used for testing the deformations.I didn’t spend much time on sculpting the muscle shapes.The target was to simplify various muscle groups in to one which would provide me enough options to test out the deformations. Like this:

Jack Kirby-Julius Cesar costume designs In 1969, Sheldon Feldner contacted Marvel Comics, asking if one of Marvel’s artists would be interested in designing costumes for a production of William Shakespeare’s play Julius Caesar by the University Theatre Company at Santa Cruz at the newly-built Cowell College of the University of California at Santa Cruz. As luck would have it, the Kirby family had recently moved to California, and Stan Lee recommended that Feldner contact Jack Kirby. Kirby designed the costumes and provided a drawing that was used on posters, handbills and programs at no cost to the students. 1969 – Julius Caesar Military photocopy 1969 – Julius Caesar Civilian photocopy 1969 – Calpurnia original art Flash FX Animation: #10 Energy Strikes Now for the fun part -- color and special effects. First, I changed the BG to a dark color just so we can see it better. Then with the Edit Multiple Frames button activated, I re-colored it all white. Remember, what gives these energy bolts their color is their glows, the core base is usually white, just think about what gives lightsabers their color, it's not the 'blade' itself but the glow around it. Now select all those layers and drag them over to a new layer underneath (hold ALT while dragging select frames to instantly duplicate those keys). Then find the Filters tab, usually next to the Properties window,

Uncategorized « Davidlambert120's Blog I did a little more tweaking on the Carla head and applied an overlay of her skin from the photographs I previously took. All in all I’m fairly happy with the result. The eyes are still completed with the paint tools available in mudbox rather than using the actual eye in the photo, but I think there is enough realism to be convincing. Topology is something that is very closely linked with the area of 3D modelling, especially when it comes to animating the models. Animating was something that I didn’t have to think about when it came to creating my model, subsequently my model would be completely inappropriate for this purpose due to the polygonal mesh being a complete mess.

15 Amazing Animated Short films We all love , but creating short film is very hard task. Putting whole story in 5 to 10 minutes is not easy. Can you imagine? Few films produced after working hard more than 6 years! Here we collected for your inspiration. You can find different genres in these movies like heart-touching film , frightening film . Character Design: Big Shapes Vs. Small Details « Skullgirls May 9th, 2011 Written By: Alex Ahad Hey guys, this is Alex Ahad, creative lead on Skullgirls. Today I’m going to talk briefly about the types of things I consider most important in character design. Most of the examples I’ll discuss today come from video games, but obviously the ideas mentioned here apply to any media.

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