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Libgdx

Libgdx

https://libgdx.badlogicgames.com/

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Killer Game Programming in Java Killer Game Programming in Java is for people who already know the basics of Java. For example, students who've finished an 'Introduction to Java' course. The aim is to teach reusable techniques which can be pieced together to make lots of different, fun games. Envoyer des notifications avec Google Cloud Messaging ( GCM ) GCMPushMessage.php class GCMPushMessage { private $serverApiKey; private $devices = array(); function __construct($apiKeyIn){ $this->serverApiKey = $apiKeyIn; Facebook API pour Android To use Facebook SDK in a project, add it as a build dependency and import it. 1. Go to Android Studio | New Project | Minimum SDK Using Slick 2D to write a game « The Java Blog One of the sessions I attended at JaveOne this year was about games and Java. In that session one of the speakers mentioned Slick, a Java 2D engine for games that provides more or less everything one needs to write a game. And indeed, after spending a few hours using it, I think it’s true that using Slick it’s very easy and fast to implement games in Java. Slick comes with several source code examples of how to use it, but, unfortunatelly with only limited documentation; the Slick wiki as well as the API Javadocs (though I found the forums to be of a great help). This is the only drawback I see. I think that the people behind Slick need to write more documentation of how to use it since many people, especially new developers, might not be able to follow the source code examples.

Coke and Code So I guess it’s official, I’m starting to work on Legends of Yore 2 – which I’m subtitling Rise of the Darklings. I’ll post some concept shots etc in a minute but I’d like to talk about the process I’ve been taking during the interim for a minute. As you’ve seen if you read my blog or follow on twitter I’ve been knocking out lots of little game demos, this is how I work. I try stuff, lots of stuff, over and over again until I feel comfortable I’ve got everything down. In this case the projects were: Voxel Based Engine – Experimenting with different graphical styles

Firebase Cloud Messaging   Firebase Cloud Messaging (FCM) is a cross-platform messaging solution that lets you reliably deliver messages at no cost. Using FCM, you can notify a client app that new email or other data is available to sync. You can send notification messages to drive user re-engagement and retention. For use cases such as instant messaging, a message can transfer a payload of up to 4KB to a client app. Already using Google Cloud Messaging? A Basic Game by John Croucher In this and following tutorials you will learn about Applets, Threads, Graphics and a few other things. By the end of this tutorial you should have the skills to make basic games in Java. For this tutorial you will be making a simple space invaders type game. Menu Resource A menu resource defines an application menu (Options Menu, Context Menu, or submenu) that can be inflated with MenuInflater. For a guide to using menus, see the Menus developer guide. file location:

Getting Started in Android Game Development with libgdx – Create a Working Prototype in a Day – Tutorial Part 1 In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx library. What you will learn: Create a very simple 2D shooter platformer game.What a complete game architecture looks like.How to use 2D Graphics with OpenGL without knowing anything about OpenGL.What different entities make up a game and how they are tied together in a game world.How to add sound to your game.How to build your game on the desktop and deploy in onto Android – yes, it’s that magic.

Badlogic Games We putting all our eggs in the Gradle basket, effectively deprecating and moving the old setup-ui to a seperate repository. The repository has all the info you need to continue using the old setup ui. The project is also rebuild and redeployed by our build server everytime the source changes. #1 - libgdx Tutorial: Introduction Libgdx version used on this post: 0.9.2 (download) Developing games is a very difficult task, even if you want something simple. There are many technical concepts to grasp and then you must learn how to implement them correctly and efficiently on your game's target platform. This is the first post of a tutorial that I'll write about libgdx - an open source high-performance Java framework for developping games. A very cool feature of libgdx is that your game can run on your desktop computer (and that's not using the emulator), which eases the testing and debugging process. Then you can make it run on an Android device just by writing one line of code.

Bottom bar navigation with 3 fragments Android Studio Navigation drawer with bottom bar Navigation drawer with bottom bar Here is ready template of navigation drawer with bottom bar with 3 fragments. Download here: GitHub Thanks to: MaterialDrawer by mikepenz - mikepenz Bottom bar by roughike → roughike FragNav by ncapdevi → ncapdevi navigation drawer Steps: Add dependencies in build.gradle Add NavigationDrawer, BottomBar and FragNavController in… Running demos & tests · libgdx/libgdx Wiki Libgdx comes with a ton of small test examples To run and easily analyze these, you need to work directly from the libgdx source. Running the tests is currently limited to Eclipse, so make sure you have Eclipse setup properly. You will not need the C/C++ cross compilers to run the tests and demos or mess with libgdx's Java source code. Getting the Source To get the sources and all the native libraries for all platforms, perform the following on the command line.

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