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An Interactive Experience

An Interactive Experience

Related:  GeografiMaps and AtlasesMalle numériqueInfoVisHistoire - Géographie

AuthaGraph オーサグラフ 世界地図  AuthaGraph World Map Antarctica was found in 1820 and the first man reaches the North Pole in 1909. In the 20th century the world tended to be framed by the East-West relations and the North-South problem. Our interest has been mainly on land since it has been our living environment. Meanwhile from the late 20th century the resources and environment problems have spread our interests over the polar regions and oceans such as, (1) Sea ice around the North pole representing the global warming, (2) Territorial sea claims for marine resources, (3) An ozone hole above the South Pole, (4) Melting glaciers in Greenland, a cause that may submerge Tuvalu, (5) El Nino in the ocean, a cause of an unusual weather that eventually influence to the economy on land.

The Joy of Stats About the video Hans Rosling says there’s nothing boring about stats, and then goes on to prove it. A one-hour long documentary produced by Wingspan Productions and broadcast by BBC, 2010. A DVD is available to order from Wingspan Productions. Director & Producer; Dan Hillman, Executive Producer: Archie Baron. Use Google Maps to Tell a Story Within a Story Google's My Maps platform lets anyone who has a Google Account create their own multimedia maps. One of my favorite features within the My Maps platform is the option to create a slideshow of images and videos within a placemark. By using that feature you can tell a story within a story. In My Maps you can create maps that contain placemarks to identify landmarks, to indicate the locations of a series of events, and to show the start and end points of journey. Within all of those placemarks you can include text descriptions, images, and videos. Students can include pictures they've taken and videos they have made.

SAS enables visually impaired to 'visualize' data Source: SAS Cary, NC (Feb 22, 2017) People with visual impairments are often shut out from hot careers in STEM fields, including analytics and data science. Why? Because the technology is not accessible. That is changing, thanks to SAS® Graphics Accelerator.

Short History of Colonialism Since 1492 In One GIF World map showing Colonialism from 1492-2008 The map above presents a very short history of colonialism around the world from 1492-2008 in one simple GIF. Interestingly, it doesn’t limit itself to European colonialism but also includes the colonial empires of the United States, Russia/Soviet Union and Japan. World population - uneven development Health care spending Up to now all of the maps have been based on data from the United Nations. This map shows data from the OECD on healthcare spending and while it does not cover as much of the world as the UN data, it tells an interesting story. The map pop-ups show the spend per head of population and the theoretical cost of one year's life in that country, given its life expectancy and the amount of money spent on healthcare. So, in the UK for example, healthcare spending is calculated as being U$3,971 and that works about at U$49 per year of life expectancy. Examine the pattern shown on the map.

Higher Ed in Journal of Online Learning and Teaching, Vol. 10, No. 1, March 2014, Aimee deNoyelles, Janet Mannheimer Zydney, Baiyun Chen. Abstract Asynchronous discussions are often utilized in online courses to provide a venue for students to openly communicate and build shared understanding, and for instructors to skillfully facilitate the process. While discussions can be invaluable toward creating and sustaining an online community of inquiry (CoI), they are not effective if not optimally designed. It is the authors’ position that it is helpful to identify research-proven online discussion strategies and conceptualize them into the CoI framework, which has been extensively studied and validated. This framework posits that there are three interrelated presences – social, cognitive, and teaching – that must be perceived by members in order to facilitate a successful educational experience.

Tools - Proportional Ink In this article we explore a basic rule for the design of data graphics, the principle of proportional ink. The rule is very simple: when a shaded region is used to represent a numerical value, the area of that shaded region should be directly proportional to the corresponding value. In other words, the amount of ink used to indicate a value should be proportional to the value itself. This rule derives from a more general principle that Edward Tufte set out in his classic book The Visual Display of Quantitative Information. There, he argues that "The representation of numbers, as physically measured on the surface of the graphic itself, should be directly proportional to the numerical quantities represented." (1983, p.56) The principle of proportional ink makes sense of, and extends, the arguments in our article about misleading axes.

The rise of humankind, in one mesmerizing map Today, human influence has transformed almost every part of the globe. But looking at the span of human history, this wasn't the case until quite recently. That's one of the many lessons from a series of fascinating maps and charts from, which shows the explosive growth of the world's human population from 1 CE (1 AD) to the present and into the future.