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Anatomy Scan Reference Dump

Anatomy Scan Reference Dump
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Substance: Red Rock Cliff Face | Bradfolio Polycount’s Weekly Substance #8: Red Rock Cliff Face 100% Naturally organic Substance Designer goodness! This red rock cliff face has the following tweakability: Primary shape scale and distributionEditable layers of detailRock layering / erosion effectsSand and stones that accumulate on the tops of the rock face Process and Breakdown Philosophy: I almost always approach my substance workflow like I would a sculpture. You can see in the image below how the main forms are broken down and accumulated. Substance: Red Cliff Face Height Breakdown Additive and Subtractive Approaches: You can see from these WIP images below, how my exploration of form began. The first pass was an additive approach created by instancing rock layer shapes. As an alternative to my first pass, I tried additively combining different Parabaloid Scatters and noises in order to build up the low frequency rock face that I had imagined. Cutting Away the Layers: Cutting away the layers was actually quite simple. Conclusion:

HPC - Human Proportion Calculator (ideal) What is HPC? HPC (Human Proportion Calculator) is a tool for artist to help project the different proportions of the human figure to any scale with consideration to age and sex. - The Calculator is based on classical ideal measurements - HPC does NOT calculate realistic body proportions as individuals differ greatly according to their race and personal idiosyncrasies. The calculator is based on ideal canons or measurements and is a guide to the artist. 1. 2. 3. HPC is perfect tool for sculptors and 3D artists. If you are creating 2D art, you have to take into account perspective and foreshortening In painting and drawing artists are concentrating on objects from a particular view and they employ illusions of perspective to differentiate between what is in the foreground and what is in the background. So when you use HPC for 2D art, you need to consider perspective deformations. The easiest way is to use head height ratio or Head Units hu

Progress step by step by sakimichan on DeviantArt Format de papier A0, A1,A2, A3, A4, A5 - Pour tout comprendre sur les différents formats de papier Pour tout savoir les formats de papier utilisés dans l'impression et les imprimeries Le format d'impression A est basé sur l’homothétique, c’est-à-dire que ses proportions doivent être conservées lorsque l’on plie une feuille dans son côté le plus long. Cette particularité permet de pouvoir reproduire chaque format A(x) dans son format A(x+1) ou A(x-1) en conservant toutes les proportions de ce qui se trouve sur la page. On peut donc dire que Lichtenberg est le père du format A tel que nous le connaissons aujourd’hui, et tel qu’il est utilisé à travers le monde, c’est-à-dire dans tous les pays industrialisés sauf ceux de l’Amérique du Nord. Il est important de noté que de nombreux imprimeurs sur le web (imprimeurs online) ont pris quelques largesses avec les formats de papier et il n'est pas surprenant de remarquer qu'une impression au format A5 soit proposé à la taille 15x20 cm. Les formats A sont donc basés sur un chiffre qui détermine la taille du papier. A10 : 26 x 37 mm ou 2,6 x 3,7 cm

Cracking The Black Box of Photogrammetry Scanning | Infinite-Realities After 3 years of hard work, allot of research, help from Family, a sacrificed social life and many freelance projects to pay off this research. I have finally finished the 2nd iteration of IR’s Fullbody Scanner. Back in 2002 as a young 3D Environment Artist I could only have ever dreamed of owning my own ‘Laser’ Scanning System. My point.. if you keep trying you can achieve bigger and better things. IR’s Custom Built Capture System The system boasts 70x DSLR Canon Cameras. So in this blog post I wanted to show off some example captures (at the bottom) but first I wanted to explain (visually) why this system is better than previous scanning solutions. “So what are the benefits of IR’s Capture system?” Here is a simple set of animated pictograms to explain why: Old Scanning Solutions. [column_one_fourth] Steady Hand Poles Slow. [/column_one_fourth] Laser Scanning Slow. Multi Shot & Turntable Slow. [column_one_fourth_last] Fringe Pattern Slow. [/column_one_fourth_last] IR’s Solution Too good to be true?

Substance Designer "Rogelio is one of the best texture artist and Substance Designer specialist I know. If you want to unleash the true power and become a master of Substance Designer I can only, strongly recommend Rogelio's tutorial!" - Sebastien Deguy Allegorithmic, Founder and CEO "Few people have as masterful of an understanding of Substance Designer as Rogelio. - David Ballard Environment Artist at Naughty Dog "Rogelio is an incredibly skilled and well versed environment artists, with the ability to take on challenges ranging from the highly technical to the purely artistic. - Teagan Morrison Technical Art Director / Naughty Dog

Head & Neck Anatomy: A Book With 3D Augmented Reality by Sandis Kondrats Augmented Reality or AR is a type of virtual reality that aims to duplicate the world's environment in silico or in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. The virtual scene generated by the computer is designed to enhance the user's sensory perception of the virtual world they are seeing or interacting with. The goal of Augmented Reality is to create a system in which the user cannot tell the difference between the real world and the virtual augmentation of it. The book's pages are going to be markers for triggering 3D model images within the custom built smartphone app. To illustrate idea and technology the male head model is connected with Augmented Reality onto Anatomy For Sculptors book cover: Louis Henry Mitchell “I am the Creative director of Character Design for Sesame Street. - Dr.

The Wikihuman Project Seven years after Digital Emily was created, Emily O'Brien was generous enough to have herself scanned again, this time at much higher resolution and fidelity. This scan is the first subject used in the Wikihuman project. This data, along with work done by the Digital Human League is now available for download. The Wikihuman project is a collaborative by the members of the Digital Human League to advance the study of digital humans. For more information on the Wikihuman project, please visit their blog at wikihuman.org The following graph explains the best method of applying the displacement maps The following graph outlines the recommended method of building a shader network for the provided maps Here is the OSL version of the shader The Maya scene file supplied here contains the model and shaders. The following are reference images and cameras.

Neets anitagaughan: Fire dude lip sync testSound clip is from “Monty Python’s The Meaning of Life” And the GIF version here“I couldn’t eat another thing, I’m absolutely stuffed!” Fire dude lip sync test Sound clip is from “Monty Python’s The Meaning of Life” I intended to put a human on the horse, but had hardrive failure and lost that file. Colour and image quality was cut by insaaaane amounts to get it moving as a gif, might try to get it up as a video soon! A few unfinished pieces that I didn’t have the time to complete, what with commuting and all that malarkey.. But!! Playing around with run cycles - Guild wars charr More flight animation… and probably the most detailed background evurrr Replaying pokemon gold – so here’s the odd caveman/crocodile, croconaw!! Edit: (Thanks for the heads up about the frozen gif guys! A few people asked for a step-by-step animation process. So here’s what I do for animation taken from a reference. 1st image: The reference. 3rd Image: Then I would do my clean up.

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