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Anna Jenelius's Blog - The Game Developer's Toolbox (for Students) The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I recently had the opportunity to share some tips and tricks with game development students at both Stockholm University and the Swedish Game Awards Conference - and since I don't seem to have made too big a fool of myself, I thought I should share the Toolbox I offered with the rest of the world as well. This is a list of things that will hopefully stop budding game developers from reinventing the wheel and tumble into pitfalls that others have already been in. The insights below have been collected while I was working at a publisher, a mid-size developer and my own indie company, as well as from other people. Just like with a physical toolbox, you don’t have to use all of these tools.

The Game Bakers – Etudes de jeu vidéo : sept fois à terre, huit fois debout. Une industrie de talents. Le jeu vidéo est avant tout une industrie de talents. Les ingénieurs, les artistes, les concepteurs qui la composent ne sont pas évalués et appréciés tant pour leurs compétences théoriques et leur parcours scolaire que pour la capacité qu’ils ont à mettre en œuvre des compétences pratiques, des talents uniques, dans le contexte particulier d’une production de jeu vidéo.

fonds d'aide au jeu vidéo (FAJV) Le fonds d'aide au jeu vidéo (FAJV) soutient la création et l'innovation dans le secteur du jeu vidéo. Cofinancé par le Ministère du redressement productif et le Centre national du cinéma et de l'image animée (CNC), il est géré par ce dernier. Les aides sélectives du FAJV sont destinées à accompagner les entreprises de création au stade du développement et de la réalisation d'un prototype de jeu ou en phase de production. Le fonds peut également accompagner des manifestations à caractère professionnel. FUN - Introduction à HTML5 - Animations et jeux À propos du cours Vous avez envie de développer des animations ou des petits jeux pour le web, mais sans trop savoir comment vous y prendre ; vous avez peut-être entendu parler d'HTML5, mais vous n'avez pas de connaissance particulière des langages web. En revanche, vous avez quelques notions d'algorithmique et peut-être que vous programmez déjà un peu. Ce MOOC est pour vous.

Scratch Offline Editor You can install the Scratch 2.0 editor to work on projects without an internet connection. This version will work on Mac, Windows, and some versions of Linux (32 bit). Note for Mac Users: the latest version of Scratch 2.0 Offline requires Adobe Air 20. To upgrade to Adobe Air 20 manually, go here. Unite Unite is your opportunity to learn how to get the most out of the Unity engine, to meet up with Unity engineers and fellow professionals and to get the full lowdown on our development roadmap. Empowering the community with more knowledge At Unite, you’ll learn from our engineers on how to mine Unity tools for more power and flexibility in your work. Get a sneak peek at upcoming product features and new services.

Download & Streaming : The Internet Archive Software Collection Kodi (formerly XBMC) is a free and open-source media player software application developed by the XBMC Foundation, a non-profit technology consortium. Kodi is available for multiple operating systems and hardware platforms, with a software 10-foot user interface for use with televisions and remote controls. It allows users to play and view most streaming media, such as videos, music, podcasts, and videos from the Internet, as well as all common digital media files from local and network storage... The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package.

Getting started with GameGuru How to use The Game Creators' new tool aimed at hobbyists and smaller commercially-minded studios This series of quick tutorials will take you through designing a game with new development tool GameGuru. The tech is designed to be accessible, with no code required to build your own game.

Coder Corner » Archivio Blog » PEEL - public release 1.0 PEEL - public release 1.0 I am very happy to announce the first public release of PEEL - the Physics Engine Evaluation Lab. I briefly mentioned it on this blog already, here. Source code is included for the main program and most of the PINT plugins. That way you can create your own test scenes and check that everything is done correctly, and benchmarks are not biased. Pre-compiled binaries for most of the plugins are provided, for convenience. Internet Arcade : Free Software : Download & Streaming by Namco / Cosmodog favoritefavoritefavoritefavoritefavorite ( 1 reviews ) by Sega

Pixar Renderman RenderMan 20 Now Available! Highlights of version 20 include a game-changing noise reduction technology that accelerate render times from 2x to 10x. RenderMan 20 also expands the creative choices available to artists and studios through numerous advances in usability including a physical camera, a Visualizer for navigating and inspecting large scenes interactively, expanded shader libraries and presets, and new volume rendering features. Read all about RenderMan 20 ▶ GDevelop : Logiciel open source de développement de jeux HTML5 et natifs sans programmation Donnez vie à vos idées ! GDevelop et son système d'évènements novateur permet aux néophytes ainsi qu'aux développeurs confirmés de créer des jeux en 2D, sans programmation et sans limites Le logiciel et l'aide sont disponibles en français et en anglais

Presentation Samuel Ronce, WebCreative5 26 Novembre 2012 LyonJS Création d'un jeu avec CanvasEngine Structure d'une scène Propriétés et méthodes de la scène Appel de la scène"MyScene");