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Zombies, Run!

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VR Audio: Crytek goes to new heights for VR game 'The Climb' - Randi Altman's postPerspective By Jennifer Walden Dealing with locomotion, such as walking and especially running, is a challenge for VR content developers — but what hasn’t been a challenge in creating VR content? Climbing, on the other hand, has proved to be a simple, yet interesting, locomotion that independent game developer Crytek found to be sustainable for the duration of a full-length game. Crytek, known for the Crysis game series, recently released their first VR game title, The Climb, a rock climbing adventure exclusively for the Oculus Rift. Players climb, swing and j

FitnessMeter FitnessMeter is an advanced timing and measurement app for fitness testing and athletic performance evaluation. It is a versatile and configurable tool for both coaches and individuals, that can be applied to more than 20 different tests. Flying sprint Uses the camera to measure the time between two points, similar to two timing gates. Can be used to measure the top speed or the acceleration over 10-20 m. Sprint and ShuttleIn this mode the app acts like a timing gate plus a starting gun. Rap about geeky things like gaming and filesharing and broccoli. Hello you! I'm Dan Bull and welcome to my channel. Come on in, put your hat on the hat stand, your cursor on the subscribe button and your botty on your seat. We're going to have a fantastic time together, you and I! Here's what we'll do:

Balance It Balance It is a Task Card Resource for PE Teachers. A simple and powerful way to provide students with visual prompts and cues designed to help them develop Gymnastic skills. Featuring over 60 hand drawn balances that progressively build up in difficulty, allowing students to develop their static balance and team work skills. Featuring- Individual Balances- Paired Balances- Balances of Three People- Balances of Five People- Larger Group BalancesBalance It is the perfect app to introduce students to the self directed approach of Task Card based learning. To find out more about the app and upcoming releases be sure to: Follow us on twitter: @thepegeekapps Need more help?

SOMA - Behind The Sound How do you design sound for a game that takes place miles under the ocean in an abandoned complex with a plot that deals with the perception of reality? The answer is... experimentation! My name’s Samuel Justice, I’m audio director on SOMA where I lead a team of 6 fantastic folk to help create the audio for the universe of SOMA. Interview: 'Batman: Arkham VR' sound designer Andy Riley With PlayStation VR out in the UK today, we talk to Rocksteady Studios about the audio elements of the eagerly awaited launch title. It is fair to suggest that Rocksteady Studios has had Batman down to a tee for a while now. The London-based video game developer has thrived off the success of the award-winning Batman: Arkham series since the first title in 2009, and as many companies look to usher in a new technological revolution with the adoption of VR, Rocksteady is ensuring it’s not left behind.

Waves Audio Releases B360 Ambisonics Encoder, Nx Ambisonics And 360° Ambisonics Tools - ProSoundWeb By PSW Staff • October 11, 2017 Waves Audio is now shipping two new tools and a combo for audio engineers mixing 360-degree and VR projects: the Waves B360 Ambisonics Encoder, a new plugin for converting mono, stereo or surround audio into 360-degree Ambisonics B-format; Waves Nx Ambisonics, a new component of the Waves Nx Virtual Mix Room over Headphones plugin, designed for monitoring 360-degree Ambisonics B-format audio on regular stereo headphones; and Waves 360° Ambisonics Tools, a combo of both plugins. Ambisonics is currently the most popular technique for mixing audio in a full spherical 360-degree sound field. The most common Ambisonics format, used in VR as well as in Google and Facebook 360 videos, is a four-channel format called B-format. With an intuitive GUI and streamlined controls for panning width, elevation and rotation, Waves B360 is designed to make your 360-audio workflow faster, easier and more user-friendly than ever.

How does the OSSIC X measure up to competitors? — OSSIC The OSSIC X is truly delivering breakthrough 3D audio performance. The buzz surrounding it has led some gaming headphones to claim 3D and VR capability for marketing purposes, but when put through the rigorous testing we subject our product to, you can see that they miss the mark, literally. Over the past month and a half we've continued to refine our internal subjective test processes and tools. Board members vote to officially end voice National Board members at screen actors guild SAG-AFTRA have called an official end to the union's year-long strike. The board unanimously signed off on the "tentative agreement" that was initially hashed out back in September. The new deal features a bonus structure that provides additional payments to voice performers based on number of sessions worked. Those payments, which are due no later than a game's release date, begin with an additional $75 payment for one session, eventually totaling $2100 after 10 sessions. It also contains transparency provisions that should enhance the bargaining power of SAG-AFTRA members by requiring companies to reveal the code name of its project, its genre, whether the game is based on a previously published property, and whether the performer is reprising a role.

Stereoscopic Media Aylett, Ruth. (1999) ‘Narrative in virtual environments-towards emergent narrative’ In Proceedings of the AAAI fall symposium on narrative intelligence (pp. 83-86). Aylett, Ruth, and Sandy Louchart. (2003) ‘Towards a narrative theory of virtual reality.’ Virtual Reality 7.1: 2-9.

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