Three Awesome Educational Games Hiding in Plain Sight
By Tanner Higgin, Graphite When I was in school, game-based learning was a novelty. This was the era of Math Blaster!, Lemonade Stand and Oregon Trail, when game-based learning meant digitized practice problems or clunky, paper-thin simulations. Still, my classmates and I liked these games. For many of us, this was the only exposure we got to video games outside of arcades. But when my family got a computer, something changed. Game-based learning, and the developers who identify with it today, have come a long way since then and gotten much closer to closing the gap. Here are just a few favorites that reviewed well on Graphite this year: Elegy for a Dead World Writing can feel like a chore in school when it’s only ever going to be read by a teacher and maybe a classmate. Never Alone There’s little debate that games have not represented indigenous cultures well. Valiant Hearts My intention here isn’t to argue that games have learning value.