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Three Awesome Educational Games Hiding in Plain Sight

Three Awesome Educational Games Hiding in Plain Sight
By Tanner Higgin, Graphite When I was in school, game-based learning was a novelty. This was the era of Math Blaster!, Lemonade Stand and Oregon Trail, when game-based learning meant digitized practice problems or clunky, paper-thin simulations. Still, my classmates and I liked these games. For many of us, this was the only exposure we got to video games outside of arcades. But when my family got a computer, something changed. Game-based learning, and the developers who identify with it today, have come a long way since then and gotten much closer to closing the gap. Here are just a few favorites that reviewed well on Graphite this year: Elegy for a Dead World Writing can feel like a chore in school when it’s only ever going to be read by a teacher and maybe a classmate. Never Alone There’s little debate that games have not represented indigenous cultures well. Valiant Hearts My intention here isn’t to argue that games have learning value.

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Point of View Examples Point of View Point of view refers to the vantage point from which the story is told. There are three different possible points of view: 1. First-person point of view-A character in the story is telling the story. If you see the words "I," "me," or "we," then the story is in the first-person point of view.

What does it mean to have your whole middle-school curriculum designed around games? NEW YORK — One morning, just before classes at New York City’s Quest to Learn Middle School broke for lunch, Etai Kurtzman found himself transformed into a lemon tree. It was a warm day in late April, and his chatty sixth-grade class had been corralled from a narrow hallway into a classroom at the end of a short hall. Etai, tall and lanky, lugged a gray backpack to a desk that had been pushed up against a wall. Each student had been cast for a role-playing game either as a honeybee sent out from the hive or as a plant. In a flurry of organized chaos, the students simulated the pollination process: student honey bees, wearing pipe-cleaner antennae, approached classmates pretending to be plants and received small, colored building blocks.

29 Drawings Will Make You Question Everything Wrong In The World Pawel Kuczynski, a Polish artist has worked in satirical illustration specialising in thought-provoking images that make his audience question their everyday lives. His subjects deal with everything from poverty to social media and politics. All of them have a very distinct message if you look closely enough… Click here to see more artwork by Pawel Kuczynski Check out his website here

The Ultimate Guide To Note Taking In Class [Infographic] Many studious types will swear that they can take everything in from their lecture or seminar just by listening and engaging, but research suggests that can’t be true. Approximately 60% of information can be forgotten after only 9 hours. If you don’t want to start your assignment or exam with only 40% of the knowledge you could have, you should probably make a change.

Just how big has eSports become? 113 million hardcore fans worldwide147 million occasional viewersUS$252 million in global revenuesa predicted total prize pool of $71 million for all tournaments and competitions. No, these numbers don’t refer to a traditional mainstream sport like football or basketball. Rather, they come from a sport that saw its major surge begin a mere 10 years ago, a sport whose global revenue has already surpassed the revenue of the entire music industry by $20 million in 2014, a sport that giant brands like Coca-Cola, Red Bull, American Express, Intel and Samsung are vying to sponsor. I’m talking about eSports – also known as competitive gaming, electronic sports or professional gaming – a type of video game competition where professional players battle for the highest rank and the top prize. But how did eSports become so big, so fast? And what factors have contributed to its growth?

Pearson – Always ESL Newsletter Professor John CaineSUNY, Suffolk Community College How can we teach students to begin mastering the art of pronunciation autonomously? There is a very helpful tool that can be utilized in classrooms, one we may not be familiar with or may not have thought of using: the International Phonetic Alphabet (IPA). This resource is especially useful when helping students with consonants. QuizBreak! QuizBreak! is a highly flexible program that allows teachers to create fun, Jeopardy©-like games for the language classroom. Flash Player 10 is required to run QuizBreak! Minecraft Resources for Teachers on Flipboard Jenn de la Vega / July 28, 2015 The game Minecraft is an emerging way to teach and learn basic concepts of collaboration in the classroom. Minecraft rose to popularity due to elaborate pop culture recreations and the ability to explore other people’s lands. With Minecraft, students can learn about survival, experience history digitally and create models of cells for biology class. If you are using Minecraft in your class, follow these magazines to get new ideas for your lesson plan. Minecraft Education: Here are some videos and testimonials of teachers actually using Minecraft.