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Related:  Cinema4DProRendering3D Software » C4D Overview of the several C4D related pages of this site. C4d-plugins The Plugins Zaphod build for me as freeware and now, since Zaphod stopped coding, also the source. A Pixel Artist Renounces Pixel Art I’ve wanted to write this article for some time now, and this seems like the perfect opportunity to do so. For those of you who are aware of Dinofarm Games and our recent release, Auro for iOS and Android, you know that we spent literally years producing carefully handmade, meticulous pixel art. After weeks of work, I just finished the most recent piece.

Vladislav Bodyul [v3.0 current version]– New mode “Particle”. – Transform by Map (in “Particle” mode). – New tool “Pattern Frag.”. Modo vs. Max Experience with 3dsMax - 3 years, experience with MODO - 3 months. TLDR: It was a difficult decision to switch main 3D software after all these years, but I don't regret at all. Sorry for long read! Choosing The Correct Focal Length For Cinema 4D Cameras - Greyscalegorilla Blog Many 3D artists never bother changing the default focal length of their camera. However, choosing the right “lens” makes a huge difference when setting up the composition and feeling of your scene. There is a rich language of film and photography that you can use to make your renders look and feel the way you want them to.

12 Principles of AnimationComputer Graphics 12 Principles of Animation by Frank Thomas and Ollie Johnston The 12 Principles of Animation as described by Frank Thomas and Ollie Johnston in their book “The Illusion of Life”. Since it can be hard for starting animators to find resources, and the resources that are out there don’t go very in depth, Alan Becker decided to start a video series dedicated to each of the 12 Principles of Animation! 1. 11 ways to transform ARCH-VIZ RENDERS in Photoshop Architectural visualisation is a fast-growing industry. Just by looking at sites such as, it’s clear there are many companies and individuals offering their services. As with all industries, there are some excellent companies out there, producing outstanding visualisations; but there’s an even greater amount of mediocre work doing the rounds. Uniform produced the image above for Westfield’s landmark Stratford City development in London. They’d previously had lots of visuals produced for other developments and went to Uniform with high expectations.

Revizto 4.0 Launch Updates Gaming Software for BIM Back in February, I managed to get a sneak peek at some of the upcoming features for Revizto 4.0. Big changes were brewing—including a consolidation of the software’s three individual platforms into one. After much anticipation, the release of Revizto 4.0 was recently announced and includes a slew of goodies for building information modeling (BIM) users. Here’s a look at how it works: Revizto is designed to create navigable 3D environments from BIM and CAD models while preserving any and all object data—even those complex MEP systems. It does this by using its proprietary software, which is based on gaming technology, to keep visualizations lightweight.