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www.defcon-x.de » C4D Overview of the several C4D related pages of this site. C4d-plugins The Plugins Zaphod build for me as freeware and now, since Zaphod stopped coding, also the source. Oldschool GI Photostudio Oldschool GI Photostudio with a gradient backdrop and 3 illumination planes, controlled with Xpresso. Oldschool Photostudio Oldschool Photostudio with a gradient backdrop and 5 Area Lights, controlled with Xpresso. Wood Textures Scans 720 DPI Wood texture scans for free. C4D Scripts Some simple scripts for better workflow.

A Pixel Artist Renounces Pixel Art I’ve wanted to write this article for some time now, and this seems like the perfect opportunity to do so. For those of you who are aware of Dinofarm Games and our recent release, Auro for iOS and Android, you know that we spent literally years producing carefully handmade, meticulous pixel art. After weeks of work, I just finished the most recent piece. A million billion hours, only 45 colors! I hope it’s clear from this image that I love pixel art. That said, the word “renounce” is not just click bait. Our team has been debating this for a long time, because we all unanimously love the aesthetic. But in the last year, I’ve come to a very different conclusion. “HD fetishism” has always been around HD is the current buzz word used to market both hardware and software. Creators understand that screen size/resolution is just a canvas like any other. The Legend of Zelda: Link’s Awakening for the original Gameboy has much better art than this: Bubsy for SNES “The H-est D” “Your worst nightmare.”

Tutoriels Houdini, Mantra et After Effects, par Niels Prayer Niels Prayer, FX Supervisor et directeur artistique chez Supamonks Studio, se lance dans une série de tutoriels autour de Houdini, Mantra et After Effects.Voici ceux déjà en ligne ; un site dédié a été mis en place pour les rassembler et proposer les fichiers des différents projets. 01. Smoke Glass Sphere tutorial from Niels PRAYER on Vimeo. 02. 03. 04. 05. SpeedTree Animated Trees & Plants Modeling & Render Software Knald BW Design

12 Principles of AnimationComputer Graphics 12 Principles of Animation by Frank Thomas and Ollie Johnston The 12 Principles of Animation as described by Frank Thomas and Ollie Johnston in their book “The Illusion of Life”. Since it can be hard for starting animators to find resources, and the resources that are out there don’t go very in depth, Alan Becker decided to start a video series dedicated to each of the 12 Principles of Animation! 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. Also check out: 12 Basic Principles of Animation: The illusion of life Exploring the 12 Principles of Animation Timing and Spacing in Animation Quadruped Walk Cycle Tutorial – Cat Quadruped Walk Cycle Tutorial Walk Cycle Tutorial How to Create Walk Cycle

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