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Search results for "GAME STUDIES" (showing 1-20 of 360 books) What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition: James Paul Gee: 9781403984531: Amazon.com. A Wonderful New Timeline Tool to Use with Your Students. Best Websites and Games for U.S. History and Civics. Books About Video Games and Virtual Reality (68 books) The Art of Game Design: A book of lenses: Jesse Schell: 9780123694966: Amazon.com. Theory of Fun for Game Design eBook: Raph Koster. Popular Game Based Learning Books. My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Technologies of the Imagination: New Media in Everyday Life): Bonnie Nardi: 9780472050987: Amazon.com. The Proteus Paradox: How Online Games and Virtual Worlds Change Us-And How They Don't eBook: Nick Yee. Novels. Kae Novak. The Guild - Episode 1: Wake-Up Call.

GamesMOOC Chat Reading Ideas (36 books) The Well-Played Game: A Player's Philosophy eBook: Bernard De Koven. Geek and Sundry | Your Daily Dose of Geekiness & etc. The Creation of Narrative in Tabletop Role-Playing Games eBook: Jennifer Grouling Cover. Saturn's Children eBook: Charles Stross. Don't Bother Me Mom-I'm Learning eBook: Marc Prensky. 10 books every gamer should read | Technology. In the 17 years I've spent writing about technology, I have had the good fortune to meet, interview and chat with hundreds of game designers from all over the world. I have visited studios throughout the US, in Russia, in Japan, in France, Denmark and, heck, even Britain. And although the cultural references can often be hugely diverse, there are certain books and movies that come up in conversation over and over again. Here, then, are the 10 books that game designers and developers have cited to me most often as influences on their work.

There is a lot of science fiction and fantasy, of course – these being the predominant genres in the realm of mainstream narrative gaming. Indeed there are no doubt ridiculous omissions – it was never going to be possible to capture all facets of game design inspiration. For now, here are the 10 books that developers from Osaka to Ohio have most commonly referenced to me. Whatever else, all of these are worth reading. Akira – Katsuhiro Otomo. Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books) eBook: Steve, Swink. Ender in Exile: 5 (The Ender Quintet) eBook: Orson Scott Card. Ender's Game: 1 (The Ender Quintet) eBook: Orson Scott Card. Children of the Mind: 4 (The Ender Quintet) eBook: Orson Scott Card.

Mathematics Education for a New Era: Video Games as a Medium for Learning: Keith Devlin: 9781568814315: Amazon.com. Half-Real: Video Games between Real Rules and Fictional Worlds: Jesper Juul: 9780262516518: Amazon.com. The Ethics of Computer Games: Miguel Sicart: 9780262516624: Amazon.com. The Meaning of Video Games: Gaming and Textual Strategies: Steven E. Jones: 9780415960564: Amazon.com. The Game Design Reader: A Rules of Play Anthology: Katie Salen Tekinba, Eric Zimmerman: 9780262195362: Amazon.com. Rules of Play: Game Design Fundamentals: Katie Salen Tekinba, Eric Zimmerman: 0000262240459: Amazon.com.

Cheating: Gaining Advantage in Videogames eBook: Mia Consalvo. An Introduction to Game Studies: Frans Mayra: 9781412934466: Amazon.com. Persuasive Games: The Expressive Power of Videogames: Ian Bogost: 9780262514880: Amazon.com. Neuromancer eBook: William Gibson. Game Development. Everything Bad is Good for You eBook: Steven Johnson. The Warcraft Civilization: Social Science in a Virtual World eBook: William Sims Bainbridge. Homo Ludens: A Study of the Play-Element in Culture: Johan Huizinga: 0046442046817: Amazon.com. For the Win, by Cory Doctorow. Cory Doctorow doctorow@craphound.com Last updated Nov 20, 2012 This book is distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

That means: You are free: to Share -- to copy, distribute and transmit the work to Remix -- to adapt the work Under the following conditions: Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). See the end of this file for the complete legalese. For the Win is my second young adult novel, and, like my 2008 book Little Brother, it is meant to do more than tell a story. I hope that readers of this book will be inspired to dig deeper into the subjects of "behavioral economics" (and related subjects like "neuroeconomics") and to start asking hard questions about how we end up with the stuff we own, and what it costs our human brothers and sisters to make those goods, and why we think we need them. Dedication: Extra Lives: Why Video Games Matter eBook: Tom Bissell.

Imaginary Games eBook: Chris Bateman. Hamlet on the Holodeck: The Future of Narrative in Cyberspace: Janet H. Murray: 9780262631877: Amazon.com. Rules of Play: Game Design Fundamentals: Katie Salen Tekinba, Eric Zimmerman: 0000262240459: Amazon.com. WoW books (in chronological order) - Forums. The Grasshopper: Games, Life and Utopia: Bernard Suits, Thomas Hurka: 9781551117720: Amazon.com.

Reality Is Broken: Why Games Make Us Better and How They Can Change the World eBook: Jane McGonigal.