This can, for instance, be used to draw graphs, make photo composition or simple (and not so simple) animations. The images on this page show examples of <canvas> implementations which will be created in this tutorial. This tutorial describes how to use the <canvas> element to draw 2D graphics, starting with the basics. HTML5 differences from HTML4. Abstract "HTML5 Differences from HTML4" describes the differences of the HTML5 specification from those of HTML4.
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