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Home - KAAZING.ORG - Home - Kaazing Gateway. Canvas tutorial - MDC Doc Center. <canvas> is an HTML element which can be used to draw graphics via scripting (usually JavaScript). This can, for instance, be used to draw graphs, combine photos, or create simple (and not so simple) animations. The images on this page show examples of <canvas> implementations which will be created in this tutorial. This tutorial describes how to use the <canvas> element to draw 2D graphics, starting with the basics.

The examples provided should give you some clear ideas about what you can do with canvas, and will provide code snippets that may get you started in building your own content. First introduced in WebKit by Apple for the OS X Dashboard, <canvas> has since been implemented in browsers. Before you start Using the <canvas> element is not very difficult, but you do need a basic understanding of HTML and JavaScript.

In this tutorial See also A note to contributors. HTML5 differences from HTML4 -- W3C. Abstract "HTML5 Differences from HTML4" describes the differences of the HTML5 specification from those of HTML4. Status of This Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at This is the 9 December 2014 W3C Working Group Note produced by the HTML Working Group, part of the HTML Activity.

Publication as a Working Group Note does not imply endorsement by the W3C Membership. This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. This document is governed by the 14 October 2005 W3C Process Document. Table of Contents 1 Introduction 1.1 Scope of This Document This document covers the W3C HTML5 specification. 1.2 History of HTML HTML4 became a W3C Recommendation in 1997. 1.3 Open Issues 1.4 Backward Compatibility <! <? <!