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Canvas tutorial - MDC Doc Center <canvas> is an HTML element which can be used to draw graphics using scripting (usually JavaScript). It can, for instance, be used to draw graphs, make photo compositions or do simple (and not so simple) animations. The image on the right shows some examples of <canvas> implementations which we will see later in this tutorial. <canvas> was first introduced by Apple for the Mac OS X Dashboard and later implemented in Safari and Google Chrome. Gecko 1.8-based browsers, such as Firefox 1.5, also support this element. The <canvas> element is part of the WhatWG Web applications 1.0 specification also known as HTML5.

Canvas tutorial - MDC Doc Center

HTML5 presentation In March 1936, an unusual confluence of forces occurred in Santa Clara County. A long cold winter delayed the blossoming of the millions of cherry, apricot, peach, and prune plum trees covering hundreds of square miles of the Valley floor. Then, unlike many years, the rains that followed were light and too early to knock the blossoms from their branches. Instead, by the billions, they all burst open at once. Seemingly overnight, the ocean of green that was the Valley turned into a low, soft, dizzyingly perfumed cloud of pink and white.

HTML5 presentation

HTML5 differences from HTML4 -- W3C

Abstract HTML is the core language of the World Wide Web. The W3C publishes HTML5 and HTML5.1. The WHATWG publishes HTML, which is a rough superset of W3C HTML5.1. "Differences from HTML4" describes the differences of the HTML specifications from those of HTML4, and calls out cases where they differ from each other. HTML5 differences from HTML4 -- W3C