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Canvas tutorial

<canvas> is an HTML element which can be used to draw graphics via scripting (usually JavaScript). This can, for instance, be used to draw graphs, combine photos, or create simple (and not so simple) animations. The images on this page show examples of <canvas> implementations which will be created in this tutorial. This tutorial describes how to use the <canvas> element to draw 2D graphics, starting with the basics. The examples provided should give you some clear ideas about what you can do with canvas, and will provide code snippets that may get you started in building your own content. First introduced in WebKit by Apple for the OS X Dashboard, <canvas> has since been implemented in browsers. Before you start Using the <canvas> element is not very difficult, but you do need a basic understanding of HTML and JavaScript. In this tutorial See also A note to contributors

https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial

Techniques Setting up JavaScript-based functionality to work across multiple devices can be tricky. When is the right time to load which script? Do your media queries matches tests, your geolocation popups tests and your viewport orientation tests provide the best possible results for your website? ConditionerJS will help you combine all of this contextual information to pinpoint the right moment to load the functionality you need.

oCanvas - Object-based canvas drawing HTML HTML (HyperText Markup Language) is the most basic building block of the Web. It defines the meaning and structure of web content. Other technologies besides HTML are generally used to describe a web page's appearance/presentation (CSS) or functionality/behavior (JavaScript). "Hypertext" refers to links that connect web pages to one another, either within a single website or between websites. HTML5 Canvas Tutorial: An Introduction One of the most important instruments in a painter’s toolkit is their canvas. It gives them the freedom to express all kinds of feelings, impressions, ideas, and so forth, in almost unlimited variations and combinations. And that freedom can be restricted only by two things — their skill level and their imagination. The situation in the web development world is similar. With the ongoing progress of HTML5 and its powerful specifications, web developers have gained the ability to do things that were impossible in the past. Drawing graphics and creating animations directly in the browser is now completely possible thanks to a technology called HTML5 Canvas.

Deep Dive into the HTML5 IndexedDB Over the years, the web has increasingly transformed from being a repository of content to a marketplace of full-fledged functional apps. The suite of technologies that fall under the "HTML5" banner have, as a fundamental goal, the capabilities to build within this new breed of software. In this article, I’ll review a technology that solves an important piece of the application puzzle—managing storage and retrieval of user-specific data on the client side—called "IndexedDB."

lipka/piecon DOM4 W3C Last Call Working Draft This version: Latest published version: Latest editor's draft: Bug tracker: Applying styles and colors - Web API Interfaces In the chapter about drawing shapes, we used only the default line and fill styles. Here we will explore the canvas options we have at our disposal to make our drawings a little more attractive. You will learn how to add different colors, line styles, gradients, patterns and shadows to your drawings. Colors HTML5 Presentation In March 1936, an unusual confluence of forces occurred in Santa Clara County. A long cold winter delayed the blossoming of the millions of cherry, apricot, peach, and prune plum trees covering hundreds of square miles of the Valley floor. Then, unlike many years, the rains that followed were light and too early to knock the blossoms from their branches. Instead, by the billions, they all burst open at once.

HTML5 This specification defines the 5th major version, second minor revision of the core language of the World Wide Web: the Hypertext Markup Language (HTML). In this version, new features continue to be introduced to help Web application authors, new elements continue to be introduced based on research into prevailing authoring practices, and special attention continues to be given to defining clear conformance criteria for user agents in an effort to improve interoperability. This section describes the status of this document at the time of its publication.

Living with HTTPS (These are my notes from the first half of my talk at HOPE9 last weekend. I write notes like these not as a script, but so that I have at least some words ready in my head when I'm speaking. They are more conversational and less organised than a usual blog post, so please forgive me the rough edges.) 8 Simply Amazing HTML5 Canvas and Javascript Animations HTML5 canvas has changed the way javascript used to be. We're now able to achieve complex animation however we do need a powerful browser to interpret it. The following is 8 new HTML5 + Javascript animation effect you probably have not seen before! Play with each of them, you'll be blown away by the creativity and robustness of HTML5 canvas! I like Tunnelers and Bomomo the most!

Icon Fonts are Awesome Because you can easily change the size Because you can easily change the color Because you can easily shadow their shape Because they can have transparent knockouts, which work in IE6 unlike alpha transparent pngs. Because you can do all the other stuff image based icons can do, like change opacity or rotate or whatever. You'll be able to do things like add strokes to them with text-stroke or add gradients/textures with background-clip: text; once browser support is a bit deeper. The icon font used on this page is Fico by Lennart Schoors then ran through IcoMoon for custom mappings.

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