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The problem we’re trying to solve is to get a game object from the starting point to a goal. Pathfinding addresses the problem of finding a good path from the starting point to the goal―avoiding obstacles, avoiding enemies, and minimizing costs (fuel, time, distance, equipment, money, etc.). Movement addresses the problem of taking a path and moving along it. It’s possible to spend your efforts on only one of these. At one extreme, a sophisticated pathfinder coupled with a trivial movement algorithm would find a path when the object begins to move and the object would follow that path, oblivious to everything else. At the other extreme, a movement-only system would not look ahead to find a path (instead, the initial “path” would be a straight line), but instead take one step at a time, considering the local environment at every point.The leading textbook in Artificial Intelligence. Used in over 1200 universities in over 100 countries. The 25th most cited publication on Citeseer (and 2nd most cited publication of this century).

