image_processing

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http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/terrain-geomorphing-in-the-vertex-shader-r1936 The following article is an excerpt from ShaderX 2 - Shader Programming Tips and Tricks, published by Wordware presumably in August 2003 (see www.shaderx2.com for more information).

Terrain Geomorphing in the Vertex Shader

http://www.igvita.com/2009/02/04/ruby-19-internals-ordered-hash/ By Ilya Grigorik on February 04, 2009 With the first stable release of Ruby 1.9 out the door (1.9.1) it is time to start thinking about migrating your code to the newer runtime.

Ruby 1.9 Internals: Ordered Hash

brainrecall: cair

NOTE: Most of this needs a update. For latest news and releases please go here: http://sourceforge.net/projects/c-a-i-r/ For a good (slightly outdated) GUI showing off CAIR, go here: http://code.google.com/p/seam-carving-gui/ http://sites.google.com/site/brainrecall/cair
http://compgeom.cs.uiuc.edu/~jeffe/teaching/algorithms/

Jeff Erickson's Algorithms Course Materials

by Jeff Erickson January 2011 revision This page contains all my lecture notes for the algorithms classes required for all computer science undergraduate and graduate students at the University of Illinois, Urbana-Champaign. I have taught incarnations of this course eight times: Spring 1999, Fall 2000, Spring 2001, Fall 2002, Spring 2004, Fall 2005, Fall 2006, Spring 2007, Fall 2008, Spring 2009, Spring 2010, and Fall 2010. These notes are numbered roughly in the order I use them in my undergraduate class.
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Advanced Graphics Algorithms

Glow effects simulate the characteristics of a lens that suffers from light bleeding due to a high dynamic range.