background preloader

Komputációs gondolkodás

Facebook Twitter

Scalable Game Design wiki - Gamewiki. Frogger is a good first game design activity for students with no programming background. Journey is designed to present several computational thinking patterns in an incremental fashion. Sokoban is a good second game design activity for students who have already completed the Frogger tutorials. PacMan is a good first game design activity for high school students with no programming background. More games: Space Invaders Sims-like games AgentCubes games (3D) coming soon! The Contagion simulation approximates how contagions are spread among humans who are in close proximity to one another. The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters. More simulations: AgentSheets simulations AgentCubes simulations (3D) coming soon!

Exploring Computational Thinking. Stories by Level. Update: The second Computational Fairy Tales book, Best Practices of Spell Design, is now available! Computational Fairy Tales includes over 70 stories that are written for a variety of audiences, from someone with absolutely no programming experience to people with significant computer science backgrounds. Below is an attempt to categorize the stories by level. Feedback and suggestions welcome. And, of course, all stories are suitable for people that have a significant programming background and happen to like the stories. Also see the Stories by Topic. Beginner: Focuses on general concepts (e.g., very high level algorithms) and simple programming concepts.

Intermediate: Algorithms, data structures, and practical programming techniques. Advanced: Advanced algorithms, pointers, and computational theory. Principled Accessment. CS Teaching Resources « Exploring Computer Science. Computer Science Unplugged | Computational Thinking - IAE-Pedia. Information Age Education (IAE) is an Oregon non-profit corporation created by David Moursund in July, 2007. It works to improve the informal and formal education of people of all ages throughout the world. A number of people have contributed their time and expertise in developing the materials that are made available free in the various IAE publications. Click here to learn how you can help develop new IAE materials. Computers are incredibly fast, accurate, and stupid. Human beings are incredibly slow, inaccurate, and brilliant. Together they are powerful beyond imagination.

(This quote is often mistakenly attributed to Albert Einstein; most likely the correct attribution is Leo Cherne at the Discover America Meeting, Brussels, June 27, 1968.) Introduction The statement quoted above captures the essence of computational thinking. Here is a more recent description of computational thinking: Human brains get better through informal and formal education and through regular use.

Computer Science for Fun - cs4fn: HOME.