background preloader

ART

Facebook Twitter

Results - ILM Challenge. Sci-fi. Activision Value. Concept ships. Blade Runner Sketchbook (1982) Scott Robertson. Game Fluid | Concept Art & Illustrations From Video Games. © Sony Computer Entertainment The most ambitious God of War adventure in the series so far, God of War: Ascension takes us right back to where it all began. Discover the origins of Kratos as he takes his first steps on a … Continue reading Dark clouds blanket the withered skies and block out the sun; cracked earth and choking fog rule the land. This colorless world, showing no signs of life, is known as Hades. The barren land is blasted by chilling winds that … Continue reading ©NAMCO BANDAI Games Inc.

Ni no Kuni: Wrath of the White Witch is a heart-warming tale of a young boy called Oliver, who embarks on a journey into a parallel world to become a magician in an attempt to bring back his recently-deceased mother. … Continue reading Tales of Xillia follows Jude Mathis, a clever medical student attending school in the capital city, and Milla Maxwell, a mysterious woman accompanied by four unseen beings. . © Square Enix © Capcom Neo-Paris. 2084. Sketch-A-Day. Environment Concept Design. Personal concept design work. Please click on the images to see larger version.Digital Art, Illustration, Visual Effects2014 ABACUS is a world-building project for the collective concept art book "Battle Milk 3". Abacus was born out of my love for old fashioned adventures. Before starship and robots, there were weekends spent reading The Count of Monte Cristo, Mysterious Island, and The Fall of the House of Usher.

I remember how Aramis was my favorite of all the Musketeers, and that I preferred Solomon Kane over Conan and Doc Savage. When the Battle Milk team gave me the honor to join them in their continuing adventure, I saw nothing more fitting than to pay homage to all the serials adventures that took me away all those afternoon to the uncharted. For Abacus, I wanted to fuse the inspirations from Dumas, Lovecraft, Poe, and other myths to create a potentially rich world that Abacus and a cast of characters and places could occupy.

ArtStation - Pat Presley. Johnson Ting Concept Artist | The Concept Art of Johnson Ting. ArtStation - Container Truck - Zbrush R7, Cristian Chihaia. Star Wars Concept Art and Illustrations I. The Art Of Blade Runner 2049. The Art Of Battlefield 1. DICE: Behind the Art of Battlefield and Battlefront. Joel Zakrisson and the team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave some advice for those who are new to the industry. Introduction I’m Joel Zakrisson and I’m a 3D Artist at DICE. Since we recently released Battlefield V and are in full production of new content for Star Wars: Battlefront II, we thought this would be a great opportunity to share some insight into the way we work on these franchises.

The intent is to provide a glimpse of what it’s like at the studio while explaining our 3D workflows for beginners and experienced artists alike. I’ve also included advice from my colleagues at the end, which you don’t want to miss! Arriving at DICE I started working here in November 2016, when the production of Battlefront II was about halfway through. I was instantly thrown into a brand new 3D team consisting of 15 artists specialized within architecture, vehicles, and weapons.

Two Years at the Studio Pre-production Advice from DICE. Duster132's DeviantArt gallery. Create a Fantasy "Night & Day" Composition in Photoshop. In this tutorial I will show you how to put together some images and how to make use of some Photoshop brushes to design a fantastic fantasy photomanipulation in Photoshop. We will create a scene with a girl floating in front of a building and some vines that connect the girl to the gargoyles of the building.

Preview This is the image that we will create. Click on it to see the larger version. Resources Here are the resources that we will use to create the photomanipulation. Please make sure that you read and respect the stock rules of each artist before using their images. Also, these resources are just suggestions, I would like to encourage you use your own creative judgement and use stock photos that you like or have lying around; doing this will make your composition unique!

Step 1: Creating the sky background Open a new document in Photoshop (Ctrl/Cmd + N) with the dimensions 2000px by 3000px. Step 2: Add another sky texture Step 3: Add another sky layer with a different blend mode. New gorgeous Guardians of the Galaxy concept art revealed. The Art Of Strike Vector EX. How To Render - design studio press. How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills. Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen! Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book!

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers. ArtStation - Alexey Pyatov. Starship Modeler: Gallery (Star Wars) This model is 99% made of paper and is 38" long. It took me 4 years to build. I used photos found on internet to do this. To make lights I used fiber optics and LEDs. Image: Bottom Image: Front High Image: Top Image: Top Right Image: Bottom Left Rear Image: Bottom Rear Image: Bottom Right Rear Image: Cockpit Rear Wall Image: Cockpit Underside Image: Cockpit Front Right Image: Cockpit Lit Image: Cockpit Inside Right Image: Cockpit Left Image: Cockpit Left High Image: Cockpit Right Image: Cockpit Tube Image: Cockpit Front Image: Engine Deck Image: Engine Vents Image: Engine Grid Under Image: Exhaust Grid Right Image: Exhaust Grid Image: Exhaust Right Image: Equipment Bay Image: Front High Image: Front Right Image: Gun Tub Image: Gun Tub Lit Image: Gun Tub Image: Gun Tub Top Image: Jaw Bottom Image: Left Mandible Bottom Image: Left Dish Image: Left Hatch Image: Left Hatch Top Image: Left Top Image: Mandible Top Image: Mandible Right Image: Mandible Top Image: Rear Left Bay Image: Rear Right Image: Rear Right Bottom Image: Top.