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Fantasy

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Mythical Creatures List, Mythical Creatures A-Z. The Writing Café. Brent Weeks | 2. Writing Fantasy: Tools & Techniques. A. World Building i. Tips/strategies ii. B. I.How do you write a bad guy? C. D. E. A. I. A lot of writers have different takes on your question than I do. But my answer is that the story is what matters. There are more and less elegant solutions to the problem of how you set up an entire world and lay the ground rules quickly.

Ii. I’m not going to be able to do justice to your question about world-building in one short post here. The world-building has to occur along sort of two tracks: first, you need to set up a lot of things that you absolutely know about the world. Secondly, you’re going to have to think about just how the world works. So along that first track of thinking, you, outside of the fiction, need to make all of these decisions about how the world actually works. Third, do things differently. Fourth, now you have to put all of this into practice. Fifth, the biggest thing about world building is that you can talk at length about anything you find fascinating. B.

S Laws of Fantasy. This page has three distinct parts: Watt-Evans' First Law of Fantasy: Stories are about people.Watt-Evans' Second Law of Fantasy: People are never wholly good or wholly evil, and therefore characters should never be wholly good or wholly evil.Watt-Evans' Third Law of Fantasy: The basic human motivations are universal.Watt-Evans' Fourth Law of Fantasy: Everything other than the basic human motivations will vary, depending on the cultural setting.Watt-Evans' Fifth Law of Fantasy: Magic, like everything else, has rules.Watt-Evans' Sixth Law of Fantasy: If a story can be written without a fantasy element, then don't bother with the fantasy element.

Watt-Evans' Laws of Fantasy by Lawrence Watt-Evans I make my living writing, and most of what I write is fantasy. I'm fortunate in that fantasy happens to be popular at the moment, which is why I can make a living at it. Fiction is anything that hasn't necessarily happened. Any fiction not meeting the three preceding definitions is fantasy. Back to. Building Stronger Story Themes. By Timothy Pontious Strong stories are built on strong thematic elements, or combinations of many strong elements. Otherwise, it's not a strong story - just a nice character study that moves around a bit with some pretty scenery.

Right? So it stands to reason that if we can dissect a strong story we can find those elements and perhaps borrow some of those ideas to incorporate into our own writing? So if you already bought my premise, we might as well take it one step further. We'll take a look at the themes of two of the most popular (and fanatically followed) story lines and compare them. I'm going to compare Star Wars (SW) with Lord of The Rings (LoTR). I've read LoTR many times and enjoyed the movie adaptations. This is neither a complete nor scholarly discussion. The Opening Situation - let's look around: Both stories happen in environments that are fully populated. The magic or technology in the environment do the same job. Evil comes home for a visit. You can't go home again. Interactive Game of Thrones Map with Spoilers Control.