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ZZT has been around for over 20 years now, during which it has introduced hundreds, if not thousands, of gamers to the joys and intricacies of both game and level design. And though it may still run on MS-DOS and thus require the use of DOSbox , its venerable world creator is a brilliant introduction to scripting and also a huge challenge for even the most experienced game designer. ZZT's severe limitations, you see, are what make it both very straightforward to create with and a true designer's challenge. http://indiegames.com/

Daniel Benmergui

http://www.ludomancy.com/blog/ Storyteller has a simple interface: you drag actors into panels to give form to a story, but you don’t directly control how each character behaves. Each actor reacts according to his nature , of which there are several: villain, lover, hero, amnesiac, etc. All living characters have a common behavior: they all suffer when someone they care about dies or dumps them, and other common-sense rules. The challenge of each “story” (or level) is to figure out how to make actors do what you want, how to fit that in 3 or 4 panels AND somehow match what the story goals. In example above, Tim is missing Lucy because he fell in love with her the first frame.
(click on the screenshot to play) I haven’t been posting anything lately for two reasons: I didn’t feel like doing so, and I was busy working on my prototypes to submit for the Tokyo Game Show Sense of Wonder Nights . During these last weeks, I came up with three prototypes that I think are interesting enough, though I’m not 100% satisfied with the results. This is the first one, called “ I wish I were the Moon “. It’s inspired on The Distance of the Moon by Italo Calvino, and it’s about a weird love triangle. I tried to make it about the exploration of an emotional situation instead of a physical space, without using any text.

Daniel Benmergui » I wish I were the Moon

http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/

GDC> Les jeux indépendants à retenir

http://www.gamekult.com/actu/gdc-les-jeux-independants-a-retenir-A83396.html C'est le nombre total de personnages dans SoulCalibur II . Parmi ces 25, Spawn est spécifique à la version Xbox, Link à la version GameCube et Heihachi à la version PlayStation 2.