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Un article de Wikipédia, l'encyclopédie libre. Un rogue-like est une famille de jeux vidéo dont le gameplay est inspiré de Rogue , sorti sur ordinateurs en 1980 . Traditionnellement, le joueur y explore un ou plusieurs souterrains générés aléatoirement, dans un univers bi-dimensionnel décrit par des caractères ASCII . Présentation [ modifier ]
Almost always no, but see the release information for each version to be sure. These files contain information from the internal structures of the game, and these almost always change between versions. You can use save and bones files from 3.4.0, 3.4.1 and 3.4.2 with 3.4.3 (details are in the release notes ). (This information applies to 3.4.2 as well as 3.4.1 and 3.4.0.)
Dungeon Crawl Stone Soup is a free roguelike game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot. Dungeon Crawl Stone Soup has diverse species and many different character backgrounds to choose from, deep tactical game-play, sophisticated magic, religion and skill systems, and a grand variety of monsters to fight and run from, making each game unique and challenging. Dungeon Crawl Stone Soup can be played offline , or online on a public telnet/ssh server thanks to the good folks at crawl.akrasiac.org (CAO) and crawl.develz.org (CDO). These public servers allow you to meet other players’ ghosts, watch other people playing, and, in general, have a blast!
In an unexplored sector of space humanity is trying to establish a permanent presence. Megacorporations employ freelance prospectors to find exploitable resources and map unknown planets for them. The player commands one of those scoutships, trying to become filthy rich as a prospector. More information to be found (soon) on the new Wiki Please help it grow!
Thomas Biskup recommends: Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition) "The player's handbook offers a lot of bang for the buck - character creation in D&D V3.5 has been improved by leaps and bounds and there is so much flexibility in the system that I personally no longer feel any real restrictions due to classes or levels. My favourites include: pick as many classes as you want, sorcerors, critical hits, the new familiar rules, feats and more. There also is some stuff that IMHO got worse from V3 to V3.5 but it's easy to ignore (e.g. weapon sizes).