Get flash to fully experience Pearltrees
Thanks to Nelson Cruz for his help writing this document. Download the driver from nvidia web site http://www.nvidia.com/Download/index.aspx?lang=en-us Make note of the download location and move it to the desktop
Ever wonder how animated films like Ice Age are made? Maya is the answer. Maya (or Autodesk Maya, having recently been acquired by Autodesk) is powerful 3D modeling, animation, texturing, rendering and visual effects software. Maya was developed for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation.
Making Snow in Maya 2010 by Niklas Brandin Web: labs.ravenproduktion.se 1. Place your mesh on a groundplane. Double click the move-tool to access the options. Check the box “Camera-based selection”, and move to the top view.
Efficient UV mapping is a very important step before you can begin texturing any 3d model, and will inevitably affect every other stage of your workflow, from baking normal maps, all the way to performance, rendering, and frame rate . In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too. Note: This tutorial is intended for symmetrical geometry only.
Je viens de tester le mia lens bokeh ! au final, c'est vraiment simple, ça sert à faire un bon ptit depth of field et une abération chromatique. Je vous renvoie à l'aide en ligne de maya 2009 ICI .
PDF DU TUTO (seule cette version fonctionne) Vous souhaitez découvrir un logiciel de 3D complet, puissant et réputé dans le monde professionnel ? > TéléchargerVous allez apprendre ici la modélisation polygonale 3D et tout ce qui va avec. Ça comprend le rendu, l'animation ou encore les effets spéciaux. Autodesk Maya est un logiciel ayant une longue histoire derrière lui. Anciennement développé par Alias, il a hérité des technologies des premiers logiciels d'animation au monde (Alias PowerAnimator, puis Alias MotionBuilder aujourd'hui leader en capture de mouvements) et de modélisation surfacique (Alias Studio).
Here is the long awaited tute on her eyes. When rendering something like a human face, it's still more a task of using my observation skills and there is much less depending on the software itself to give me that pleasing render. When I started making material for the Elf's eyeballs, I looked at a great many photographs with similar lighting conditions to that which I used in my scene, so I’d already imagined what the final result should look like. I made the material for the eyes reflective, but not too much so. Just enough so it would only pick up the strongest light sources and not reflect everything in the scene.
Hi all. My name is Ishak Khan; I’m a 20 year old visual effects student from Singapore, currently in my final year. I have always love Ferrari cars be it the new ones or the old ones. So, during my 2 weeks break I decided to make a Ferrari F2 as part of my modeling reel. I still have a long way to go to be considered a good modeler, but I hope this model will steer me to do better works in the future.