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Getting your TF2 hat in game as a Physics prop Many of you in the TF2 contribute thread have been having trouble getting your hat in game to view so I've decided to make a short tutorial on how to get your hats in game. This tutorial won't cover how to get your hat in game for other players to wear but it will get your hat in game as a prop_physics so you can view the TF2 shaders on your hat which is what really matters. I'll be going through this tutorial from the point of view of a Max user but the information should apply to any modeling application. Enough talk, let's begin! [TUTORIAL] Getting your TF2 hat into Source as a Prop_Physics [TUTORIAL] Getting your TF2 hat into Source as a Prop_Physics
Texturing for Team Fortress 2: A Short Guide
tf2 compiling
[TUTORIAL] Getting your TF2 hat into Source as a Prop_Physics
TeamFortress2 TeamFortress2 A game by Valve Software. Subject of various competitions on the Polycount Forums. Tools Tutorials Import/Export Texturing
Looking through the entries in this contest, I've noticed that some people are having a difficult time achieving the general look of TF2 textures when it comes to the texturing stage for their entries. Considering that TF2 has a very specific visual style and a number of key elements that go into the visuals, I thought I'd put together a little guide to help people if they're struggling to get their textures looking like something that belongs in the game. To get an idea of what goes into making an object look like it fits into TF2, let's take a look at some elements that all objects in the game share from a texturing standpoint. Texturing for Team Fortress 2: A Short Guide Texturing for Team Fortress 2: A Short Guide
TF 2 TEXTURING - MAKING OF Quote: NO. I think that You've made mistake. The right way isFILTER/SHARPEN/SMART SHARPEN => ( with value by "default", "100%", "2" ,Gaussian Blur ) TF 2 TEXTURING - MAKING OF
Kritzkast Making items for TF2 may seem a daunting task, and finding help is half the battle. We’ve put together this list of over 30 guides, resources and tutorials to help you get started in making your own weapons, hats or props. Things you will need: 1. Kritzkast
Itemtest From Valve Developer Community Itemtest is a utility for easily compiling a standard .obj and .tga file into a format that can be published to the steam workshop. It automatically generates a .zip archive containing .mdl, .vtf .vmt, .dmx and .qc files. It's possible for the creator of the model to sell his item on the steam workshop. At this time only Team Fortress 2 is supporting the Itemtest Tool. Bug:If you run this without TF2 installed (To do: Confirm if this is the cause) and run episode 2 or any ep2 based game the flashlight instead will be replaced with a [] square. Itemtest