
TF2
Get flash to fully experience Pearltrees
Getting your TF2 hat in game as a Physics prop Many of you in the TF2 contribute thread have been having trouble getting your hat in game to view so I've decided to make a short tutorial on how to get your hats in game. This tutorial won't cover how to get your hat in game for other players to wear but it will get your hat in game as a prop_physics so you can view the TF2 shaders on your hat which is what really matters. I'll be going through this tutorial from the point of view of a Max user but the information should apply to any modeling application. Enough talk, let's begin!
[TUTORIAL] Getting your TF2 hat into Source as a Prop_Physics
Looking through the entries in this contest, I've noticed that some people are having a difficult time achieving the general look of TF2 textures when it comes to the texturing stage for their entries. Considering that TF2 has a very specific visual style and a number of key elements that go into the visuals, I thought I'd put together a little guide to help people if they're struggling to get their textures looking like something that belongs in the game. To get an idea of what goes into making an object look like it fits into TF2, let's take a look at some elements that all objects in the game share from a texturing standpoint.

