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Skynet meets the Swarm: how the Berkeley Overmind won the 2010 StarCraft AI competition

http://arstechnica.com/gaming/news/2011/01/skynet-meets-the-swarm-how-the-berkeley-overmind-won-the-2010-starcraft-ai-competition.ars We’re gathered in a conference room on the Berkeley campus, the detritus of a LAN party scattered around us.
"You are outgunned. You are massively outnumbered.

Arcen Games, LLC - AI War Features

http://www.arcengames.com/w/index.php/aiwar-features
Today's issue of Nature contains a paper with a rather unusual author list.

Gamers beat algorithms at finding protein structures

http://arstechnica.com/science/news/2010/08/gamers-beat-algorithms-for-finding-protein-structures.ars
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/44 i! Patrick Buckland here, CEO and owner of Stainless Games , the developer of Duels of the Planeswalkers . Last Wednesday, I wrote about the engine that drives Duels .

Duels of the Planeswalkers: All about AI

Games | The Difficulty of Difficulty Article by Kat ? | September 29, 2008 There was a time when difficulty was the name of the game, the thing that made sure that kept gamers plugging quarters into those arcade machines.

Toastyfrog.com: Compendium of Useless Information : Games - The

http://telebunny.net/toastywiki/index.php/Games/TheDifficultyofDifficulty
Current Version: v0023 <0023 update>

Zerg Build Order optimizer.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=160231