
Second Life
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Pathfinding in Second Life - Second Life Wiki
At a high level, pathfinding provides tools and functions to enable smoother and smarter movement behavior for non-avatar entities in Second Life (for example, monsters in a game, rats in a haunted house, wisps in a fantasy forest). We refer to these entities as characters ; in gaming terminology, they are sometimes called NPCs (non-player characters) or mobs (mobile objects). Up till now, content creators had to use resource-intensive scripting workarounds to emulate intelligent character movement.Take a Sneak Peek at the Pathfinding Experiments B... - Second Life
An ethereal wisp glides through a fantasy forest and then vanishes, only to reappear at your side a few seconds later. Dozens of beetles and rats creep across the floor of a decaying,decrepit building, scurrying away whenever you get near.Building Resources
Export to World * How to export
You can export any fully-permissive texture from Second Life and save it to your hard drive (or other storage medium).
Discussing How to save Second Life textures to your hard drive in Linden Village
Gaia Clary of Machinimatrix has an epic tutorial on creating mesh-based shoes for SL in Blender 2.5 - and I mean seriously epic, with seven chapters and accompanying video. (Which also suggests how much work it may take many designers to fully integrate mesh into their lines.)
New World Notes: How to Make SL Mesh Shoes With Blender 2.5 - Tutorial
TUFF DRAG RACING DIFF_MESH New! 13 Belly Dances Deluxe Pack by Extreme Animations
Second Life Marketplace
Library Events April 1 -14 Community Virtual LibraryYARD SALE!We've kicked off our FUNdraising efforts with our annual yard sale on Info Island. This year you'll find the sale floating above the ... Posted Apr 3, 2012 4:15 PM by D A

