Second Life

TwitterFacebook
Get flash to fully experience Pearltrees

Sound Types

http://www.findsounds.com/types.html Animals alligator , baboon , bat , bear , bobcat , buffalo , bullfrog , camel , cat , cheetah , chimpanzee , chinchilla , chipmunk , cougar , cow , coyote , crocodile , deer , dinosaur , dog , dolphin , donkey , elephant , elk , ferret , fox , frog , gibbon , goat , gorilla , grizzly bear , guinea pig , hippo , horse , hyena , jaguar , kitten , lamb , lemur , leopard , lion , llama , marmot , monkey , moose , mouse , orca , panda , panther , pig , polar bear , prairie dog , puppy , rabbit , raccoon , rat , rattlesnake , rhinoceros , rodent , sea lion , seal , sheep , snake , squirrel , sugar glider , tiger , toad , whale , wolf , zebra
http://wiki.secondlife.com/wiki/Pathfinding_in_Second_Life

Pathfinding in Second Life - Second Life Wiki

At a high level, pathfinding provides tools and functions to enable smoother and smarter movement behavior for non-avatar entities in Second Life (for example, monsters in a game, rats in a haunted house, wisps in a fantasy forest). We refer to these entities as characters ; in gaming terminology, they are sometimes called NPCs (non-player characters) or mobs (mobile objects). Up till now, content creators had to use resource-intensive scripting workarounds to emulate intelligent character movement.

Take a Sneak Peek at the Pathfinding Experiments B... - Second Life

An ethereal wisp glides through a fantasy forest and then vanishes, only to reappear at your side a few seconds later. Dozens of beetles and rats creep across the floor of a decaying,decrepit building, scurrying away whenever you get near. http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511
Building Resources

Export to World * How to export

http://exporttoworld.plugimi.com/index.php?/how-to-export/ You will need to have Michael Frumin's OGLE installed. It extracts the geometry and texture data from your graphics hardware. Once you have it set up, press the shortcut, Second Life freezes for a moment and you will find your files in a folder called 'frame'– Locate the OBJ file that OGLE saved and use a 3D modelling application of your choice to open it, for example the free Blender . Proceed to cut away the structures that encapsule your desired object–
You can export any fully-permissive texture from Second Life and save it to your hard drive (or other storage medium). http://www.flickr.com/groups/lindenvillage/discuss/72157594546736903/

Discussing How to save Second Life textures to your hard drive in Linden Village

Gaia Clary of Machinimatrix has an epic tutorial on creating mesh-based shoes for SL in Blender 2.5 - and I mean seriously epic, with seven chapters and accompanying video. (Which also suggests how much work it may take many designers to fully integrate mesh into their lines.)

New World Notes: How to Make SL Mesh Shoes With Blender 2.5 - Tutorial

http://nwn.blogs.com/nwn/2011/08/sl-mesh-tutorial.html
TUFF DRAG RACING DIFF_MESH New! 13 Belly Dances Deluxe Pack by Extreme Animations

Second Life Marketplace

https://marketplace.secondlife.com/
Library Events April 1 -14 Community Virtual LibraryYARD SALE!We've kicked off our FUNdraising efforts with our annual yard sale on Info Island. This year you'll find the sale floating above the ... Posted Apr 3, 2012 4:15 PM by D A

Community Virtual Library

http://infoisland.org/
http://wiki.secondlife.com/wiki/LSL_Portal

LSL Portal - Second Life Wiki

LSL (Linden Scripting Language) is the scripting language that gives behavior to Second Life primitives, objects, and avatars. This is a community effort to provide accurate, open documentation resource for LSL for scripters of all skill levels. Feel free to edit and add content.
http://nwn.blogs.com/nwn/ Augmented Reality Sandbox Displays Virtual Water Flowing Through Grooves You Make in Real Sand The Augmented Reality Sandbox is a National Science Foundation-funded project at UC Davis which uses Kinect to simulate real time water which flows through the grooves you make in the actual sandbox. It's an awesome demonstration of augmented reality for use in a simulation, and it's also just cool. Watch: Read more about the project here . The site explanation is pretty heavy reading for a non-technical audience, but this is basically how it works:

Second Life: New World Notes