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Augmented Reality can take any situation, location, environment, and experience to a new level of edutainment. In this day and age, people want to be informed, engaged, and entertained in an immediate, pro-active and social way. If you doubt that premise, look at the big players in the industry:
Last week I spent a couple of days in San Jose at mLearnCon. Lots of interesting stuff. One thing that stood out was that most people haven’t jumped into the pool yet.
1. Find a problem with learning or performance first , think about learning next, and mobile learning last. This is somewhat analogous to “If all you have is a hammer, everything looks like a nail.” Look for a learning/performance problem and analyze carefully if mobile learning is a possible solution and not the other way round.
This morning, after my successful iPad purchase (yeah!), I'm attending Judy Brown 's session on mobile learning best practices. Judy's an absolute goddess in this neck of the woods, so I'm hoping to learn heaps from her, so without further ado, I'm going to start liveblogging and letting you know what I think I'm learning. Technology is changing rapidly and it's a whole new world today, says Judy. The US seems to be a little behind Japan in terms of technology, but they're definitely up there in learning innovation.
You are here: Home / Mobile / 10 Tips For Designing mLearning And Support Apps For quite a while now, I’ve been poring over mobile design books, listening to podcasts and reading online content to learn the best practices for designing mobile phone applications as I design one of my own. Strangely enough, it seems as though many gurus actually agree on the basics of functionality, usability and aesthetics required for making an effective mobile application. Here I’ve gathered up what I think are the best practices of mobile app design and applied them to mobile learning and mobile performance support when possible.
In my last blog, I discussed “Why Mobile Learning?” Now, let’s look at how you can move your online training to mobile. Designing for the mobile user is different. And whether the learner is using an iPad or Android phone, you have to keep the small screen in mind to make the learner’s experience a good one. Push.
Since we released mLearning Studio , (our rapid mobile learning development toolset) and whenever I present at conferences, I'm asked the question, "What kinds of content and how much content is appropriate for mobile learning?" Underlying this question is an assumption that we should approach learning content consumption via mobile devices differently. Sometimes I hear people continue, "...because you wouldn't want to put an entire e-learning course on the mobile device" as if that is a given. I have also heard other presenters at conferences recommend using mobile devices only for performance support content, such as job aids or diagnostic apps; again, the assumption that there should be a difference in the way that we approach content; that there is 'no way people are going to be taking an entire course on a mobile device.' I would like to challenge that assumption.
This ADL Mobile Learning Handbook is compilation of mobile learning resources. This is a living document and will be regularly updated. Please send any suggestions for additions or changes to firstname.lastname@example.org .
“The responsibility for deciding how, when, and what someone learns, is shifting from learning providers to the learners themselves. This all-of-the-time availability of information is crucial to empower and motivate users as to when, where, and how they “consume” their learning. More motivated learners will hopefully give us higher levels of use, retention, and actual application of the learning — our learning goal.”
Tips to Get Started with mLearning Posted by Aruna Vayuvegula Fri, Jan 13, 2012 @ 02:35 PM Mobile Learning has become a viable learning medium in recent times. However, it is neither a panacea for all ills nor an alternative for classroom training or eLearning . In fact, mLearning can complement classroom training and eLearning very well.
Mobile phones are an integral part of our daily life. We no longer miss our computer while traveling; our phone provides the functionalities of a computer. What a change from a few years back when we would use the mobile to only make calls!
5 Steps to Ensure Success of your M-Learning Initiative Aim at short-term, problem solving goals. First identify what immediate learning issues, mobile learning could help solve. For example, could m-learning help biology students learn and memorize their taxonomy?
When I first started studying mobile learning and how instructional design for mobile differs from regular online courses, I searched the Internet and would have appreciated a list like this to give me a few pointers to start out. My hope is that this list benefits you and that if you have some tips, you'll leave them for me in the comments area below. ;-) There is still so much to learn about mobile learning design. 1. Structure
Have you participated in the Adobe Captivate HTML5 Contest ? Not yet? You still have twelve more days to grab this opportunity and win an iPad.