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Doing a lot with a little: Enhancing the RTP | The Official RPG Maker Blog. So, you’ve found yourself facing the exciting world of game development. You’ve done your research, crunched the figures and now you’re ready to jump into those little details that will really make your game stand out. In other words, you’re ready for art. But where to start? Most developers will start with what’s easily available: the RTP. The RTP has a lot going for it. Faced with the downsides of using only the RTP, a lot of developers turn to hiring artists to create unique pieces. Custom content has the advantage of being unique to your game, as well as being tailor-fit to the story and setting you’re working with. There may also be a shortage of high-quality artists – and among them, there aren’t many who are currently free from another project or commission.

So, what’s a developer to do? Well, the first step is to take a long and close look at the RTP as well as the affordable add-on content you can find in our official store. Step 2 is to start editing and rearranging the RTP. Story Design by Layer I | The Official RPG Maker Blog. Ask a dozen RPG fans what the most important part of an RPG is and eleven of them will probably respond with the same thing: Story. That’s not to say that you can skimp on the other portions of the game, but it does mean story should be a major concern.

When discussing the story of an RPG, I think the first thing to do is define what we mean by story. The definition I play to use for this tutorial is this: Story is the combination of the setting, characters, and plot, and how they interact with each other. While the individual parts are important, the most important portion is the interaction. How does the setting affect the plot? How does the plot affect the characters? How do the characters affect the setting? There are many ways to write a story, but the way I’ve personally found to be most successful for me is what I call Design by Layer. For a good example lets look at the popular video game Metal Gear Solid. Metal Gear Solid has two major obvious themes. Example themes: ! Twine: a tool for creating interactive stories.

The 36 Plots. This article is descended from an article I wrote several years ago about plotted games, based on my interpretation of a book by Georges Polti called The Thirty-Six Dramatic Situations. There are several other improvisations on my article floating around the internet, and at least one independently written article similar to it. Parts of the Story Assuming a RPG is like a story, what are the different structural parts of the story and how do they work in the RPG?

Plot. Basic form of the story, includes major incidents and encounters. Decided by the GM. Those who argue against storytelling within rpgs seem to say the GM's only jobs are setting and character (and maybe dialogue) and plot isn't important, much like slice of life writers argue with more traditional writers over the proper structure of short stories. The Basic Plots Each short plot description starts with the title of the plot pattern.

Also give him good features, something that will make the players sympathize with him. RPG Maker VX Ace Tutorials | Make Your Own Game.