Gamification Champions Create Big Wins on Campus. In organizational change theory, “champions” are individuals who push an organization past its comfort zone into new, rewarding territory.
These are the people with a knack for gently bringing along the doubters and the naysayers, accomplishing this feat with diplomacy, positivity and skillful problem-solving. Faced with the challenge, “We don’t know how,” champions say, “We’ll figure it out.” UniversITy. Game-Based Learning: What it is, Why it Works, and Where it's Going. Education is not the filling of a pail, but the lighting of a fire.
–William Butler Yeats Introduction Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process. To progress in a game is to learn; when we are actively engaged with a game, our minds are experiencing the pleasure of grappling with (and coming to understand) a new system. We Didn’t Know What We Didn’t Know: Flipped Learning 3.0 – Flipped Learning Global Initiative. By Jon Bergmann and Errol St.Clair Smith Pop Quiz: Most educators know about the Socratic method.
True or false? Let’s go with true. But why was Socrates called the wisest man in the world? Stepping Into a Passion for Neuroscience. 5 Ways to Use Student Choice to Improve Learning. McGraw-Hill Education: Digital Study Trends. 101 Female Educators to Follow on Twitter. Reading Time: 20 minutes.
Which female educators would you recommend following on Twitter? This is a list of people I have been following on Twitter since 2008. Awesome Quotes on Learning in the Digital Age. About ETR Community EdTechReview (ETR) is a community of and for everyone involved in education technology to connect and collaborate both online and offline to discover, learn, utilize and share about the best ways technology can improve learning, teaching, and leading in the 21st century.
EdTechReview spreads awareness on education technology and its role in 21st century education through best research and practices of using technology in education, and by facilitating events, training, professional development, and consultation in its adoption and implementation. How Games Lead Kids to the Good Stuff: Understanding Context. Part 2 of MindShift’s Guide to Games and Learning.
Those who still think of content as the driving force of education may not be ready for game-based learning. What do we mean by “content”? Gamify Your Classroom. The Flipped Classroom. Study Skills Guide: Study Tips, Strategies & Lessons for Students. Struggling to be a successful student?
Don't get discouraged, it isn't magic! But it does require desire, dedication and a lot of work. If you want learn how to become a successful student, then you've come to the right place. Our study skills guides for students will provide you everything you need in order to learn how to learn more effectively. Active listening, reading comprehension, notetaking, stress management, time management, testing taking, and memorization are only a few of the topics addressed in our study skills guides for students. MIT Scheller Teacher Education Program.