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MIT STEP

MIT STEP
MIT’s Education Arcade Releases Online Game for STEM Learning Seeks High School Math and Biology Teachers to Participate in Research Pilot CAMBRIDGE, Mass. – MIT’s Education Arcade has spent two years collaborating with teachers and game developer, Filament Games, to develop an immersive virtual environment to support high school math and biology instruction. The result is The Radix Endeavor, an online multi-player game released today. The Education Arcade researchers will study implementation of the game in high school classrooms across the country through the end of the academic year.The Radix Endeavor places students in an Earth-like world with a technical and social situation similar to our 1400s. Players are adventurers on an island at a crucial juncture. As political forces make arbitrary and greedy decisions that threaten the health of the island and its inhabitants, a group of dedicated and curious rebels are rising to oppose them.

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Minecraft Modding Classes - ThoughtSTEM Beneath the world of Minecraft is an equally fascinating world of hardware and software -- built upon 150 years of computer science history. This class introduces students to this new world by exploring client/server architectures, network security, operating systems, and computer programming. To explore this world, students will be guided in setting up Minecraft servers and building Minecraft mods – while also being taught key computer science principles. The class is taught in a project-based style – with minimal lectures – making it both fun and educational. Boosting Classroom Engagement with Kahoot! Attempting to attain an entire class’s attention can easily become a losing battle. Whether it’s reviewing for a test, learning new material, or the act of test taking itself, the act of taking formative and summative assessments can become more interactive. This can easily be accomplished by using Kahoot. With so many games in education nowadays, it is easy to get your hands on something that can make learning fun — but how much information will the students actually retain? Sure, Jeopardy is competitive and the entire class participates, but do your students walk away confident in the material?

Browse All Chelsea Cutting from Mount Gambier, South Australia, tells us about the real-world connections her students are able to make after using Illumination resources. Jan Gebert is an Illuminations lesson plan reviewer and instructor of professional and secondary education at East Stroudsburg University. So she definitely knows a thing or two about quality lessons. Illuminations asked her for her favorite out of our 600+ lessons. Deeanna Golden, a teacher of 24 years at F.M.

24 Top Tips To Become An Instructional Designer What does it really take to create your own distinctive path to Instructional Design? In this article, I'll share 24 top tips from 24 accomplished Instructional Designers to help you achieve success in one of the most exciting and multidimensional eLearning careers. As you may have already noticed, there is no typical route into Instructional Design.

Computer Science Illuminated, Fourth Edition Access to this website must be purchased separately. Click here to purchase access for $52.95 or click here to redeem an AccessCode. If you have already registered, please use the button below to log in. The Computer Science Illuminated, Fourth Edition companion website has been established with a wealth of additional information, both for the students and for the instructors. Stencyl Build Worlds If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer. Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain. Create Actors Drop in graphics from your computer to create Actors on the fly. Then use Stencyl's Actor Editor to tweak your Actors' appearances, behaviors and physical properties, and to get them ready for showtime. Browse Game Assets When it comes to game development, most of us aren't Jacks of all trades.

Free Tools to Incorporate Game-Based Learning As I work with teachers to implement game-based learning (GBL), they are always looking for any free tools that exist. While some are willing to pay for iPad game apps or using the Kinect, these tools often cost money. Luckily, there are many tools out there that are free and that teachers could use in the classroom as soon as tomorrow. Some of these tools are not only the games themselves, but also lesson plans and ideas for using the game in the classroom. Here are some of my favorite free GBL tools. iCivics

NSTA: Freebies for Science Teachers Graphite: Digital Resources Site Added: Dec 6, 2013 Graphite is a free online portal to help preK-12 educators find, use, and share the best digital apps, games, and websites for their students. 16 Books About Learning Every Teacher Should Read 16 Books About Learning Every Teacher Should Read by TeachThought Staff Ed note: This post has been updated from a 2013 post. In the age of blogging and social media, is there still room for books? Of course there is! While digital content is handy and accessible, many of the issues we face as educators are deeper than any single post–or series of posts–can adequately address.

300+ Awesome Free Internet Resources You Should Know Ali Mese is a freelancer, wanderer, and contributor to few startup projects. Say hi on Facebook or Twitter. This post originally appeared on his Medium blog. I’ve prepared a list of 300 web resources that are not only awesome, but free to use. The K–12 Center at ETS: Invitational Research Symposium on Science Assessment September 24–25, 2013 Washington, D.C. This two-day research meeting brought together more than 250 leaders in science, education and assessment from academia, industry and government, including teams from some 30 states, to explore the skills and competencies called for in the Next Generation Science Standards (NGSS) and the measurement challenges and opportunities they pose. Commissioned papers were presented on the design of both summative tasks and formative systems that adhere to the vision of instruction underlying the NGSS.

Computer games and learning handbook Aimed at teachers and those interested in using games with an educational intent, this handbook aims to provide some useful anchoring points for educators to make sense of the area and to develop practical approaches to the use of computer games as a medium for learning. It is assumed by some that the models games employ lead to learning, as young people effectively learn how to play without necessarily being explicitly taught, doing vast amounts of reading or interacting with others; while others see games as boring, tedious, time-consuming, and repetitive. Both of these viewpoints can be true: as stated the impact of a game is dependent on the game itself, but also the player, circumstance of use, mediation of the teacher and other players.

200 Free Kids Educational Resources: Lessons, Apps, Books, Websites... This collection provides a list of free educational resources for K-12 students (kindergarten through high school students) and their parents and teachers. It features free video lessons/tutorials; free mobile apps; free audiobooks, ebooks and textbooks; quality YouTube channels; free foreign language lessons; test prep materials; and free web resources in academic subjects like literature, history, science and computing. This newly-released list is a work in progress. Please tell us if we’re missing something good. The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit New to the Blog? If you’d like to read about the implementation of the video game Gone Home in a high school English class, start here. Want to know how to turn your class into an alternate reality game, start here for an overview, or keep reading for the resource toolkit. Welcome to the Toolkit

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