Programming

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jQuery UI Bootstrap

In their original forms, jQuery UI and Bootstrap can't coexist resulting in conflicts with both CSS classes and styles as well as JavaScript when you do try to use them. jQuery UI Bootstrap provides the JavaScript and CSS required to quickly start a project using both jQuery UI and Twitter Bootstrap. http://addyosmani.github.com/jquery-ui-bootstrap/
Java

jQuery

Coordinates in Hexagon-Based Tile Maps

Introduction Tile Maps are often used for the graphics in two-dimensional games. http://www.gamedev.net/page/resources/_/technical/game-programming/coordinates-in-hexagon-based-tile-maps-r1800

Amit’s Game Programming Information

http://www-cs-students.stanford.edu/~amitp/gameprog.html#hex What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here.
The option of using pure HTML (sometimes with a dab of CSS) for form validation was until recently unthinkable. Sure there have been all kinds of whacky JavaScript plug-ins over the years aimed at achieving something similar, but never a single standard that we could work towards.

HTML5 Form Validation Examples < HTML

http://www.the-art-of-web.com/html/html5-form-validation/
Using client side JavaScript is an efficient way to validate the user input in web forms. When there are many fields in the form, the JavaScript validation becomes too complex.

JavaScript Form Validation : quick and easy!

http://www.javascript-coder.com/html-form/javascript-form-validation.phtml
OpenGL

UDK - Unreal Development Kit

Unreal Engine 3 (UT3/UDK/Other) http://www.hourences.com/tutorials/

Tutorials

10 Things You Should Know In Programming Unity3D Games | aBit Games

Unity3D is a very nice tool in developing games or creating prototype. http://abitgames.com/2011/blog/10-things-to-know-programming-unity3d-games/
http://jeremy.zawodny.com/emacs/emacs.html

Emacs Beginner's HOWTO

Next Previous Contents Emacs Beginner's HOWTO

Lua 5.1 Reference Manual

by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes Copyright © 2006–2012 Lua.org, PUC-Rio. Freely available under the terms of the Lua license . http://www.lua.org/manual/5.1/manual.html
C

Microsoft

Ruby