Pixel Factory - plug. VRayART Arch. Viz. online training. Awesome stuff from Ivan He got bunch of cool scripts that can speedup your workflow!
So I would check all of them, however in this video I’d like to show you the installation and the use of RenderMask. These masks got good AA, and can work for different channels like Reflection, Refraction…etc. HDRI Lighting Design Software: HDR Light Studio. Lightmap previews HDR Light Studio 3.5. Thursday, April 12th, 2012 | Posted by Jim Thacker Lightmap has released an interesting set of preview videos for HDR Light Studio 3.5, the forthcoming update to its real-time lighting software. Probably the coolest new feature is Light Paint, which enables users to create custom lighting setups by clicking directly on those points on the surface of a 3D model where they want highlights to appear. Other new features in HDR Light Studio 3.5 include the Light Cam, which enables to view a scene from the point of view of an individual light in the LiveLight progressive render preview; and a streamlined UI.
CgTalk. The art of 3D artist Andre Kutscherauer. The Tool AK3D ScatterFX is a Map Controlled Scatter Tool for 3ds Max.
It is designed for maximum creative control about the scatter process and it´s made for Free Art Projects, Marketing Projects, Architecture Projects and Map Controlled Crowd Population. The Idea The workflow is as easy as in this screenshot. Chose and Baseobject, setup some Maps and select one ore more objects to scatter.
You can setup up to ten different control maps for controlling the scatter process. AR-media™ Plugin for Autodesk® 3ds Max® Car animation plugin « Miaz3. Ornatrix. 15 greatest plugins for 3DS Max. GENERATEUR DE CITY. Déjà de retour pour "city Engine"...
Retour commercial + client (ayant acheté le soft): 850€ ou 6800€ HT pour une version basique ou complète. C'est un logiciel difficile à prendre en main... Il est tourné vers les Urbanistes et donc plutôt secteur Catographie-Architecture (version avancée) plus que Communication (version basique). Fichiers générés .mat ou .obj qui peuvent être lourds (en fonction du détail, de la taille de la ville... logique).
Bref avec des capacités énormes à gérer l'environnement urbain comme véhicules animés, bancs, candélabres... Donc du lourd, un peu cher, pas de formation proposée et peu de renseignements des commerciaux (car soft racheté à des Suisses dernièrement par des Français), prise en main longue, bibliothèque intégrée (mais je ne sais pas si elle est fournie...). Le client (le seul dans le Sud-ouest) met en avant les capacités dingues du soft et avoue qu'il n'utilise que 20% de celles-ci. Heavenly Pictures - Polygon Creator. iClone Mocap Plug-in and Kinect Motion Capture. Tutoriels. Hristo Velev.
Module D - VFX Advanced. Maskarad: Automatic markerless facial performance capture software for Windows. Max human zbuilder. This is a legally binding agreement between licensee ("you"), and TurboSquid regarding your rights to use Stock Media Products from the Site under this license.
II. IV. Normal Map Generator and Normal Painting Application: Create and Convert Textures to Shader Maps used in Computer Graphics. Itoo Software - Download 3DS Max Free Plugins. Pull Down It! : Next Step in Dynamics for VFX. Pullin shapes - Roadkill UV Tool. Quality of Life Enhancement Device for Computer Artists Roadkill If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill.
The latest version is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI (link is currently dead). Have a look at the first Roadkill example movie to get a good idea of it's usage. If you find this software useful please tell us and provide links to example images. Stand Alone Application. Load and Save OBJ files, Live Unwrap, Live Pin and Pull, Show Polygon Stretching, Topological and Loop Edge Selection.
3D Ripper DX. 3D Ripper DX Overview Download Links Quick start guide Maya import Pre- and Post-TnL cache efficiency measurementForum Overview With 3D Ripper DX you can: - capture all geometry, textures and shaders, rendered during single frame; - import captured geometry into 3D Studio Max or Maya; - see what exactly has been drawn by each individual draw call; - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. Détecter & localiser des triangles dans un Poly. Version 1.5 de "Bitmap 2 Material" est annoncée. Traduction.