pearltree regroupant plusieur script plugins pour 3dsmax ;) Dec 12
Pixel Factory - plug
RenderMask Free VRay Plugin | VRayART Arch. Viz. online training inShare Awesome stuff from Ivan http://www.tepavicharov.com/scripts.html He got bunch of cool scripts that can speedup your workflow! So I would check all of them, however in this video I’d like to show you the installation and the use of RenderMask. These masks got good AA, and can work for different channels like Reflection, Refraction…etc. I warmly recommend you check all options that this plugin can supply.
Create + control image based lighting HDR Light Studio - Revolutionize Your Lighting Light your shots placing light and reflections directly onto the 3D view – with a dynamic HDRI map generated on the fly. This revolutionary lighting technique allows 3D artists to light their shots faster and produces stunning final renders. HDRI Lighting Design Software: HDR Light Studio
Lightmap previews HDR Light Studio 3.5 Thursday, April 12th, 2012 | Posted by Jim Thacker Lightmap has released an interesting set of preview videos for HDR Light Studio 3.5, the forthcoming update to its real-time lighting software. Probably the coolest new feature is Light Paint, which enables users to create custom lighting setups by clicking directly on those points on the surface of a 3D model where they want highlights to appear. Other new features in HDR Light Studio 3.5 include the Light Cam, which enables to view a scene from the point of view of an individual light in the LiveLight progressive render preview; and a streamlined UI.
The Tool AK3D ScatterFX is a Map Controlled Scatter Tool for 3ds Max. It is designed for maximum creative control about the scatter process and it´s made for Free Art Projects, Marketing Projects, Architecture Projects and Map Controlled Crowd Population. The Idea The workflow is as easy as in this screenshot. ScatterFX 3dsmax plugin | The art of 3D artist Andre Kutscherauer
|AR-media™ Plugin for Autodesk® 3ds Max®| .:: Inglobe Technologies ::.
Ce plugin créé et développé par Andrey Kozlov, est exclusivement dédié à 3dsmax (version 9 et 2009 en 86x et 64x). La finalité de ce plugin permet une animation temp-réel puis de récupérer les clés d’animations. De plus ce plugin est libre et surtout très simple d’utilisation. Vous trouverez tout en se qui concerne se plugin, mais aussi les docs sur le ftp de Andrey Kozlov Je met ce lien qui explique step by step le fonctionnement du plugin. MadCar | car animation plugin « Miaz3
"With the release of version 1.8, Ornatrix has evolved into Blur's full-fledged studio hair solution... Its integration into VRay now allows us to beautifully render 100s of thousands of hairs quickly and efficiently right inside our more comprehensive scene files, with full respect to VRay's GI lighting features, motion blur, and DOF.... This update has brought a level of power and control that was previously unavailable to us. The results have set a precedent for what hair can be inside 3D Studio Max." Ornatrix
15 greatest plugins for 3DS Max
GENERATEUR DE CITY Déjà de retour pour "city Engine"... Retour commercial + client (ayant acheté le soft): 850€ ou 6800€ HT pour une version basique ou complète. C'est un logiciel difficile à prendre en main...
Heavenly Pictures - Polygon Creator
iClone Mocap Plug-in and Kinect Motion Capture The Mocap Device Plug-in is the must-have tool that turns iClone5 into a complete mocap studio solution. With this Kinect motion capturing tool, now you can use your own body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create authentic motions without having to rent an entire mocap studio or even wear a markered jump suit! (plug-in only works with iClone5 PRO edition)
Hristo Velev Wishing to improve on the basic FFX set cache and the Deadline submitter from the previous post, I came up with this tool. The version you can get here is adapted from our internal pipeline. The interface looks like this: When you open it up, you’ll see a list of all the FFX objects in the selection. Depending on which boxes get checked, pressing the ‘Go’ button will set the cache paths, batch simulate locally, or send a job to Deadline for each FFX.
Salut à tous, .......jusqu'au 02 Mars 2012 ? ils ont dit ? Alors ça tombe bien faut que je refasse ma cuisine, pas le temps de démonter, faut que je passe par l'option simulation, envoi de débris, multi-collision et pour les portes, options turbulences... Bien maintenant, pour le paiement paypal, j'ai un compte, un peu de liquidité ( je me mettrai en danseuse sur mon vélo cette semaine......). Ensuite,....je clic sur inscription, ajoute dans le panier, quantité 1, je passe en caisse et ensuite....et après ??? Module D - VFX Advanced
Maskarad: Automatic markerless facial performance capture software for Windows
This is a legally binding agreement between licensee ("you"), and TurboSquid regarding your rights to use Stock Media Products from the Site under this license. "You" refers to the purchasing entity, whether that is a natural person who must be at least 18 years of age, or a corporate entity. The rights granted in this agreement are granted to the purchasing entity, its parent company, and its majority owned affiliates on a "royalty free" basis, which means that after a Purchase, there are no future royalties or payments that are required. Collectively, these rights are considered "extended uses", and are granted to you, subject to applicable Editorial Use Restrictions described below. The license granted is wholly transferable to other parties so long it is in force and not terminated, otherwise violated, or extinguished, as set forth herein. max human zbuilder
Normal Map Generator and Normal Painting Application: Create and Convert Textures to Shader Maps used in Computer Graphics.
Itoo Software - Download 3DS Max Free Plugins
Pull Down It! : Next Step in Dynamics for VFX
Quality of Life Enhancement Device for Computer Artists Roadkill If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill. The latest version is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI (link is currently dead).
3D Ripper DX 3D Ripper DX Overview Download Links Quick start guide Maya import Pre- and Post-TnL cache efficiency measurementForum Overview With 3D Ripper DX you can: - capture all geometry, textures and shaders, rendered during single frame; - import captured geometry into 3D Studio Max or Maya; - see what exactly has been drawn by each individual draw call; - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications.
Détecter & localiser des triangles dans un Poly
Version 1.5 de "Bitmap 2 Material" est annoncée