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Dungeons and Dragons. The Adventures Just Begun... CthulhuTech. Tools Archive. Work on the next iteration of Dungeons & Dragons is underway, and you can be a part of it!

Tools Archive

Interested in playtesting D&D Next? It's easy to sign up and download the latest playtest materials. Periodically, we will also send you surveys via email to get your feedback. To get started and download the latest playtest packet, click here: GENZU.NET. Random Dungeon Generator Launcher - v 0.1.12 beta.

0.1.12 Beta- Added the beginings of the adventure seed system (still not functional).- Added 40 new room descriptions, mostly for the two smallest room sizes.- Added wandering monster chart generator.- Added wandering monster generator on/off toggle.- Added "dungeon features" text to the intro area.- Added a very simple adventure hook generator that can generate up to 5 hooks (appears after the adventure text).- Added on/off toggle for Intro Text (including features)- Added on/off toggle for Dungeon features (only)- Added on/off toggle for the Trap Summary.- Added a adventure hook selector so that you can select to generate from 0 to 5 adventure hooks. 0.1.10 Beta- Enough changes were made to cause old saves not to work with this version.- Added selector drop downs for secret doors and portcullises to the launcher. 0.1.9 Beta- Hidden treasure generation added.

Four Ugly Monsters : Your Games Now, Straight from the Source! The 100 Most Important Things To Know About Your Character (revised) Quote from original Author(Beth):This list came about when, one day while struggling to develop a character for an upcoming Hunter game, my lovely roommate Nikki looked at me and said something like, "Wouldn't it be cool to have a list of questions you could go through and answer while you were making characters, so you'd make sure to consider all sorts of different elements in their personality?

The 100 Most Important Things To Know About Your Character (revised)

" I agreed, and that very evening we sat down over hot chocolate and ramen noodles to whip up a list of 100 appearance-, history-, and personality-related questions (which seemed like a nice even number) to answer as a relatively easy yet still in-depth character building exercise. Later on, we went through the list again, took out the questions that sucked (because there were a lot of them) and replaced them with better ones.

What you see before you is the result of that second revision. Just don't email us specifically to tell us how much we suck. That only results in cranky gamerchicks. 1001 Character Quirks. Help, My Half-Elf Is Pregnant! The 11 Strangest Questions From The D&D 'Sage Advice' Column. As this week’s release of John Rogers and Andrea DeVitos’s excellent Dungeons & Dragons #2 proves, D&D and comic books go together like… well, like escapist fantasies set in worlds with super-powerful characters that are built on tenuous, ever-changing rules.

Help, My Half-Elf Is Pregnant! The 11 Strangest Questions From The D&D 'Sage Advice' Column

And like comics, the D&D rules invite all sorts of questions to figure out just how the hell they’re supposed to work. For over thirty years, that was the domain of Dragon Magazine and their “Sage Advice” column, where players could write in with problems to get semi-official answers. Unfortunately for fans of esoteric, incredibly specific knowledge everywhere, the column is no more (having since been replaced by, you know, the Internet), but my pal Mike Sterling recently sent me a link to a searchable archive of 680 “Sage Advice” questions and answers culled from over a hundred issues of Dragon. #1.

. #2. . #3. Extended Traveller Character Motivations. Tagged: check for traps. Check for Traps #1 - Starter Set. When I started playing tabletop games in 1981 (at the mighty age of 6 years old), the hobby was . A young guy could walk into Waldenbooks and find a special stand filled with material for aspiring role-playing gamers. Most important of these was the boxed set , the famous "Red Box" which became the best-selling product ever released by TSR Hobbies.

The Red Box was designed to introduce new people to D&D, and came with a set of dice and an introductory adventure so you could begin playing immediately. The seminal Velvet Underground debut album was said to inspire everyone who bought it to start a band. The Red Box was like that. Getting into tabletop gaming today is an entirely different experience. Twenty Sided - Uncool the new cool. I love how Kelly Mumbles and I lament that the Homestarrunner site is dead, and then two days after the recording we get the first new entry in three years.

Twenty Sided - Uncool the new cool

High five, Mumbles. Next week we’re just going to play the Strong Bad game and do nothing but bitch about how long it’s been since the last Strong Bad email. Maybe we can jump-start the site again. Ruminations on Homestar Runner follows: It’s actually hard to introduce people to Homestar Runner these days. The longer the site ran, the more rewarding it was for longtime fans and the more impenetrable it was to outsiders. So obviously the way to experience the site is chronologically, right? Making matters worse is that a lot of the old toons are pretty rough by today’s standards. I’d love to know how the Strong Bad videogame went over with people unfamiliar with the site. Find Gaming Stores, Role Playing Group Finder, Role Playing Forums.