Pen and Paper Roleplaying
Dungeons and Dragons
MicroLite 20 | The Adventures Just Begun...
Tools Archive Work on the next iteration of Dungeons & Dragons is underway, and you can be a part of it! Interested in playtesting D&D Next? It's easy to sign up and download the latest playtest materials.
0.1.12 Beta- Added the beginings of the adventure seed system (still not functional).- Added 40 new room descriptions, mostly for the two smallest room sizes.- Added wandering monster chart generator.- Added wandering monster generator on/off toggle.- Added "dungeon features" text to the intro area.- Added a very simple adventure hook generator that can generate up to 5 hooks (appears after the adventure text).- Added on/off toggle for Intro Text (including features)- Added on/off toggle for Dungeon features (only)- Added on/off toggle for the Trap Summary.- Added a adventure hook selector so that you can select to generate from 0 to 5 adventure hooks.
Four Ugly Monsters : Your Games Now, Straight from the Source!
1001 Character Quirks
Help, My Half-Elf Is Pregnant! The 11 Strangest Questions From The D&D 'Sage Advice' Column As this week’s release of John Rogers and Andrea DeVitos’s excellent Dungeons & Dragons #2 proves, D&D and comic books go together like… well, like escapist fantasies set in worlds with super-powerful characters that are built on tenuous, ever-changing rules. And like comics, the D&D rules invite all sorts of questions to figure out just how the hell they’re supposed to work. For over thirty years, that was the domain of Dragon Magazine and their “Sage Advice” column, where players could write in with problems to get semi-official answers. Unfortunately for fans of esoteric, incredibly specific knowledge everywhere, the column is no more (having since been replaced by, you know, the Internet), but my pal Mike Sterling recently sent me a link to a searchable archive of 680 “Sage Advice” questions and answers culled from over a hundred issues of Dragon.
Tagged: check for traps
Check for Traps #1 - Starter Set When I started playing tabletop games in 1981 (at the mighty age of 6 years old), the hobby was . A young guy could walk into Waldenbooks and find a special stand filled with material for aspiring role-playing gamers. Most important of these was the boxed set , the famous "Red Box" which became the best-selling product ever released by TSR Hobbies.
Rutskarn here–I’ll keep this brief, because I am up to my unmentionables in equipment to unpack, characters to roll, and AV systems to set up for this year’s grueling Aunty Paladin. Just thought I’d pop in and whet y’all’s appetites for the live gaming goodness to come. I’ll get to the winners of the choose my character/design an adventure contest in a minute. First, a short (and totally incomplete) list of games I’ll be running or participating in with some idea of when they’ll happen. We can’t schedule accurately too far in advance, so if you want specific details on when some of these adventures are going to run, stay tuned to the website or the twitter feed (@AuntyPaladin). Return to the Tomb of Horrors: A handful of foolhardy men and women go up against the sequel to the most dangerous module ever published. Twenty Sided - Uncool the new cool
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