Pen and Paper Roleplaying
Dungeons and Dragons
MicroLite 20 | The Adventures Just Begun... Welcome to the Microlite20 Macropedia! My name is Seth Drebitko and overtime I will continue to grow as a resource for all you wonderful M20 fans. As time passes I will continue work here tinkering away adding more information and making the site easier to navigate. For those not in the know the original Microlite20 (now M20 Legacy) was based on the traditional fantasy d20 system but crazy streamlined. The newer version of M20 that I am currently working on incorporates advancements of modern games such as Monte Cooks Cypher System as well as Sage Latora and Adam Koebel’s Dungeon World.
Welcome to the official home of CthulhuTech! Origins Award Finalist for Best Game of the Year 2008, 2009 ENnie Award Finalist 2009: Best Game, Best Production Values, and Best Interior Art ENnie Gold Medal Winner 2009: Best Cover Art (CthulhuTech Core Book) ENnie Gold Medal 2009: Best Supplement (Vade Mecum: The CthulhuTech Companion) What is CthulhuTech? CthulhuTech
Tools Archive Work on the next iteration of Dungeons & Dragons is underway, and you can be a part of it! Interested in playtesting D&D Next? It's easy to sign up and download the latest playtest materials.
0.1.12 Beta- Added the beginings of the adventure seed system (still not functional).- Added 40 new room descriptions, mostly for the two smallest room sizes.- Added wandering monster chart generator.- Added wandering monster generator on/off toggle.- Added "dungeon features" text to the intro area.- Added a very simple adventure hook generator that can generate up to 5 hooks (appears after the adventure text).- Added on/off toggle for Intro Text (including features)- Added on/off toggle for Dungeon features (only)- Added on/off toggle for the Trap Summary.- Added a adventure hook selector so that you can select to generate from 0 to 5 adventure hooks.
Four Ugly Monsters : Your Games Now, Straight from the Source!
Quote from original Author(Beth):This list came about when, one day while struggling to develop a character for an upcoming Hunter game, my lovely roommate Nikki looked at me and said something like, "Wouldn't it be cool to have a list of questions you could go through and answer while you were making characters, so you'd make sure to consider all sorts of different elements in their personality?" I agreed, and that very evening we sat down over hot chocolate and ramen noodles to whip up a list of 100 appearance-, history-, and personality-related questions (which seemed like a nice even number) to answer as a relatively easy yet still in-depth character building exercise. Later on, we went through the list again, took out the questions that sucked (because there were a lot of them) and replaced them with better ones. What you see before you is the result of that second revision.
1001 Character Quirks
Help, My Half-Elf Is Pregnant! The 11 Strangest Questions From The D&D 'Sage Advice' Column As this week’s release of John Rogers and Andrea DeVitos’s excellent Dungeons & Dragons #2 proves, D&D and comic books go together like… well, like escapist fantasies set in worlds with super-powerful characters that are built on tenuous, ever-changing rules. And like comics, the D&D rules invite all sorts of questions to figure out just how the hell they’re supposed to work. For over thirty years, that was the domain of Dragon Magazine and their “Sage Advice” column, where players could write in with problems to get semi-official answers. Unfortunately for fans of esoteric, incredibly specific knowledge everywhere, the column is no more (having since been replaced by, you know, the Internet), but my pal Mike Sterling recently sent me a link to a searchable archive of 680 “Sage Advice” questions and answers culled from over a hundred issues of Dragon.
Tagged: check for traps
Check for Traps #1 - Starter Set When I started playing tabletop games in 1981 (at the mighty age of 6 years old), the hobby was . A young guy could walk into Waldenbooks and find a special stand filled with material for aspiring role-playing gamers. Most important of these was the boxed set , the famous "Red Box" which became the best-selling product ever released by TSR Hobbies.
I love how Kelly Mumbles and I lament that the Homestarrunner site is dead, and then two days after the recording we get the first new entry in three years. High five, Mumbles. Next week we’re just going to play the Strong Bad game and do nothing but bitch about how long it’s been since the last Strong Bad email. Maybe we can jump-start the site again. Ruminations on Homestar Runner follows: It’s actually hard to introduce people to Homestar Runner these days. Twenty Sided - Uncool the new cool
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