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Fondements théoriques

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Theories – descriptive/prescriptive learning theories / instructional design theories. Today’s big idea is about theories – the different between descriptive theories and prescriptive theories and two specific types of theories: learning theories and instructional-design theories.

Theories – descriptive/prescriptive learning theories / instructional design theories

I began the day by reading about activity theory – a descriptive theory that was being used to describe some aspects of faculty development. Descriptive theories are concerned with providing a description of what people actually do. “Descriptive learning theories make statements about how learning occurs and devise models that can be used to explain and predict learning results.” (Ullrich, 2008, p.37). Activity theory provides a useful lens “to highlight problematic features of the learning and teaching setting” (Issroff & Scanlon, 2002, p.83). Communities of practice theory is interesting, in that it seems to want to cross the bridge between prescriptive and descriptive theory.

I had thought that learning theories could fall into both categories: descriptive and prescriptive. References. Recommendations for Blended Learning Course Design. September 20, 2012 By: Rob Kelly in Instructional Design In an interview with Online Classroom, Veronica Diaz, associate director of the EDUCAUSE Learning Initiative, offered the following advice for creating a better blended course: Begin with a solid foundation in online learning pedagogy and technical knowledge.

Recommendations for Blended Learning Course Design

“If you are an experienced online instructor, you are much more likely to produce a much higher-quality blended course because you’ve been involved in all the technology-mediated types of issues that you would have come across in an online modality. The Basics of Blended Learning. 10 principes pédagogiques à prendre en compte pour concevoir des environnements d’apprentissage multimédia. Supposons que vous vous retrouviez dans l’un de ces 4 cas de figures, et que vous souhaitiez soit : Concevoir une formation en ligne pour apprendre à vos collaborateurs comment utiliser un nouveau logiciel informatique,Rédiger et mettre en page des syllabi et fiches pédagogiques en sciences biomédicales pour vos étudiants,Développer un Serious Game pour promouvoir les principes d’une alimentation saine auprès d’un public adolescent,Réaliser une présentation PowerPoint sur la thématique des sciences de l’éducation dans le cadre de votre participation à une prochaine conférence.

10 principes pédagogiques à prendre en compte pour concevoir des environnements d’apprentissage multimédia

Quel est, à votre avis, le dénominateur commun des 4 propositions ci-dessus ? Je vous le donne en mille : chacun de ces exemples intègre, à des degrés divers, une approche pédagogique basée sur plusieurs médias. C’est-à-dire non seulement des mots parlés ou écrits, mais aussi des images, des photos, des diagrammes, des vidéos… Objectif : favoriser un apprentissage plus efficace et de meilleure qualité. 1. Behavior-centered Design at Google: A Case Study by Suz Burroughs & Sarah Devereaux. “This approach provides our learners with customized, one-on-one support, while allowing us to measure the frequency and quality with which Google employees (“Googlers”) deploy methods covered in the training.”

Behavior-centered Design at Google: A Case Study by Suz Burroughs & Sarah Devereaux

If employees self-select to attend training, how can we make it compelling enough that they will want to participate and, better yet, share it with their peers? This year, we designed and developed a program for supplier managers, Googlers who partner with third parties to get work done. Studies show that once a partner signs a contract with Google there is significant value leakage in cost, quality, and ease. (See References at the end of this article for study citation.) Thoughtful performance management can help minimize this value leakage. There are thousands of supplier managers at Google, though this is not a primary job function for most of them. We focused on proven tools and directional improvement in business outcomes. Behavior-centered program design, not Behaviorism.

Techcon1.pdf (Objet application/pdf) Design Tools in Didactical Research: Instrumenting the Epistemological and Cognitive Aspects of the Design of Teaching Sequences. Abstract European programs of design research have developed distinctive types of apparatus to structure and support the process of didactical design.

Design Tools in Didactical Research: Instrumenting the Epistemological and Cognitive Aspects of the Design of Teaching Sequences

Theories – descriptive/prescriptive learning theories / instructional design theories. 2 - "Avec la FAD et les TICE, apprendre autre chose autrement" Recommander cette page à un(e) ami(e)

2 - "Avec la FAD et les TICE, apprendre autre chose autrement"

Best Free Podcasts. Why does information flow in networks? People like Barry Wellman and Caroline Haythornthwaite have contributed significantly to advancing the analysis of the impact of networks on society.

Why does information flow in networks?

Well before Barabasi, Watts, and Strogatz arrived on the network scene, sociologists (and social psychologists) such as Granovetter, Wellman, and Milgram were developing models to understand how people connect. As a result of this work, terms like “six degrees” and “strong/weak ties” and “networked communities” have become mainstream. With an understanding of how people are connected we can also gain insight into how information flows through a network. I’m sure you’ve seen analysis of the social networks of board of directors at different companies.

Valdis Krebs addresses this in Overlapping Networks: It is usually beneficial to be connected to those who have a good view of what is going on. Basically, our position in a network, and the overlap with other networks, influences the type of information and people that we can access. 2. 3. Writing objectives. Behavior-centered Design at Google: A Case Study by Suz Burroughs & Sarah Devereaux. Research Library Contents: Page 1. Research Library Guild Research delivers four specific types of research reports whose single goal is helping you make sense of the depth of our field.

Research Library Contents: Page 1

We work with great thinkers to analyze existing and new sources of knowledge and bring you concise reports that you can use to make important decisions, inform practice, and keep up-to-date. This is where you will find out about research in the field, new technologies, and what your peers are doing and thinking, in practical language. More Info > Distances et Savoirs Le design pédagogique et les modes d’interaction dans l’éducation à distance.

Articles

Instructional Design. What is Instructional Design?

Instructional Design

Instructional Design is defined as “a systematic process that is employed to develop education and training programs in a consistent and reliable fashion” (Reiser, Dempsey, 2007). 1 - "Il faut passer d'une logique de contenu à une logique de compétences" Recommander cette page à un(e) ami(e) Daniel Peraya, figure de la FAD francophone.

1 - "Il faut passer d'une logique de contenu à une logique de compétences"

Peak Social. Is one of those lovely words that can be added to anything to make it better. Media? Nah. Social media. Learning? Le conseiller pédagogique réflexif. Transformer un organisme qui dispense des cours traditionnels en un organisme qui offre des cours à distance et en ligne n’est pas une entreprise de tout repos. Il faut comprendre que l’on travaille avec des spécialistes de la matière qui ont, dans la plupart des cas, toujours présenté leur enseignement en mode présentiel, en salle de classe. Peu d’entre eux ont planifié leurs cours de façon systématique. Definitions of Instructional Design. Plaisir et numérique / Approches critiques des enjeux dans la création, les usages et les pratiques. 27 / 30 août 2012 Ax les Thermes – Ariège (09) – France Organisé par Culture numérique Réseau scientifique pluridisciplinaire dans le domaine des technologies, applications et pratiques liées au numérique.

Modèle de design et d'interaction

Théories de l'apprentissage. Constructivism.