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Super Mario Wiki, the Mario encyclopedia. Paper Mario Wiki - A Paper Mario series knowledge base. Mario. Concept and creation Seen on his hat, Mario's emblem represents him in the interfaces of many of the games in which he has appeared. Miyamoto originally named the character "Mr. Video", and he was to be used in every video game Miyamoto developed.[7] According to a widely circulated story, during localization of Donkey Kong for North American audiences, Nintendo of America's warehouse landlord Mario Segale confronted its then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to name the character in the game Mario after him.[8][9] Miyamoto commented that if he had named Mario "Mr. Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in red overalls and a blue shirt to contrast against each other and the background.

Appearances 2006–present Other Mario games. List of Mario video games by year. The year indicated is the year the game was first released, most commonly in Japan; games were sometimes released years later in other regions of the world. The list includes ports, remakes and compilations. It doesn't include any Virtual Console re-releases. List[edit] References[edit] "Smash Bros, Mario, Mario Kart Confirmed for E3 2013". External links[edit] Mario game list, from The Mushroom Kingdom See also[edit] List of Mario franchise characters. Donkey Kong (video game) The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi.

The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay. Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a success in North America and Japan. The game is divided into four different one-screen stages. Screen 1 (25 m), Jumpman must scale a seven-story construction site made of crooked girders and ladders while jumping over or hammering barrels and oil barrels tossed by Donkey Kong.

Donkey Kong Jr. Plot[edit] Mario (known as Jumpman in Donkey Kong) has captured Donkey Kong and placed him in a cage.[5] Donkey Kong Jr. must rescue his father from Mario by working his way through a series of stages. Mario attempts to stop DK Jr. by releasing animals and putting obstacles in his way. When DK Jr. succeeds at the final level, Donkey Kong is freed and kicks Mario into the distance, leaving him to an unknown fate. Gameplay[edit] Like its predecessor, Donkey Kong, Jr. is an arcade-style platform game. There are a total of four stages, each with a unique theme. To pass the first three stages, DK Jr. must reach the key at the top. DK Jr. loses a life when he touches any enemy or projectile, falls too great a distance, or falls off the bottom of the screen. History[edit] Donkey Kong Jr. is regarded as one of the Top 100 Video Games by the Killer List of Videogames. Competitive play[edit] Ports[edit] New Wide Screen Game & Watch Donkey Kong Jr.

In other media[edit] References[edit] Mario Bros. Mario Bros. (マリオブラザーズ, Mario Burazāzu?) Is a platform arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto. It has been commonly featured as a minigame in the Super Mario Advance series and other games. Mario Bros. has been re-released for the Wii's, Nintendo 3DS's and Wii U's Virtual Console service in Japan, North America, Europe and Australia. In this game, Mario is portrayed as an Italian-American plumber who, along with his younger brother Luigi, has to defeat creatures that have been coming from the sewers below New York. Gameplay[edit] Screenshot of the original 1983 arcade version of Mario Bros., showing Mario about to defeat an enemy. The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points.

The "POW" block, flips all enemies touching a platform or the floor when a player hits it from below. As the game progresses, elements are added to increase the difficulty. Super Mario Bros. The game has been highly influential, popularizing the side-scrolling genre. In 2005, IGN's poll named it as The Greatest Game Of All Time.[5] The game also sold enormously well, and was the best-selling game of all time for approximately three decades, until Wii Sports took that title. The commercial success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo's major gaming consoles. Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in re-packaged, Mario-themed, limited edition bundles in late 2010 as part of the 25th anniversary of the game's release.

Gameplay[edit] The player controls Mario throughout the Mushroom Kingdom. The game world has coins scattered around it for Mario to collect, and special bricks marked with a question mark ("? ") The game consists of eight worlds with four sub-levels called "stages" in each world.[6]:7 The final stage of each world takes place in a castle where Bowser or one of his decoys are fought.

Super Mario Bros.: The Lost Levels. Super Mario Bros.: The Lost Levels, originally released in Japan as Super Mario Brothers 2 (スーパーマリオブラザーズ2, Sūpā Mario Burazāzu Tsū?) And as Super Mario Bros. For Super Players in Super Mario Bros. Deluxe, is a platforming video game developed and published by Nintendo for the Family Computer Disk System. First released in Japan on June 3, 1986, it is the direct sequel to Super Mario Bros. A 16-bit remake was released as part of Super Mario Collection in Japan with a subtitle known as For Super Players, which was also used in Super Mario Bros.

The North American and European 16-bit remake, entitled Super Mario Bros.: The Lost Levels was released as part of Super Mario All-Stars for the Super Nintendo Entertainment System (SNES). Gameplay[edit] A screenshot of Super Mario Bros: The Lost Levels. There are no new enemies, though many of them behave differently from before. Development[edit] The game was designed by Shigeru Miyamoto. Re-releases[edit] Reception and legacy[edit] References[edit]

Super Mario Bros. 2. Super Mario Bros. 2 (スーパーマリオUSA? , Super Mario USA) is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System as the North American/European sequel to the 1985 game Super Mario Bros. The game was first released in North America on October 10, 1988.[1] Super Mario Bros. 2 has been remade or re-released for several video game consoles. The game that became Super Mario Bros. 2 started out as a prototype for a vertically scrolling, two-player, cooperative-action game. The prototype eventually evolved into Yume Kōjō: Doki Doki Panic, a Family Computer Disk System game meant to tie-in with Fuji Television's media technology expo, called Yume Kōjō (lit. Dream Factory).[2] Gameplay[edit] Super Mario Bros. 2 features enemies and items different from the preceding game. Plot[edit] Yume Kōjō: Doki Doki Panic[edit] While two children are reading a story, a monstrous hand suddenly appears from inside the pages and kidnaps them.

Super Mario Bros. 2[edit] Legacy[edit] Super Mario Bros. 3. Gameplay[edit] Super Mario Bros. 3 introduced several suits to alter the character's abilities. For example, Mario can use the "Frog Suit" to swim more easily in water, but will move more slowly on land. The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. Super Mario Bros. 3 featured a world map that would be seen again in future Mario titles.

Development[edit] The game was designed to appeal to players of varying skill levels. Reception[edit] Criticism focused on different aspects of the game. Sales[edit] Dr. Mario (video game) Dr. Mario 64. It was re-released along with Panel de Pon and Yoshi's Cookie in a GameCube video game called Nintendo Puzzle Collection in 2003, which was only released in Japan.[1] Gameplay[edit] A screenshot of Dr.

Mario 64 gameplay. There are several single-player modes present in the game: Classic - This mode features a similar set-up and design to the original Dr. Mario game.Story - In this mode the player may take control of either Dr. Mario or Wario to track down the stolen Megavitamins, battling computer players on the way.Vs. Some modes are available for two players to play simultaneously: 2-Player Versus - Two players can battle against one another.Flash - Two players race to eliminate three particular flashing viruses before the other player can.Score Attack - Two players try to get the most points in a three-minute time period.

A "Multiplayer" mode exists as well which allows four people to play at once. Plot[edit] Development[edit] Dr. Reception[edit] Dr. References[edit] External links[edit] Nintendo Puzzle Collection. Nintendo Puzzle Collection (ニンテンドーパズルコレクション, Nintendō Pazuru Korekushon?) Is a 2003 puzzle video game compilation published by Nintendo for the Nintendo GameCube. The game contains remakes or ports of three Nintendo-published puzzle games: Dr. Mario, Yoshi's Cookie, and Panel de Pon. The game was released in Japan on February 7, 2003, and releases in North America and Europe were planned but eventually cancelled. All copies of Nintendo Puzzle Collection were bundled with a GCN-GBA cable to take advantage of the game's ability to download simplified versions of its games to a Game Boy Advance console. Gameplay[edit] Nintendo Puzzle Collection is a compilation of three Nintendo-published puzzle games that were originally released on earlier Nintendo consoles.

Dr. Dr. Yoshi's Cookie[edit] Yoshi's Cookie (ヨッシーのクッキー, Yosshī no Kukkī?) Panel de Pon[edit] Panel de Pon (パネルでポン, Paneru de Pon?) Development[edit] Nintendo Puzzle Collection was co-developed by Nintendo and Intelligent Systems. Dr. Mario Express. Gameplay[edit] Reception[edit] Dr. Mario Express received generally positive reviews, gaining aggregate scores of 78.33% and 76 on GameRankings and Metacritic. Critics generally praised the gameplay but lamented the lack of the multiplayer mode offered in earlier Dr. Mario games. NintendoLife awarded the game a score of 8 out of 10, applauding the "addictive" gameplay and calling it a "welcome addition to [the] DSiWare library. " It noted, however, that "the omission of a multiplayer mode is likely to rub some longtime fans of the game the wrong way References[edit] External links[edit] Official North American website.

Dr. Mario Online Rx. Dr. Mario Online Rx, released in Japan as Dr. Mario & Saikin Bokumetsu (Dr. MARIO & 細菌撲滅?) And in Europe and Australia as Dr. Mario & Germ Buster,[5][2] is a puzzle video game starring Dr. Although registered with the ESRB as Dr. Gameplay[edit] As with other Dr. The title supports the Nintendo Wi-Fi Connection service, allowing players to compete with one another over the Internet. Features[edit] A majority of features from previous installments, such as the virus and speed levels, are present in this installment. Several features in this game previously appeared in Dr. Virus Buster, previously seen as a mini-game in Brain Age 2 has more customization than the original. In single player mode, a player can select to start the game at level 20. Reception[edit] IGN gave Dr. References[edit] External links[edit] Official Japanese site. Super Mario World. Super Mario World was an overwhelming critical and commercial success, selling over 20 million copies worldwide, and is considered by many to be one of the best and most innovative Mario games made.

It has been re-released four times, first as part of a combo with Super Mario All-Stars on the SNES in 1994. Secondly, it was released on the Game Boy Advance as Super Mario Advance 2 (スーパーマリオアドバンス2, Sūpā Mario Adobansu Tsū?) In 2001 and outside of Japan as Super Mario World: Super Mario Advance 2 in 2002 with modified gameplay.

The third re-release was for the Wii's Virtual Console in Japan in 2006 and in North America and PAL regions in 2007; there were no changes from the original SNES version. Plot[edit] Mario, Luigi and Yoshi set out to save Princess Toadstool and Yoshi's dinosaur friends, exploring Dinosaur Land for Bowser and his Koopalings. Gameplay[edit] Mario riding Yoshi. The new suit in the game is the cape feather, which gives Mario a cape and allows him to fly. Development[edit] Super Mario Kart. Super Mario Kart (スーパーマリオカート, Sūpā Mario Kāto?) Is a 1992 go-kart racing video game developed by Nintendo EAD for the Super Famicom (SFC) and the Super Nintendo Entertainment System (SNES).

The first game of the Mario Kart series, it was launched in Japan on August 27, 1992, in North America on September 1, 1992, and in Europe on January 21, 1993.[1] Selling eight million copies worldwide, the game went on to become the third best selling SNES game of all time.[5] Super Mario Kart was re-released on the Wii's Virtual Console in Japan on June 9, 2009, North America on November 23, 2009, and in Europe on April 2, 2010.[2][3][4] Gameplay[edit] Tiles marked with question marks are arrayed on the race tracks; they give special abilities (power-ups) to a player's kart if the vehicle passes over them.

Power-ups, such as the ability to throw shells and bananas, allow racers to hit others with the objects, causing them to spin and lose control. Modes[edit] Single player Mario Kart GP mode. Mario Kart 64. Mario Kart: Super Circuit. Mario Kart: Double Dash‼ Mario Kart DS. Mario Kart Arcade GP. Mario Kart Wii. Mario Paint. Mario Artist. Super Mario All-Stars. Mario Golf (video game) Mario Golf: Toadstool Tour. Mario Golf: Advance Tour. Mario's Tennis. Mario Tennis. Mario Power Tennis. Mario Clash. Super Mario World 2: Yoshi's Island. Yoshi's Island DS. Super Mario RPG: Legend of the Seven Stars. Super Mario 64. Super Mario 64 DS. Super Smash Bros. Super Smash Bros. Melee. Super Smash Bros. Brawl. Mario Party. Mario Party 2. Mario Party 3. Mario Party 4. Mario Party 5. Mario Party 7. Mario Party 8. Mario Party DS.

Paper Mario. Paper Mario: The Thousand-Year Door. Super Paper Mario. Super Mario Advance. Super Mario Advance 2. Super Mario Advance 3: Yoshi's Island. Super Mario Advance 4. Luigi's Mansion. Super Mario Sunshine. Mario & Luigi: Superstar Saga. Mario & Luigi: Partners in Time. Mario & Luigi: Bowser's Inside Story. Mario vs. Donkey Kong. Mario vs. Donkey Kong 2: March of the Minis. Mario vs. Donkey Kong: Minis March Again!

Mario vs. Donkey Kong: Mini-Land Mayhem! Super Princess Peach. Super Mario Strikers. Mario Strikers Charged. Mario Superstar Baseball. New Super Mario Bros. New Super Mario Bros. Wii. New Super Mario Bros. Wii. New Super Mario Bros. Mario Hoops 3-on-3. Mario & Sonic at the Olympic Games. Mario & Sonic at the Olympic Winter Games. Super Mario Galaxy. Super Mario Galaxy 2. New Super Mario Galaxy 2 Action Adventure Game - Wii Games. Super Mario Galaxy 2. Super Mario Galaxy Wii. Mario Super Sluggers. Mario Sports Mix. List of Mario series sports games. SUPER MARIO. Super Mario Bros. Artwork Fan Site | WiiNintendo. Super Mario kleurplaten | Super Mario Fansite - Mushroom Kingdom. Zombie Yoshi’s Coming To Get You Barbara! | PopHate.