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ideo-multitouch - Multitouch Package for Flash & Processing Multitouch Package for Flash & Processing by labs.ideo.com Created to enable designers to explore multitouch interactions quickly and easily, this package includes all requisite software to build a lightweight multitouch system. This package is comprised of two parts: Multitouch Client – A multitouch API for Flash including support for extensible touch actions, arbitrarily sized displays, and a limitless number of active fingers. Software simulated touch events are also supported to allow for software to be tested and developed on computers lacking multitouch hardware.
software → touché Nov 1, 2008 Version 1.0b3 MacOS 10.5.3 and later Download Version History Visit Google Code Page Watch Videos Touché is a free, open-source tracking environment for optical multitouch tables. It has been written for MacOS X Leopard and uses many of its core technologies, such as QuickTime, Core Animation, Core Image and the Accelerate framework, but also high-quality open-source libraries such as libdc1394 and OpenCV, in order to achieve good tracking performance.
MPX: Multi-pointer X « [WCL] Wearable Computer Lab, University of South Australia For information on this project, contact Benjamin Close Multi-pointer X (MPX) is a modification to the existing X.Org implementation of the X Window System. MPX provides multiple independent pointers (mouse cursors) at the windowing system level.
MT4j - Multitouch For Java
Touchlib is a library for creating multi-touch interaction surfaces. It handles tracking blobs of infrared light, and sends your programs these multi-touch events, such as 'finger down', 'finger moved', and 'finger released'. It includes a configuration app and a few demos to get you started, and will interace with most types of webcams and video capture devices. It currently works only under Windows but efforts are being made to port it to other platforms. Who Should Use Touchlib? Touchlib - Home
ENAC's Interactive Computing Laboratory - X.org multitouch
It's that simple to set up your own surface computing platform based on Flash. It's quite easy to create small applications based on this design, and most of the applications that you find online are based on this architecture. At Synlab at Georgia Tech, we have two large (55-inch diagonally) reacTIVision setups where many student enthusiasts create interactive surface applications on different platforms. Having a diverse pool of designers and programmers working at our lab, we have seen certain UI and programming design guidelines evolve over the last year that may be useful for everyone. Flash for surface computing