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Libgdx

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Makigas. ¿Buscas un tutorial de Git? ¿Tienes media hora? En 30 minutos te comento lo más importante sobre Git, cómo crear o clonar un repositorio en el ordenador y cómo trabajar con él. Cómo enviar archivos, gestionar commits, trabajar con ramas, tags, el log, cómo hacer push para enviar branches y cómo hacer pull para recibirlas desde un remoto.

Índice de secciones (por si buscas algo en concreto):01 Introducción - 00:1602 Cómo instalar Git - 00:5703 Configuración inicial - 01:5304 Crear un repositorio nuevo - 02:3605 El directorio de trabajo - 05:0906 El staging index - 05:5507 Enviando cambios - 06:4908 Eliminando archivos - 09:5209 Moviendo archivos - 11:0510 Deshaciendo cambios - 12:1611 Examinando el registro - 13:1912 Creando ramas - 14:5613 Fusionando ramas - 17:4014 Examinando commits previos - 22:2315 Creando tags - 23:2716 Push a repositorios remotos - 25:2517 Actualizando repositorios con el comando pull - 26:48. Strategy RPG Beginners Tutorial using libgdx + Artemis. Hi, I'm a relative beginner fighting through using libgdx and Artemis to build a strategy rpg, and documenting my efforts in a blog: and google code repository: I started by deconstructing the Artemis demo program Spaceship Warrior ( and through a series of 6 blog posts built it up step by step from scratch, beginning with how to download the source with mercurial eclipse and setup the project with .jar libraries.

In my own project I have covered basic 2D animation, tile-based-maps (I'm using a hex map, but the code is so general that it could easily be switched to a square map), procedural terrain generation, pathfinding, user input, scene2dui (menus), combat abilities, and enemy AI. Here's a (laggy) video of the most recent incarnation of things, where all entities are controlled by AI. Thanks! Let me know what you think! Libgdx - Página Oficial. API - libgdx. LibGdx en español.

Libgdx - Tutoriales en Español (muy bueno)

Programacion de juegos para android con libgdx desde cero (Videos) Android Development: libgdx (Tutoriales) Libgdx version used on this post: 0.9.2 (download) Moving on with our game development, I decided to make a slight change of plans. Instead of having a "Hall Of Fame" screen I think it would be easier to implement a "High Scores" screen. Let's go through all the steps... Important changes Resources reorganization: by the time the game is finished we'll have many resource files, so it's a good idea to organize them now. About the High Scores screen Following the "design standards" of the Menu screen, the High Scores screen will display the best scores on each of the three levels of the game and a button to go back to the main menu. And this preview: Note: We talked about the TableLayout in a previous post. The code for the HighScores screen is pretty similar to the Menu screen, so I won't go into details.

The Profile domain entity We should now think where these high scores will come from. We can use a simple Map attribute for holding the current best scores, using level IDs as the keys. Getting Started in Android Game Development with libgdx – Create a Working Prototype in a Day – Tutorial Part 1 | Against the Grain – Game Development. In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx library. What you will learn: Create a very simple 2D shooter platformer game.What a complete game architecture looks like.How to use 2D Graphics with OpenGL without knowing anything about OpenGL.What different entities make up a game and how they are tied together in a game world.How to add sound to your game.How to build your game on the desktop and deploy in onto Android – yes, it’s that magic.

Steps to create a game 1. The Game Idea Because this will be a one day project, there is very limited time at disposal and the goal is to learn the technology to make games, not the actual process. The next steps (2 and 3) can be skipped over as we will already have this taken care of because of the functioning game. Start your Eclipse This is where we start. Setting up the project the easy way LibGdx Setup Initial Screen Project Setup 1. CódigoProgramación (General)

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