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Global Competition Seeks Innovation in Empathy Education | Ashoka - Innovators for the Public
January 19, 2012 Washington, D.C. - Ashoka Changemakers ® is launching a global competition today titled: Activating Empathy: Transforming Schools to Teach What Matters . More than $70,000 in cash and in-kind prizes will be awarded to the best ideas, programs, and learning models that ensure children master empathy, enabling them to be effective citizens, leaders, and trailblazers. The Activating Empathy competition seeks to spark greater collaboration between efforts such as those that encourage social and emotional development, address bullying in ways that advance understanding of others’ perspectives, promote community diversity and respect for differences, and champion children as real-world problem-solvers. "Empathy is essential for success in a rapidly changing world," said Danielle Goldstone, director of Ashoka’s Empathy Initiative .Welcome – Concours de science Google
La date limite pour s'inscrire au Concours de science Google 2012, notre concours scientifique annuel en ligne ouvert aux élèves âgés de 13 à 18 ans, est désormais dépassée. Nous avons reçu des projets formidables des quatre coins du globe, qui vont maintenant être évalués par notre jury. Quelle est la prochaine étape ? Le 21 mai 2012, nous publierons sur ce site les noms des 90 finalistes régionaux ! Si vous ne figurez pas sur la liste, ne soyez pas trop déçu : vous pourrez retenter votre chance l'année prochaine ! Quelques semaines plus tard, nous dévoilerons les noms des 15 finalistes, ainsi que le lauréat du prix spécial Science in Action (La science en action).Airbus FYI
As one of the world's leading aircraft manufacturers, Airbus is looking ahead to anticipate the global needs of a more connected, more sustainable world. Airbus Fly Your Ideas challenges students across the globe to develop new ideas for the eco-efficient aviation industry of the future.Project Showroom - 3DS Academy
You are working on a project or have completed a project using DS Solutions?Game And Learn: An Introduction to Educational Gaming - Audio/video - Download free content from Maine Department of Education on iTunes
Le jeu vidéo peut-il changer le monde ? | Playtime
- The window title is now [Foldit - Puzzle Title - Track] instead of just [Foldit].
Solve Puzzles for Science | Foldit
20 Minutes Online - Ils résolvent l une des énigmes du virus du sida - Stories
The TELRI project assists academic staff to develop research-based approaches to teaching, through the effective use of learning technologies. The team are aware of the highly politicised debate about supposed links between research and teaching, and aware also that, despite the generally inconclusive research evidence, a belief that research informs teaching persists. We believe that in research-led institutions it is more productive to help one activity to enrich the other rather than to see teaching and research as unrelated activities or as permanently opposed claims on academic time. Although the improvements in students' learning that the project seeks to bring about do not require a research-led environment, we believe that certain environments, of which research-led institutions are an example, are a particularly valuable potential resource for the purpose, if exploited effectively.

