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Ashoka Changemakers ® is launching a global competition today titled: . More than $70,000 in cash and in-kind prizes will be awarded to the best ideas, programs, and learning models that ensure children master empathy, enabling them to be effective citizens, leaders, and trailblazers. The competition seeks to spark greater collaboration between efforts such as those that encourage social and emotional development, address bullying in ways that advance understanding of others’ perspectives, promote community diversity and respect for differences, and champion children as real-world problem-solvers. "Empathy is essential for success in a rapidly changing world," said Danielle Goldstone, director of Ashoka’s Empathy Initiative . "We are calling on teachers, administrators, parents, students, and innovators to share their ideas for integrating empathy into the core of the student learning experience."
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Description Game And Learn: An Introduction to Educational Gaming Videogames can provide learners with rich worlds and complex narratives that both enhance and transform their educational experience. Harnessing this potential calls for understanding the principles underlying successful games, and how to apply them in the classroom. This 14-part podcast series, created by Dr. Ruben Puentedura as part of a joint research project between MLTI and the Ewing Marion Kauffman Foundation, will provide educators the knowledge needed to successfully use educational gaming in their classroom.
Un jeu de combat de pouces "multi-joueurs", entre plusieurs dizaines de participants d'une conférence de jeu vidéo.
Plus fort que Second Life et le Rubik's Cube réunis: les adeptes d'un jeu vidéo sur l'internet ont réussi en trois semaines à décoder la structure d'une enzyme proche de celle du virus du sida, une énigme qui tenait en échec depuis dix ans les plus éminents scientifiques.
PDF version for printing Contents Research, student learning and TELRI What are research capabilities?